Medium Undead, Chaotic Evil
Armor Class 15
Hit Points 53 (7d8 + 21)
Speed 30 ft., burrow 10 ft., swim 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
13 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +5
Damage Vulnerabilities Fire, Radiant
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 30 ft, Darkvision 60 ft, Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The drowned dead has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Drowning Aura. Any living, breathing creature that starts its turn within 5 feet of the drowned dead must succeed a DC 13 Constitution saving throw. On a failed save, a creature begins to drown and is restrained. The target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target drops to 0 hit points. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the drowned dead's Drowning Aura for the next 24 hours. Amphibious creatures are not affected.

Actions

Multiattack. The drowned dead makes two claws attacks.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Instead of dealing damage, the drowned dead can grapple the target (escape DC 13).

Reactions

Uncanny Dodge. When an attacker hits the drowned dead with an attack it can use his reaction to half the damage, provided it isn’t blinded and deafened.

Description

Drowner

When at the water's edge, you gotta be quiet. First of all, so as not to scare the fish. Second — so you don't attract drowners.''— Yanneck of Blaviken, fisherman

Watery Death

Sometimes a drowned man returns as a monster, to haunt the living. Such creature is called a drowner and resembles a corpse dredged from the bottom of a pond. Skinny and humped, with its huge head, slightly protruding belly and concave chest, the drowner became a creature that is half-scary, half grotesque. Its eyes are round and fishlike, granting it a rather dumb expression. It also has wide palms and membranes between its fingers as well as a fin. A Drowner lives underwater and is awkward when on dry land... It is sickly blue or green in color, with slime and sludge oozing out of every pore and the acrid stench of rot wafting off of it. That is why drowners – along with their more dangerous cousins: vodniks, mucknixers and drowned dead – arise from the bodies of those who drown in shallow water: lost travelers falling into bogs, children who swim too far from the shore or, in the case of vodniks, inebriated peasants who stumble off narrow swamp trails

Pack Hunter

Drowners are predominantly pack creatures by nature, usually hunting in groups of three or greater. Once they have spotted a prey, they will burrow into the ground. This is a sure warning sign that they’re preparing an ambush and will try to leap at a prey from beneath the ground. One should always watch for disturbances at its feet when in a swamp. Individually drowners are not much of a threat, but they can become quite dangerous when attacking in pack. Aside from their numbers, their attacks are quite fast and can have surprising range as they usually do leaping jump-strikes; above all else, one should never let itself get surrounded by them. Drowners react to the deaths of their fellows by screaming in pain. This show of mourning leaves them defenseless for several seconds. As they are already dead, drowners do not fear poisons, and even a large loss of blood makes no impression on them.

Stalking Scavenger

Drowners are quite often found at the banks of huge river with regular shipping and riverside villages provides them with ample sustenance. Cowardly creatures by nature, they usually stick to eating scraps they dig out of rubbish piles and animal carcasses. Yet if a lone traveler or careless fisherman strays into their territory, they turn from scavengers to fearsome predators. If not particularly hungry at the moment, they will keep their prey under the water for a few days, aging it until it grows deliciously tender and rotten. Drowners are particularly active at dusk and during the night, especially if the rain is falling, at such times they will even leave their watery homes and venture inland.

Undead Nature

A drowner doesn't require air, food, drink or sleep.

Drowned Dead

Particularly strong and dangerous drowners are known as drowned dead, vodniks and mucknixers. Simple people see no difference between the drowner and the drowned dead — encountering either of them is equally deadly. We might suppose, though, that the most gloomy legends pretending they can make you drown in the middle of a desert concern the drowned dead rather than drowners. Drowned dead arise from the corpse of an executed criminal tossed into the water, while vodniks are the corpses of drowned drunkards. Mucknixers are far rarer, for they come from a necromantic ritual where the victim is purposely drowned to rise as an undead.

Habitat: CoastalForestGrasslandHillSwampUnderwater

EleKTriiK

Comments

Posts Quoted:
Reply
Clear All Quotes