Responsive Creep. The hydralisk gains 15 to its speed while on creep.
Creep Nourishment. The Hydralisk regains 6 (1d8 + 2) hit points every 1 minute if it is standing on creep and has at least 1 hit point.
Ambusher. The Hydralisk has advantage on attacks rolls against any creature that hasn't acted yet.
Surprise Attack. If the Hydralisk attacks a creature with advantage and hits it, the target takes an extra 7 (2d6) damage from the attack.
Multiattack. The Hydralisk makes two attacks, using either its claws or its needle spines.
Needle Spines. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit 10 (2d8 + 3) piercing damage
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) slashing damage
Description
Hydralisks are a versatile combat strain, and form the backbone of the Swarm, acting as shock troops.
Despite their relatively sluggish nature, hydralisks can climb vertical surfaces.
Hydralisks muscles and tendons are strong and impenetrable by a number of weapons, but have the flexibility of leather.
Previous Versions
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4/4/2020 12:31:19 AM
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Coming Soon
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