Medium Aberration, Lawful Evil
Armor Class 15 Natural Armor
Hit Points 52 (8d8 + 16)
Speed 25 ft., 40 on creep , climb 15 ft., burrow 5 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws DEX +5
Damage Vulnerabilities Psychic
Condition Immunities Exhaustion, Frightened
Senses Darkvision 60ft, Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Responsive Creep. The hydralisk gains 15 to its speed while on creep.

Creep Nourishment. The Hydralisk regains 6 (1d8 + 2) hit points every 1 minute if it is standing on creep and has at least 1 hit point.

Ambusher. The Hydralisk has advantage on attacks rolls against any creature that hasn't acted yet.

Surprise Attack. If the Hydralisk attacks a creature with advantage and hits it, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack. The Hydralisk makes two attacks, using either its claws or its needle spines.

Needle Spines. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit 10 (2d8 + 3) piercing damage

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) slashing damage

Description

Hydralisks are a versatile combat strain, and form the backbone of the Swarm, acting as shock troops.

Despite their relatively sluggish nature, hydralisks can climb vertical surfaces.

Hydralisks muscles and tendons are strong and impenetrable by a number of weapons, but have the flexibility of leather.

Previous Versions

Name Date Modified Views Adds Version Actions
4/4/2020 12:31:19 AM
32
5
1
Coming Soon
Daemod

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