Huge Undead, Any Evil Alignment
Armor Class 90 none
Hit Points 600 (600d20 + 100)
Speed
STR
25 (+7)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
20 (+5)
Saving Throws WIS +16
Damage Resistances All
Senses Passive Perception 100
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

wipe: can just someone from existence once per month.

Spellcasting. The Zanbleir is a 9-level spellcaster. Its spellcasting ability is [wis] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [elditrich blast], [fireball] 
1st level (30 slots): [fire ball +5d20 more damage, [invisability] 

Actions

godlike. you can levitate at will and create any monster at will under cr 2

magic punch. Melee Weapon Attack:  reach 30 ft., 3 target. (5d20) bludgeoning damage. 

blast of power. RangedWeapon Attack: range forever and homes in on opponents, 1target. Hit: (7d10) [necrotic] damage.

Reactions

none

Legendary Actions

erase (Costs 1 Actions). once per campaign he can erase part of the world and bring anything there to another plane of existence

Description

the god himself makes an appearance.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

lolobanana

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