Earth Glide. The yukuk can burrow through nonmagical, unworked earth and stone. While doing so, the yukuk doesn’t disturb the material it moves through.
Siege Monster. The yukuk deals double damage to objects and structures.
Stone Camouflage. The yukuk has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Multiattack. The yukuk makes three attacks; one with its bite, two with its claw, and one with its tail.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage and the target must succeed on a DC 18 Constitution saving throw or magically begin to turn to stone and become restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 18 Strength check or be knocked prone.
Description
A yukuk is a creature originating from the plane of elemental mineral. The shape of its body resembles a leopard with three pairs of legs around its body, such that when it runs on four legs the remaining set is facing directly upwards. Its skin is hairless, stony, and covered in colorful, protruding, mineral growths. They have long tails that end in large club like rocks. Where they would have eyes, the yukuk's head is covered with mineral growth and can turn it completely around as its body rotates. Its fangs and claws are diamond sharp. Their bite can turn someone to stone, which the yukuk then breaks apart and eats.







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