Armor Class
15
(natural armor)
Hit Points
70
(15d10)
Speed
40 ft.
STR
19
(+4)
DEX
16
(+3)
CON
17
(+3)
INT
6
(-2)
WIS
6
(-2)
CHA
4
(-3)
Skills
Perception +5, Stealth +6
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 15
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Blood Frenzy. The yuan-ti mutant has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Spawn snakes. Summoning attack: the yuan-ti mutation rolls 1d20+5 and spawns that many HP worth of constrictor snakes. If cannot spawn any, next turn 1 spawns. Recharge on 5-6 on a D6
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 4) piercing damage plus (3d6) poison damage (DC 14 Con save or half damage.)
Constrict. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target.







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