Huge Monstrosity, Neutral
Armor Class 21 Natural Armor
Hit Points 63 (5d12 + 30)
Speed 20 ft.
STR
22 (+6)
DEX
8 (-1)
CON
22 (+6)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +9, CON +9
Damage Vulnerabilities Thunder
Condition Immunities Petrified, Prone
Senses Blindsight 40ft, Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Retreat: The Zaran can shelter into their shell adding +3 to their AC and reducing their movement speed to 0. While retreated the Zaran cannot make bite attacks but can still use their Expulsion of Earth ability .

 

 

Actions

Multiattack. The Zaran can make 2 bite attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 6) [Bludgeoning] damage. 

Expulsion of Earth. Crystalline chunks get released out of  holes the Zaran's shell  up to 3 creatures within 20ft of the Zaran must make Dex saving throws (DC 14) or take 14 (4d6) bludgeoning damage 

Description

The Zaran is the product of the tempering of great godlike beings post creation.  Specifically the combination of a giant tortoise and the plane of earth. This elemental infused creature possesses mighty fortitude, meanwhile finding itself a dominant creature in its environment. For the most part, Zarans do not consume living creatures rather finding crystalline minerals the most nutritious. The shell of a Zaran takes on the qualities of the types of crystal consumed meanwhile the back has a few holes in which the crystals it consumed can be shot out.

Habitat: DesertForestHillMountainSwampUnderdark

cblack04

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