The multiverse is a vast and weird place, and on October 17, you'll get to explore the city at the center of it. Planescape: Adventures in the Multiverse is a three-book collection that brings the beloved Planescape campaign setting to fifth edition Dungeons & Dragons. You'll find all-new player options, a thrilling adventure that explores a plot to unravel reality, and a bestiary of curious creatures from all over the multiverse.
Here's a look at what you can expect in Planescape: Adventures in the Multiverse!
Get Early Access to the Multiverse
Visit the D&D Store to preorder the Planescape: Adventures in the Multiverse Physical + Digital Bundle and you'll get early access when it opens on October 3rd as well as preorder perks! The physical collection includes all three books, a poster map of Sigil and the Outlands, and a Dungeon Master's screen.
The 3 Books in Planescape: Adventures in the Multiverse
Planescape: Adventures in the Multiverse is your key to unlocking the D&D multiverse. Here's a look at what you'll find in this campaign collection:
Sigil and the Outlands is a 96-page book complete with planar character options, a guide to the City of Doors, the Outlands and its gate-towns, and a whole lot more. Players will find new backgrounds, feats, spells, and more to toy with, while DMs will get detailed information on the 12 factions vying for power in Sigil, as well as on the mysterious Lady of Pain.
In the 96-page adventure Turn of Fortune’s Wheel, your character returns to life in Sigil. There, you’ll explore this curious city at the center of the multiverse as you aim to rediscover who you are. You’ll come face to face with immortal beings, chronicle the farthest reaches of the Outlands, and even unravel a plot to undermine the rules of reality. Turn of Fortune's Wheel takes characters from 3rd to 10th level, with a thrilling bump to 17th level!
Finally, DMs will discover more than 50 creatures from throughout the multiverse in the 64-page book Morte’s Planar Parade. The talkative floating skull Morte will be your guide as you discover creatures such as planar incarnates, hierarch modrons, and even time dragons! For DMs looking to level up their campaigns, you'll also find rules for modifying monsters with the power of the planes!
The Multiverse At Your Fingertips With Preorder Perks
When you preorder Planescape: Adventures in the Multiverse, you can outfit your character for their extraplanar adventures with 10 exclusive portrait frames, 4 backdrops featuring art from the books, and the Modron Dice Set.
An Overview of the Outlands and Sigil
In D&D, many of the gods your characters worship dwell on the Outer Planes. Places such as Mount Celestia, the Abyss, and the Nine Hells comprise the Outer Planes. Between these realms is the Outlands, a circular plane of neutrality that's yet to be fully discovered. And at the center of all that, floating atop a mountain, is the ring-shaped city of Sigil.
Known as the City of Doors, Sigil contains innumerable portals to realms throughout the multiverse. It is a tangle of different peoples and monsters, and where contradictions are by design. Fiends may be good, celestials may be evil, and they may just be playing three-dragon ante at that table over there. Safe to say, things can get weird.
But in the midst of all this, numerous factions struggle for dominance over Sigil. After all, what greater place to have power than at the very center of the multiverse? Those who seek to try to upset the balance of the city best beware, for a greater, more mysterious entity oversees the City of Doors, the Lady of Pain. Little is known about her and her motivations, so best to stay on her good side.
The Multiverse Is at Your Fingertips
Planescape: Adventures in the Multiverse brings the beloved Planescape campaign setting to fifth edition D&D, and offers endless storytelling possibilities for DMs and their players. Be prepared to unravel mysteries behind your very characters, contend with multiversal glitches, and meet all manner of curious creatures that will delight and surprise you (and maybe try to kill you)!
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
In what world is 96+96+64...160 pages? It is, in fact, 256, 64 more pages than Spelljammer's 192.
What time would that be? Even if there’s only one book multiple box means multiple scenarios in multiple things to put into?
after 8 years of asking...
sarcasm??
personally, I was weirded out by the form of spelljammer's three books, yeah why not just one
Table-sharing. DM can hold onto the monster or adventure book while letting the player/setting book circulate among players. I, personally, am a big fan.
I hope they include updated Outer Planes lore for 5e, and not just Outlands and Sigil. I miss the old "Manual of the Planes" books.
Non mi piace granché il formato "cofanetto", ma sono molto contento dell'arrivo di Planescape! Per fortuna oltretutto non ci sono nuove razze e sottoclassi, meno male, non le sopporto più! Spero anche che nuovi mostri e incantesimi e oggetti magici non ce ne siano granché, è sempre tanta fuffa inutile! Spero invece in una bella e corposa descrizione dell'ambientazione e che l'avventura sia emozionante!
Use google translate. Copy and paste it. It can detect the language.
If I hoped for new art by Tony DiTerlizzi, would it be in vain?
I will not be buying a three book set ever again or other side items like the game that was separate from Dragon Lance.
Am I the only one who has an issue with the adventure being levels 3-10 then skipping to 17? To me that just feels like Wizards saying "Yes we hear your complaints that there aren't enough high level adventures, but high level DnD barely works, so here's a low level adventure with a time skip and high level boss fight at the end." Just putting in the absolute bare minimum of effort on their part.
96 pages for the campaign setting; as a comparison that's a third of the size of Ebberon 5e (even taking out the bestiary at the back). This is Spelljammer all over again, sweet beggar all content. Better off getting the 2e version on DMs Guild and look for a 5e conversion.
rip Glitchling, my Raphaella la Cognizi dream may be dead...
think i skip this. All the planes and multiverse stuff has never been my thing.
Decided to pull out my 2nd ed boxed set for comparison:
So, four "books" with 32 fewer total pages (half the monsters). Also, $30 in 1994, but can't hope for those prices again.
Real question is whether a 96-page adventure serves as content that you can build from. Depends how it's written, I guess. Haven't seen Spelljammer, so I have no expectations.
Trying to pre-order this but there seems to be issues at the moment with payment on the site.
Grazie! Credevo che anche altri utenti conoscessero questi semplici metodi, ma evidentemente non era così! ;)
The artwork is good, the content is pretty lackluster and the campaign is all over the place.
Which has more pages? The new version or the old version?