Investigate the dark undercurrents of a nefarious cult in Vecna: Nest of the Eldritch Eye, a one-shot adventure for 3rd-level characters. It serves as a prequel to Vecna: Eve of Ruin by introducing players to the lich-god’s cultists and their evil machinations.
Pick up your copy on the D&D Beyond marketplace today for $4.99 and unveil the beginnings of Vecna's evil plot!
- The Adventure Inside Vecna: Nest of the Eldritch Eye
- How This Prequel Adventure Ties into Vecna: Eve of Ruin
- Tips for Bridging the Prequel Adventure to Vecna: Eve of Ruin
- How to Access Vecna: Nest of the Eldritch Eye
Battle Vecna’s Forces in Maps
All the maps and tokens from Vecna: Nest of the Eldritch Eye are ready to use in D&D Beyond Maps!
Maps is a VTT that allows Dungeon Masters with a Master-tier subscription to quickly prep adventures and invite players to sessions. The VTT is equipped with a suite of resources—like fog of war and drawing and measuring features—to help you efficiently run dungeon crawls, combat, and exploration!
The Adventure Inside Vecna: Nest of the Eldritch Eye

Vecna: Nest of the Eldritch Eye is a single-session adventure for 3rd-level characters that takes two to three hours to play through.
The adventure begins with the heroes being hired to patrol the troubled streets of Neverwinter, a prominent city on the Sword Coast of the Forgotten Realms. During their patrol, they discover a mysterious desiccated eye at the scene of a murder. This discovery sets off a series of events that take players through the sewers and catacombs beneath Neverwinter, where they will face off against the cult of Vecna.
As the party contends with the zealots who worship the god-lich, they will learn more about the mysterious eye they found and may even get an insight into the ritual the Whispered One plans to enact in Vecna: Eve of Ruin.
How This Prequel Adventure Ties into Vecna: Eve of Ruin
Vecna: Nest of the Eldritch Eye is a prequel to Vecna: Eve of Ruin, a more expansive campaign that takes characters from 10th to 20th level. Since the prequel adventure is fit for 3rd-level characters, how they find themselves at 10th level at the beginning of Eve of Ruin is up to you as the Dungeon Master. What matters is that they are back in Neverwinter by the start of Eve of Ruin.
This adventure also ties into the plot of Eve of Ruin (without any spoilers) by introducing the party to Vecna’s cultists and hinting at the larger threat their plans pose to the multiverse.
Vecna's Supernatural Gifts
In this adventure, players have the opportunity to receive supernatural gifts from the Whispered One himself. The nature of these blessings—bestowed by the god of evil secrets—are unpredictable at best, but may aid adventurers in their plight against Vecna's machinations in Eve of Ruin.
Gaining the attention of Vecna is a dangerous gamble, and it may set up an even deadlier conflict when the party confronts the lich-god in their subsequent adventures!
Tips for Bridging the Prequel Adventure to Vecna: Eve of Ruin

Vecna: Nest of the Eldritch Eye offers Dungeon Masters the opportunity to start their campaign with a low-level prequel before transitioning to the high-level adventure in Vecna: Eve of Ruin. This seamlessly gives the party a reason to adventure together, builds anticipation for the coming quest, and foreshadows important events yet to come.
Here are some important things to remember if you're preparing to run Vecna: Eve of Ruin after the prequel adventure:
Establish Your Party as Heroes
While starting a campaign at 3rd or 5th level is relatively common for D&D adventures, starting at 10th level can be a new experience that requires players to have a backstory to support their character's adventuring prowess. Vecna: Nest of the Eldritch Eye gives players an established background as adventurers and ties them to Neverwinter, so they have a strong hook to adventure at the beginning of Vecna: Eve of Ruin.
Discuss What Your Players Did Between Adventures
To help smooth the time jump between adventures and invest your players in the well-being of Neverwinter (and the multiverse as a whole), consider taking the time to collaboratively craft the narrative of your party’s inter-adventure deeds:
- Did they stay in Neverwinter? If so, did they settle down and start a family or business?
- Did they stay together as a party? Or did they split up to pursue their own adventures? Maybe they agreed to return to Neverwinter on the anniversary of their adventure, which just so happens to be when Eve of Ruin kicks off.
- Have they seen any other signs of Vecna's plans during their adventures?
What the players decide their characters have done should reflect the fact that they managed to become 10th-level heroes by the beginning of Vecna: Eve of Ruin.
Prep Your Vecna Lore
Since his first mention in the original Dungeon & Dragons Eldritch Wizardry supplement, which came out in 1976, Vecna has become one of D&D’s most infamous and nefarious villains. If you’re unfamiliar with the lore surrounding this iconic character, this guide to Vecna's appearances throughout D&D's history can give you some foundational knowledge of just how big and bad Vecna can be.
Prepare to Face Vecna
Vecna: Nest of the Eldritch Eye prepares your party for an epic saga that will take them from the dank catacombs of Neverwinter to the far reaches of the multiverse. Get your copy of the adventure now and prepare to face Vecna's undying wrath!

Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his partner, and tending the veritable jungle of houseplants that have invaded his house.
Anyone remember the good old days (before "you know who" bought D&D Beyond) when James Haeck would routinely write prequel one-shots for upcoming campaigns -- as a thank you and extra value for being a D&D Beyond user? You used to even be able to navigate to those articles (and other blog content) if you wanted! Now you have to google to find them.
https://www.dndbeyond.com/tag/encounter-of-the-week
I wanna know this too! I have it too
I have preordered and yesterday was the 16th of April but I don’t have the book.
I use D&D Beyond a lot but I’ve only have the Vecna Dossier myself.
I did preorder but can’t find it on Beyond/the app.
It's in your sources - adventures.
I enjoyed reading this mini module, and look forward to running it this weekend. I really wish they would FINALLY add in Boons and Supernatural Gifts as something you can add to your character sheet without having to create something for it.
Try going into Sourcebooks tab and searching for "Nest of the Eldritch Eye". Just typing "Vecna" doesn't seem to find it. Hope this helps.
This looks decent but crappy?
I'm not sold, I'm more likely to get the adventure now that Williams has stepped down as President of Wizards, but Cocks remains in Hasbro and I'm still looking for an actual reason to reinvest going forward and re-upping my lapsed beyond subscription. Often in the past your big tent-pole releases had side or preamble content as a free bonus, but this feels in the spirit of the recurrent user spending model of encouragement that Williams championed.
I'm leery about this and will continue watching the business and financial news as it continues to develop before I make a decision about supporting this adventure or supporting the game and brand going forward.
If I have pre-ordered the digital version of it, van I change it to the hard cover+digital one and pay the extra or I have to pay both?
I pre-ordered Vecna: Eve of Ruin about a month ago but I don't see any way to access this, is there a way for me to claim this content now with my existing pre-order?
Heck...its such a great idea... I may have to use some of this as well. Lol my wife and I are learning together.
I preorded the Physical+Digital Bundle and I don't have the Nest of the Eldritch Eye?
This one shot sucks. Whoever wrote this should honestly be ashamed of themselves.
Go up top to "Sources" then it should be a "Featured Adventure". Try and get your refund if you can though. It's a disappointment
Look up top at "Sources" then you should see it as a "Featured Adventure"
Nope, its there but clicking on it takes me to the preorder page... But I already preordered the physical copy + Digital bundle from the Wizards of the Coast page that the preorder page redirects you to.
Not a fan of preorder perks however at least it's possible to get if you miss out.
Same thing here. It's what I found someone else said that worked