Your species is an integral part of defining where your character came from, with your character's background rounding out the other half of their origin. The 2024 Player’s Handbook has changed the way these aspects interact with your character, and also changed how creation works. As part of this new journey, each of the ten playable species featured in the 2024 core rules has been revisited and revamped. Some of these species were part of the 2014 core rules, and others have been added to the list.
We’ll take a look at what’s new for each and what some of the overall changes are in this article!
- Updated Species in the 2024 Player’s Handbook
- New Species in the Core Rules
- Revised Species Traits
- Ability Score Adjustments No Longer Tied to Species
- New Art to Showcase Species
The 2024 Player’s Handbook is Now Available!
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SPECIES |
WHAT'S NEW |
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Aasimar |
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Dragonborn |
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Dwarf |
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Elf |
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Gnome |
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Goliath |
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Halfling |
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Human |
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Orc |
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Tiefling |
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New Species in the Core Rules

A big change to the 2024 Player’s Handbook is the addition of some new but familiar faces. Three species that had previously been featured in other sourcebooks are now included within the core rules in the 2024 Player’s Handbook. The Aasimar, the Goliath, and the Orc have been called up to the majors, with some tweaks and updates for each.
Aasimar
Aasimar getting their Celestial Revelation trait at level 3 and as a Bonus Action was a change from Monsters of the Multiverse that has carried through to the 2024 Aasimar. An updated boost to this power for the new core rules is that an Aasimar no longer has to pick which option of this trait you want to take when you unlock it. Instead you choose which option you want to take whenever you activate it.
This means that your Celestial Revelation is now tied to your mood or emotional state when you call upon it. Are you looking to soar with your Heavenly Wings? Are you ready to be a righteous beacon with your Inner Radiance? Or are you feeling broken, crestfallen, and dour with your Necrotic Shroud?
Goliath
The 2024 Goliath leans more heavily into the Giants that they descended from. Now you get to choose the specific type of giant that is in your family line. Like Tieflings, this ancestry doesn’t have to determine your Goliath’s destiny or personality, but it does mean inheriting different gifts you can tap into.
For example, a descendant of Fire Giants can add an additional d10 Fire damage on a successful attack roll. A Goliath with Stone Giant ancestry can use a Reaction when you take damage to roll a d12, add your Constitution modifier, and reduce your damage by that amount. Each of these types of traits can be used a number of times equal to your Proficiency Bonus.
Orc
A playable species in D&D in different versions since 1993, Orcs aren’t just back on the menu, they’re now a part of the core rules. The 2024 Orc builds upon the Adrenaline Rush feature from Monsters of the Multiverse, which allows you to Dash and gain Temporary Hit Points as a Bonus Action. Now you regain all uses of the trait after completing a Short Rest. Your 2024 Orcs also get expanded Darkvision, gaining a range of 120 feet.
Revised Species Traits

Whether it’s one of the three new species in the 2024 Player’s Handbook or one of the seven returning, each of the species in the 2024 core rules has been given an overhaul.
A Boost to Effectiveness
Features for several species have been given a boost to help give them more value within the action economy of the game. Dragonborn can now choose whether their breath weapon comes out as a Cone or a Line. Gnomes now get full access to Speak With Animals. Dwarves can now use Tremorsense on stone surfaces. Traits like these and others have all been looked at and upgraded to make them more usable more often in your games.
Elves and Tieflings Get Spells
Each of the three main 2024 Elf lineages and the three new 2024 Tiefling lineages gain access to a unique spell at level 3 and level 5. For example, the Wood Elf now gains Longstrider at level 3 and Pass Without Trace at level 5. Similarly, a Chthonic Tiefling gains False Life at level 3 and Ray of Enfeeblement at level 5. The three Tiefling lineages also gain resistance to an appropriate damage type, and the Thaumaturgy cantrip. Each of the three Elf and Tiefling variants also gain a unique cantrip.
Each Species Was Shaped With an Eye Toward the Fantasy
When working on the revisions for each of the species for the 2024 Player’s Handbook, a decision was made to focus on what the fantasy of each species is. Dwarves were given enhanced Stonecunning and Darkvision to emphasize their legacy of toiling away in mountain mines and kingdoms. Goliaths lean much more heavily into their specific lineages to reflect being the descendants of Giants as we understand them in D&D. Dragonborn were given the ability to access wings because flight is absolutely one of the coolest things about dragons.
Even Humans in the 2024 Player’s Handbook were given a keen focus on their role in fantasy. The flavor text talks about the way Humans have spread throughout the multiverse much in the way humans have done to every corner of our globe. By emphasizing human resourcefulness and versatility in their traits, the 2024 core rules portray humans as they’re seen in stories like The Lord of the Rings or The Witcher, or even in sci-fi tales like Star Trek, never content to stay in one place, always eager to learn, grow, and explore.
In some cases, this means these species have been given more choice points during the creation process, such as Tieflings or Goliaths. In other cases, like Halflings or Dwarves, these choice points were streamlined to best serve their fantasy elements.
Ability Score Adjustments No Longer Tied to Species
A huge change to species in the 2024 Player’s Handbook is that your ability score adjustments will no longer be tied them. With the 2014 character creation rules, players often chose their class based on the ability score adjustments of the species, which took away from the customizability of character creation. Now you can play any species with any character class without feeling like you’re intentionally putting yourself at an ability score detriment by doing so.
Your ability score adjustments now come from your background, which also gives you proficiency in certain skills. This makes backgrounds more important to character creation as the part of your character’s history where they honed their skills and abilities.
The way ability score adjustments work for 2024 backgrounds is that each background has three ability scores tied to it. You can choose to add +2 to one of those ability scores and +1 to another, or add +1 to all three. For example, the Farmer background gives you Strength, Constitution, and Wisdom to choose from. The Wayfarer background gives you Dexterity, Wisdom, and Charisma.
Using Backgrounds from Older Books
While these ten species have seen revisions for the 2024 Player’s Handbook, you can still use species and backgrounds from previous books. A sidebar in the character creation rules chapter gives you suggestions for how to adapt backgrounds and species from older books when creating new characters for the 2024 core rules.
New Art to Showcase Species

The 2024 Player’s Handbook has art for each species. These illustrations all show a variety of versions of each species to help inspire your characters. The art specifically shows what civilian life may look like for them, too, to help you get an idea of what life may have looked like for your character before they started adventuring.
Play With the 2024 Core Rulebooks Today!
The 2024 Player’s Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The new options and revisions presented in this book are a result of a decade of lessons learned and adventures had. With updated rules and streamlined gameplay, it's never been easier to bring your stories to life.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!

Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features:
- Aasimar: Corrected Inner Radiance bullet.
- Dragonborn: Clarified when you choose the shape of your Breath Weapon.
- Human: Clarified that Origin feats are granted when you choose your background.
- New Species in the Core Rules (Goliath): Clarified the attack roll has to be successful.
This looks awful.
what i'm missing is any mentioning of the weapon prof. that elves got in 2014, might be i didn't see it but if it is really left out of the races ( and i personally will not call them species ) that is a titanic nerf to all elves and dwarves. Also breaks the immersion of the common elf beeing competent in Bows & Swords.
"Yes i am an Elf, but i never learned to use a Longbow in my 90 years of age ...... even so that my race is using it on a daily basis"
I have a question about the pre-ordering. I'm from Europe and have to pre order from the wizards store than from dndbeyond. Will I still get all the benefits for pre-ordering (dices, etc) for dndbeyond?
It's sad to see the diversity being lost, with half-races being lost and racial abilities and characteristics being lost.
half races are not lost, and moving attribute bonuses to background ADDS diversity.
That depends on how you look at half races now, technically they are not lost true, but they have no identity anymore. You now pick one of the two races you are a half of, and you get all the racial abilities from that race. Nothing but cosmetics from the other, so you technically snub one whole half of your identity. Same goes for the debate of should attributes be based in your race or your background and which one add so called more diversity. By taking them away from the races you have fully snub someone's chance playing more into what they feel is that race's identity to them unless they us a rolled attribute which then might make them have to sacrifice a high stat then they had like to have. By adding the attribute, you give the ability for someone to have how and where they were raised affect their character growth which is a great thing. Both have merit and both have flaws. My personal wish would have been for WotC to have done this... " At character creation you get either a +2/1 or a +1/1/1 to add to attributes based on your race and background. One bonus must be place in each category. I.E. one in race and one in background, if you take the 3 plus 1's you can place the third attribute bonus freely." Then assign each race/subrace two stats as they have in the past and each background two or three stats as they have and truly give the players a greater amount of diversity in creating their characters. Then if you wanted to be that semi beef cake orc book worm mage you could say hey, I rolled a 12 and really feel I would like a 14 Str I'm putting my +2 in STR "Race bonus" to get it. My 14 I rolled is going in con and my 17 is going to int with the +1 "Sage Background bonus". the rest of my stats will work out from there. Just lets you truly lean in to both your race and background.
Am I wrong for thinking we shouldn’t have to repurchase core rule books because of updates? Like rebuying a game because they patched it.
Why are ability scores no longer tied to species/race? Halflings are naturally agile, orcs are naturally strong, now everyone just feel like a different coat of paint.
A shame you won’t be playing. I think this looks amazing.
Yes tremorsense is now given to Player character’s
Would be fine with the elimination of half-races if they had some system in place for hybridizing them. Simply handwaving your mixed heritage with no mechanics to back it up is incredibly uninspiring.
I dislike tying Goliath strongly with MM giants; I've always preferred them as being their own tier of giant where they served as the unloved runts of the whole ordning. But the abilities are cool so whatever.
Orcs look surprisingly bad, like extended darkvision and limited bonus action dashing seem like really dull features and don't really match the fantasy of being a big tough green guy that's good at hitting things. Seems like they consistently struggle to make full orcs mechanically interesting in every edition, but now there's no better half orc features to fall back on.
Tieflings are meh, the infernal/abyssal/chthonic division seems really minor given how diverse tieflings could be. Just getting different spells and your horns being somewhat differently shaped is pretty boring.
And I still cannot comprehend the decision to call races "species". It sounds both dehumanizing and completely unsuited for the fantasy aesthetic. Sad how WotC makes a bunch of racist space monkeys then gets scared out of even using the word race ever again lol.
My dwarves, gnomes, and halflings are still going to have 25ft movement speed. Unless they take proficiency in athletics, haha.
Why are Aasimar in the core rules? I'm not opposed to them, but they never worked in 5E and were very unpopular. It doesn't seem like they've been fixed enough either. I'm also very confused why Dragonborn get "spectral wings". If there's one thing I'm ignoring from 5.5E it's that. I'll come up with something that makes more sense to replace it. I'm very happy to see Orcs arrive in the core rules, but I really hope we get rules for half-races.
Because most groups use point buy and it maxes out at 15. This forces certain races to only be chosen for classes that need the stat bonuses they offer... Playing a dragonborn Monk doesn't work in 2014 rules because str and cha are dump stats for a Monk. I'm am older player been playing D&D for 40 years now and I don't get why people are so afraid to let go of the past. Racial stat bonus might make sense but they lead to repetition and are boring I for one am embracing this new rule even if they messed up backgrounds....
In my experience, Aasimar are very popular. I haven't played in a single campaign in all my 6 years playing where there wasn't at least one in a party. I believe that is probably the reason they are now in the core rules.
There will be rules for half-races though; you take the traits of one parent species and use those. The mixed heritage will be presented via character appearance and nothing more.
What is the problem with the Dragonborn getting temporary flight? I love that. It comes in at level 5 and by that time, Fly is probably already in play by someone.
Sounds boring. Why increase walk speed to 30 ft for dwarves, halflings and such? Every species kinda ‘feels’ the same. I’ll stick to the 2014 books. Plus, it’s obvious you strip away things just to sell them in future books later. Greed prevails.
You can still do that at your table. And those of us who like Goliaths to be cool and respected can do that too. Aren't games fun?
Did they give Darkvision to Dragonborn or not?
a new 4E .