In the new Monster Manual, you’ll find over 500 new and revamped monsters for your players to encounter. Among this collection of creatures are the titular “dragons” of Dungeons & Dragons, which have been reimagined, refined, and reinvigorated. Whether these legendary creatures are your players’ worst nightmare or their benevolent patrons, they are ready to take their rightful place as rulers of the skies and terrors of the deep.
In this article, we’ll go over the new dragon design in the new Monster Manual and get you ready to unleash these awe-inspiring creatures on your players!
- New Art and Lore to Inspire Dragon-Centric Adventures
- Spellcasting Lets You Harness Each Dragon’s Magical Might
- Revamped Actions Showcase Each Dragon’s Distinctive Abilities
- Dragon’s Legendary Actions Are Way More Legendary
- Dragon’s Lairs Are Deadlier and Easier to Run
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Hold Back the Dead is a single-session adventure part of D&D's yearlong 50th-anniversary celebration. In this adventure designed for four to six level 4 characters, players are tasked to defend Ironspine Keep against the looming horde of the sinister lich, Szass Tam.
Dive straight into the action with stat blocks from the new Monster Manual, a full map of the fortress defense zones, details on siege weapons, and pre-generated character sheets!
New Art and Lore to Inspire Dragon-Centric Adventures

The Monster Manual has completely revamped the look and feel of each dragon to showcase their unique personalities and talents. This redesign is on full display in the Monster Manual with multiple pieces of art for each variation of dragon–including a full-page showcase of each dragon’s Gargantuan ancient form.
The new art in this book will provide DMs with endless inspiration on each specific dragon’s personality and how they act in certain situations. From an Adult Red Dragon razing a city to an Ancient Brass Dragon protecting adventurers from a sandstorm, this art will fuel adventures for years to come.
Inspiration for Each Stage of a Dragon’s Lifecycle
On top of new gorgeous pieces of artwork and revamped stat blocks, the Monster Manual provides information for each stage of every dragon’s evolution. You’ll learn about what drives a dragon, from their wyrmling infancy to the height of their ancient power, in addition to who they may ally themselves with in these various stages.
Not only will this provide DMs with more context on how these dragons act, but it will also help drive their imagination when it comes to creating adventures of their own!
Spellcasting Lets You Harness Each Dragon’s Magical Might

Dragons are beings of immense power and, in the Monster Manual, many elder dragons get to show off their innate magical spark with a new Spellcasting action. While each variety of dragon weaves their magic differently, every adult and ancient dragon in the Monster Manual has been given spells they can cast in one form or another.
For example, Ancient Black Dragons are creatures of malice, and their spellcasting capabilities reflect their personality. These harbingers of suffering can now use their innate magic to terrorize foes with the Fear spell or dissolve their prey with Melf’s Acid Arrow and Vitriolic Sphere.
An antithesis to the black dragon, the ancient copper dragon uses its magic to delight and create community. It can use Detect Magic to seek out magical curiosities and Greater Restoration to cure the ailments of those in need.
Different Dragons Have Different Spellcasting Prowess
Dragons are known for their commanding force of will, and, as a result, their Spellcasting feature uses Charisma for their spellcasting ability modifier. However, not all dragons wield magic with the same capability.
White dragons, who are among the most primal chromatic dragons, don’t gain access to the Spellcasting feature. Instead, the elder white dragons channel their magical ferocity by casting the Fear spell through their Frightful Presence Legendary Action.
Conversely, red and gold dragons have extensive magical abilities that allow them to weave supernatural effects and cast powerful spells—though these abilities manifest in different ways. Gold dragons are more pacifistic and can use their magic to banish foes and compel others to speak the truth, whereas red dragons employ their magic to command and incinerate lesser beings.
Revamped Actions Showcase Each Dragon’s Distinctive Abilities

The last thing an encounter with a dragon should be is tedious. In the Monster Manual, dragons have been given more abilities that reflect their unique powers and make them terrifying foes to face. These legendary beasts have also been made easier to run without sacrificing the fun of encountering such a truly epic opponent.
Rend
Each dragon now has access to the Rend attack, which is its default melee attack. As the dragon increases in power and size, this attack evolves to display each dragon’s distinctive flavor.
In some younger dragons, it only deals Slashing or Piercing damage. However, other wyrmling and young dragons, as well as all adult and ancient dragons, infuse their Rend attacks with their elemental essence, such as Acid, Cold, Fire, Lightning, or Poison damage.
Multiattack
Each dragon’s Multiattack has been tweaked to accommodate the streamlining of their actions. In the new Monster Manual, a dragon can use its Multiattack to make multiple Rend attacks, and some can even swap a Rend attack for a use of its special abilities.
For example, when an Adult Green Dragon uses its Multiattack, it can replace a Rend attack with a use of Spellcasting to cast a level 5 Mind Spike. Similarly, an Ancient Gold Dragon can replace a Rend attack from its Multiattack with a use of Spellcasting to cast a level 4 Guiding Bolt or use its Weakening Breath.
This change helps create variety and meaningful choices when running your dragons in combat. Most of these legendary creatures are vastly intelligent and possess a mind for tactics, and now they have the ability to flex this keen intellect to become true terrors on the battlefield.
If an ancient blue dragon sees that its foes are grouped under a rocky outcropping, it can make two Rend attacks against an immediate threat and then cast Shatter on the outcropping to bring it down on top of the sheltering creatures. Similarly, if an adult red dragon can’t catch more than one creature with its Fire Breath, it could use its Multiattack to make two Rend attacks and then shoot off a Scorching Ray to ignite a foe at range.
Dragon’s Legendary Actions Are Way More Legendary

Each type of adult and ancient dragon now gets distinctive Legendary Actions based on their abilities.
These new Legendary Actions allow dragons to channel their elemental essence and even cast spells when it is not their turn in Initiative, which ensures they are formidable and unpredictable forces of nature whenever they are encountered.
For instance, Ancient White Dragons, who embody the viciousness of arctic storms, can use a Legendary Action to assail their prey with a Freezing Burst that reduces their target’s Speed or use the Fear spell to send their enemies scattering.
On the other hand, Ancient Red Dragons, full of fire and ferocity, can use a Legendary Action to sear creatures with Scorching Ray or use Command to bring them to their knees.
Dragon’s Lairs Are Deadlier and Easier to Run

A dragon without a lair is like a monarch without a kingdom. These domains are more than just a place for a dragon to sleep; they are extensions of the dragon’s power and safe grounds to build their hoard.
Dragons Are Even Scarier Within Their Lairs
In the Monster Manual, adult and ancient dragons are given a substantial power boost in their lairs. They can use more Legendary Actions per turn and have access to more Legendary Resistances, meaning they’ll have more offensive and defensive power than before.
Regional Effects Have Mechanical Implications
Similarly, the region containing a dragon’s lair has been given more mechanical effects than previous iterations, making traversing the land surrounding their lair easier for DMs to run and more immersive for players to experience.
For example, drinking water found within 1 mile of a black dragon’s lair can now cause the Poisoned condition for 1 hour. Likewise, finishing a Long Rest within the chilly fog surrounding a white dragon’s lair can now reduce a creature’s Speed by 10 feet for 1 hour.
Previously, the regional effects caused by a dragon’s lair were more ephemeral, and while they could help the DM set the scene, the players didn’t necessarily feel the impact of entering a dragon’s domain. Now, the region surrounding a dragon’s lair has become a perilous challenge to traverse, rife with the dragon's influence.
Get the New Monster Manual Today
The Monster Manual breathes new life into dragons, further tempering their role as some of the most legendary foes—and allies—Dungeons & Dragons has to offer. With revamped stat blocks, innate spellcasting, and new Legendary Actions, these iconic creatures are more awe-inspiring than ever.
Whether your party faces the searing wrath of a red dragon or seeks wisdom from a benevolent gold dragon, each run-in with the redesigned dragons in the Monster Manual promises an unforgettable, epic encounter, so get your copy today!

Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his partner, and tending the veritable jungle of houseplants that have invaded his house.
All this talk of exciting changes and reimagined dragons falls a little flat for me when I can crack open a monster manual from 2008(!) and find chromatic dragons that already had all these distinctions. Black dragons could blind you and melt your AC! Green dragons could charm you or poison you! White dragons could slow you or encase you in ice!
5.0e's uninspired interchangeable dragon statblocks aren't some kind of starting point; they're a regression. And what's being pitched as an innovative upgrade is only sewing back on features that were torn off ten years ago.
same here
I mean they are at the starting point for 5e. This is like comparing 1e dragons v 3e dragons. I won't disagree that 4e had the best dragons throughout DnD, but then again I think 4e did a lot of things right.
So yeah, it makes sense to me. You are basically looking at a different game and going "they already have these things over here! Why are you all talking about changes?"
INcredible
i was going through my comics and found a solarman comic with a add for dnd 2e and it was so funny to me for some reason
Sure, on a game mechanical level 5e's dragons had to be done from scratch (though directly adapting their abilities from 4e is hardly an unintuitive process!), but the higher level design considerations that this article is about could have been imported directly. "What should this dragon be able to do? How should it fight? What makes it distinct from other colors of dragon?" The answers to these questions already existed; the 5e designers just didn't bother to ask any of them! They settled for "A dragon is when there's a bite and two claw attacks plus frightful presence, a breath weapon that deals damage (but no effects!) in an area, and the same three legendary actions. And lair actions I guess." Special shoutout to Fizban's Treasury of Dragons for consolidating all five colors of Chromatic Greatwyrm into one (1) statblock -- can't get much less distinct than that!
The changes we are being promised by all accounts should have been in the game ten years ago, and I am poking fun and laughing at how they are being presented as a "reimagining" when the baseline 5e dragon design was a de-imagining.
THE ART is So junior.... NO movement... EYELESS.... things.... just like the edition 5.5...... lots of 4th edition in 5e... LOTS "MCDM"
Don't hate just because you don't like the art, it's cool anyway and I personally think that it is great
Why do people hate these changes so much? They're not even bad and help the game feel a lot more interactive and have the dragons not be just interchangeable damage types. Not everyone had the "luxury" of playing in 2008, and if you like it so much, then play that version with your group instead and stop wasting time posting about it on here.
Of course these are good changes! I never meant to suggest otherwise. I don't think it's "wasting time" (any more so than any discussion on a dnd beyond article is wasting time) to point out that Wizards of the Coast's game design is ten years late. After all, any honest discussion of the changes to 5e's dragons (which is theoretically what the comments section on this article is for) must consider the context of 5e's dragons, which is that they were designed years after the questions of whether and how to differentiate chromatic dragons from each other were already answered.
I too have an instinct in me to say "sure these updates should have been in the game ten years ago, but it's good at least that they're updating the game now!" But what an embarrassingly low place to set the bar!
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The art is there every time we open it, Quite an easy reason to be saddened by the AI use here.... rotoscoping and paint overs :( .... common folk are easily dazzled. then there is regurgitated 4e other 3rd party vomit....
I agree that they should have addressed these problems much sooner, but they didn't, and the important part is that they're trying to do so right now
I agree there shouldn't be AI used in these images, but I don't think they do because it literally says the artist's name above the piece, and it shouldn't sadden you to see this kind of thing because it's not something to be saddened about. (Also please fix your message formats, there are far too many "..."s and a very large portion of the message is just blank space that should not be there)
I'm with you...the website deleted my comment because I was criticizing the art.
Thank Goodness I'm not the only one here who sees that they used AI and most people are easily fooled
Let me make it clear to you, dragon already had personality and distinction in both art, design, and gameplay.
2024 dragons feel like Monster Hunter FanArts/FanFics.
For many fans, it lost their identity.
And like most many people I'm stopping at 5.0 station, not going any further with this train.
Sorry, but there will never be something that everybody=100% will like.
Only close enough.
The new art is really amazing and can't wait to use them in my campaigns
Who uses "cookie cutter" dragons? If there is a dragon or dragons of note in my campaign, other than their color and possibly some base stats, they are all homebrewed. They do what I want or need them to. We've had years upon years of lore to draw inspiration from. I don't need another book to tell me how my Adult Black Dragon is going to spank the party if they get dumb.
Will steel dragons be included?
Wait they used ai?
Probably somewhere, but the artwork is mostly provided by real artists you can chat with on bluesky/ instagram/ twitex, etc. Many have Patreon and/or KoFi pages, or some other platform. They are proud of their work, and rightfully so. Some people don't know the difference between "ai" procedurally generated images and photoshop procedurally generated effects. Some people just like using buzzwords to demean other peoples skills and hard work for internet clout, or because they're fragile or unhappy people.