Familiar faces emerge with this latest Unearthed Arcana! This collection revisits five iconic subclasses, each updated with fresh design and new flexibility for use with the latest Player's Handbook. Inside, you'll find the Barbarian (Path of the Ancestral Guardian and Path of the Storm Herald), the Fighter (Cavalier), the Monk (Warrior of Intoxication), and the Paladin (Oathbreaker).
You can read the full playtest packet yourself or click below for highlights from the subclasses, which include designer insights from Ben Petrisor.
- Updated Subclasses
- Path of the Spiritual Guardian (Barbarian)
- Path of the Storm Herald (Barbarian)
- Cavalier (Fighter)
- Warrior of Intoxication (Monk)
- Oathbreaker (Paladin)

Updated Subclasses
This Unearthed Arcana features subclasses from the past that we thought could use a touch-up. Each of these subclasses has new designs and quality of life updates to bring them in line with the updated Player’s Handbook.
As a side note, we saw comments about the Necromancer using an Arcane Focus along with their spellbook for their features, so we wanted to use this space to point to the Spellcasting Focus in the Wizard that states your spellbook can be used as a Spellcasting Focus for your Wizard spells. This means every Wizard has a Spellcasting Focus as long as they have their spellbook!
Path of the Spiritual Guardian (Barbarian)
Formerly Path of the Ancestral Guardian, we broadened the kinds of spirits that aid the Barbarian. They can still be your ancestors, but now could include spirits of animals and spirits of nature.
Spiritual Protectors (formerly Ancestral Protectors) has been broken up into multiple effects that can be chosen when the Barbarian hits with a weapon or Unarmed Strike. This feature now scales with the number of attacks the Barbarian makes, letting them replicate the 2014 effect with two attacks on the same target, or choosing different combinations as the situation calls for it.
Vengeful Spirits (formerly Vengeful Ancestors) continues this design emphasis of rewarding multiple attacks by letting the Barbarian make an additional attack when they roll 18-20 on the D20 on an attack roll. These features play well with Two-Weapon Fighting, Reckless Attack, and feats like Sentinel that let you make attacks as a Reaction more consistently.
Path of the Storm Herald (Barbarian)
Storm Aura has been redesigned to scale with the Barbarian’s Rage Damage bonus, and Desert and Tundra now use d4s instead of flat numbers.
Furthermore, Tundra has been redesigned from applying Temporary Hit Points to reducing the damage a creature can deal.
Each effect of Raging Storm has been redesigned. Desert now causes creatures to start burning; Sea can now cause a bolt of lightning to leap off the first target towards another; Tundra now deals Cold damage and halves the creature’s Speed in addition to the damage reduction.
Cavalier (Fighter)
Unwavering Mark no longer has limited uses. Ferocious Charger has been redesigned. It now gives the Fighter, and its mount, extra Speed, and moving doesn’t provoke Opportunity Attacks. In addition, during this movement, you can give a creature the Prone condition just by moving next to them.
Warrior of Intoxication (Monk)
Formerly the Way of the Drunken Master, the Warrior of Intoxication maintains its elusive nature and the ability to redirect attacks. New in this UA is the ability to create magical brews that the Monk can drink to gain various benefits. Drunkard’s Luck has been folded into a magical brew option and has been redesigned to grant Heroic Inspiration whenever you roll Initiative without it.
Oathbreaker (Paladin)
Like before, the Oathbreaker can replace a Paladin’s original subclass. In addition, the Oathbreaker can also be taken at level 3, without replacing another subclass.
Many of the Oathbreaker’s features have been adjusted or redesigned. Conjure Undead replaces Control Undead, allowing the Paladin to briefly summon Undead under its control; Dreadful Aspect now loops through Divine Smite; Aura of Hate now enhances Aura of Protection and clarifies only Undead and Fiends that are allies benefit from it; Finally, Dread Lord is a Bonus Action that imbues the Paladin’s Aura of Protection with each benefit broken up for readability.
Like similar features, Dread Lord can be recharged by expending a level 5 spell slot.
Your Feedback Matters
Once you’ve read or played with these playtest materials, be sure to fill out the survey on D&D Beyond, coming on November 6, and let us know what you think.







 
     
                        
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Posted Oct 30, 2025still dislike the naming trend for revised monk, forcing every monk to be a warrior feels not only misleading but also restrictive and not in a good way
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Posted Oct 30, 2025Why are we remaking subclasses from the old material if we were told 2014 subclasses were "backwards compatible" with the new rule? Make it make sense, please.
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Posted Oct 30, 2025The subclass name for the monk is stupid.
Maybe Warrior of Deception? Or Hornswoggling Warrior? Or Cockeyed Warrior?
Almost anything is better than Warrior of Intoxication.
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Posted Oct 30, 2025Yes, theyâre still backward compatible, but many subclasses have been adjusted and improved. The goal is to bring the older ones up to the same level as the new subclasses.
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Posted Oct 30, 2025Two-Weapon Fighting requires the "Fighting Style" feature, which the Barbarian does not have. I don't think a recommendation that implies a need for multiclassing is the right way to sell a class
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Posted Oct 30, 2025Canât Barbarians take the âFighting Initiateâ feat?
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Posted Oct 30, 2025Why would you re-name *Drunken Master* to Way of Intoxication? Do you hate evocative flavour? No need to respond. D&D 5.24 has already made the answer apparent.
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Posted Oct 30, 2025So excited to see these! A few years ago I played a Hobgoblin Cavalier who rode a Worg into battle and loved the subclasses ever since.
And a quick note to some of the comments Iâm seeing talking about two weapon fighting: Anyone can fight with two light weapons, using their bonus action to make an attack with the off-hand (but that attack doesnât add your ability score to the damage). The Two Weapon Fighting fighting style lets you add the ability score to the damage, and the Dual Wielder feat lets you use one light weapon and one normal (but not two handed) weapon.
So two weapons fighting is still viable for a barbarian, even without multiclassing for the fighting style.
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Posted Oct 30, 2025So no Druid subclass, its a little concerning there's been so few.
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Posted Oct 30, 2025Right? Update Wildfire already.
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Posted Oct 30, 2025Iâm more of a Spores guy myself
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Posted Oct 30, 2025Finally we get a UA where the barbarian finally gets some love XD
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Posted Oct 30, 2025Also since people are railing on the Drunken Master/Warrior of Intoxication, might I propose a name that matches the new style, feels evocative, and is a closer translation to the original Chinese éæł?
The Warrior of the Drunken Fist
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Posted Oct 30, 2025I think that would be a decent middle ground for it tho personally I think just calling it Drunken Master like how the Tattooed Warrior doesn't follow the new naming convention would work just fine too.
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Posted Oct 30, 2025I don't get the comment on Path of the Spiritual Guardian with the way the feature "Vengeful Spirits" is worded.
"When you make an attack roll with a Melee weapon as part of the Attack action and roll 18â 20 on the d20, you can make one additional attack roll with the same weapon as part of that action."
Are they implying you could attack again on an Opportunity Attack? That's not what the text says.
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Posted Oct 30, 2025I absolutely agree. Iâm okay with the standardization within classes, but âwarriorâ for monks feels wrong. Monks of all traditions are more about learning and lifestyle than fighting. Martial arts were always a means not an end.
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Posted Oct 30, 2025it's like how u can play your old xbox games on the new box console, but then later they will update the graphics etc. and release a "remastered" version or what ever. The old ones still work, you're not loosing any options, just gaining an option for an updated version that more closely scales with the new style.
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Posted Oct 30, 2025Ya, I think you're right, it seems they are implying any time you make an attack roll of 18-20, you gain the additional attack roll. So they would need to change the wording "as part of the attack action", because opportunity attacks are made with a reaction.
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Posted Oct 30, 2025I feel the exact same. Also, I'm really not liking the "intoxication" name for this one. Feels wrong.
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Posted Oct 30, 2025No It doesn't, even a Wizard can wield two daggers. All the TWF Fighting Style does is it let's you add you modifier to the damage of the off-hand attack.