Familiar faces emerge with this latest Unearthed Arcana! This collection revisits five iconic subclasses, each updated with fresh design and new flexibility for use with the latest Player's Handbook. Inside, you'll find the Barbarian (Path of the Ancestral Guardian and Path of the Storm Herald), the Fighter (Cavalier), the Monk (Warrior of Intoxication), and the Paladin (Oathbreaker).
You can read the full playtest packet yourself or click below for highlights from the subclasses, which include designer insights from Ben Petrisor.
- Updated Subclasses
- Path of the Spiritual Guardian (Barbarian)
- Path of the Storm Herald (Barbarian)
- Cavalier (Fighter)
- Warrior of Intoxication (Monk)
- Oathbreaker (Paladin)

Updated Subclasses
This Unearthed Arcana features subclasses from the past that we thought could use a touch-up. Each of these subclasses has new designs and quality of life updates to bring them in line with the updated Player’s Handbook.
As a side note, we saw comments about the Necromancer using an Arcane Focus along with their spellbook for their features, so we wanted to use this space to point to the Spellcasting Focus in the Wizard that states your spellbook can be used as a Spellcasting Focus for your Wizard spells. This means every Wizard has a Spellcasting Focus as long as they have their spellbook!
Path of the Spiritual Guardian (Barbarian)
Formerly Path of the Ancestral Guardian, we broadened the kinds of spirits that aid the Barbarian. They can still be your ancestors, but now could include spirits of animals and spirits of nature.
Spiritual Protectors (formerly Ancestral Protectors) has been broken up into multiple effects that can be chosen when the Barbarian hits with a weapon or Unarmed Strike. This feature now scales with the number of attacks the Barbarian makes, letting them replicate the 2014 effect with two attacks on the same target, or choosing different combinations as the situation calls for it.
Vengeful Spirits (formerly Vengeful Ancestors) continues this design emphasis of rewarding multiple attacks by letting the Barbarian make an additional attack when they roll 18-20 on the D20 on an attack roll. These features play well with Two-Weapon Fighting, Reckless Attack, and feats like Sentinel that let you make attacks as a Reaction more consistently.
Path of the Storm Herald (Barbarian)
Storm Aura has been redesigned to scale with the Barbarian’s Rage Damage bonus, and Desert and Tundra now use d4s instead of flat numbers.
Furthermore, Tundra has been redesigned from applying Temporary Hit Points to reducing the damage a creature can deal.
Each effect of Raging Storm has been redesigned. Desert now causes creatures to start burning; Sea can now cause a bolt of lightning to leap off the first target towards another; Tundra now deals Cold damage and halves the creature’s Speed in addition to the damage reduction.
Cavalier (Fighter)
Unwavering Mark no longer has limited uses. Ferocious Charger has been redesigned. It now gives the Fighter, and its mount, extra Speed, and moving doesn’t provoke Opportunity Attacks. In addition, during this movement, you can give a creature the Prone condition just by moving next to them.
Warrior of Intoxication (Monk)
Formerly the Way of the Drunken Master, the Warrior of Intoxication maintains its elusive nature and the ability to redirect attacks. New in this UA is the ability to create magical brews that the Monk can drink to gain various benefits. Drunkard’s Luck has been folded into a magical brew option and has been redesigned to grant Heroic Inspiration whenever you roll Initiative without it.
Oathbreaker (Paladin)
Like before, the Oathbreaker can replace a Paladin’s original subclass. In addition, the Oathbreaker can also be taken at level 3, without replacing another subclass.
Many of the Oathbreaker’s features have been adjusted or redesigned. Conjure Undead replaces Control Undead, allowing the Paladin to briefly summon Undead under its control; Dreadful Aspect now loops through Divine Smite; Aura of Hate now enhances Aura of Protection and clarifies only Undead and Fiends that are allies benefit from it; Finally, Dread Lord is a Bonus Action that imbues the Paladin’s Aura of Protection with each benefit broken up for readability.
Like similar features, Dread Lord can be recharged by expending a level 5 spell slot.
Your Feedback Matters
Once you’ve read or played with these playtest materials, be sure to fill out the survey on D&D Beyond, coming on November 6, and let us know what you think.







 
     
                        
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Posted Oct 31, 2025"WARRIOR OF INTOXICATION"....lol, who creates the titles for this crap?
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Posted Oct 31, 2025Wotc I beg you.
College of Swords Bard...
Please.
Please reprint it.
you already took away TWF with two longswords.
At least give me closure.
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Posted Oct 31, 2025- It's no longer Drunken Master because they want you to have the choice for your monk to do other drugs I think.
- Same as the Spirit Guardian is no longer your Ancestor, it could be any kind of spirit.
- Oathbreaker is a mess thematically. I get it's the 'anti-paladin' but breaking your oath and then raising undead and allying yourself with fiends are two different things. We're keeping 'legacy' carryover from older editions that kinda don't make sense anymore, the flavor text tried to very hard wash-way that you HAVE to be EVIL with your Oathbreaker so that players can play a morally ambiguous character, but then mechanically we're still summoning undead, what gives? Shouldn't we have a Chaotic-aligned Oathbreaker then? I mean, you're BREAKING an Oath, a LAW, allying yourself with Aberrations and demons makes more sense than a devil and undead - especially if you want a player to be the Dark-Knight using dark power for good. Isn't being morally ambiguous more of a Oath of Conquest thing if you're still gonna push for summoning undead?
- Cavalier has very little in way of Keeping your Mount actually alive. Are we still to use random beast statblocks or are we taking the ones from Paladin? Because I fail to see Cavalier being anything but a liability at Tier 3+
- We're giving more incentives for barbarians to attack more times instead of doing a big burst? This seems counter-intuitive to the flavor of the class. The idea of having a dual yielding 2 handed barbarian just attacking with elemental damage just shows how weak class direction is right now. Ancestors has a cool idea and in the end will just become another flavor of 'Conjure Minor Elementals multi-attacker' that you can do with bard and warlock and what not. Make it hit big on one attack and that's it, not scale by number of attacks.
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Posted Oct 31, 2025So... you nerfed the protective ability of the one barbarian subclass that was good at defending allies? Hello?
In the same 2024 system that buffed casters and healing? What kinda logic is this?
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Posted Oct 31, 2025I've never understood what necromancy had to do with punishment in oathbreaker paladin.
If we're gonna have a necromancer paladin why aren't they called "oath of undying"?
An oathbreaker's abilities in my opinion would have a lot more narrative potential if it was more a class that gets more power as it takes a beating. "repenting" for their transgression by taking "punishment". Perhaps even "absorbing" party member's damage depending on aura.
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Posted Oct 31, 2025Swing and a miss on this one folx
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Posted Oct 31, 2025I hate the name for the monk subclass. Was it offensive? No. Was it inappropriate? No. It's heavily based on a beloved martial arts-humor movie. The name "Intoxicated" implies the usage of other drugs. If you must rename it to conform to a weird directive, why not BREWMASTER?
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Posted Oct 31, 2025Ugh please no actual drinking mechanic for Drunken Master. And if youâre gonna rename it, call it Warrior of the Drunken Fist to respect the real world origin of the subclass.
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Posted Oct 31, 2025Correct me if I'm wrong, I'm not well versed with the monk class's history inside D&D.
The way it seems to me is that the Monk class leans towards what would be, in other context, categorized as a warrior monk. So, while a monk works towards a religious lifestyle or enlightenment, a warrior monk is someone who partially follows a monks lifestyle and aims to protect a monastery, for example. Renaming the whole class to 'Warrior Monk' would make things clearer, but that just overcomplicate things.
Also, renaming the subclass to Warrior of Intoxication seems stupid, but now nobody can stop you from playing a methhead martial artist.
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Posted Oct 31, 2025Warrior of Intoxicatiom as a name definitely needs to go... all previous names were 10 times better
Aside from that, i like the flavor of giving him benefits from drinking, but the way he gets them doesn't deel right... How would he be able to create exact potions as a drunk guy...idk
The whole flavor of Drunken Master is that he is a "goofy", "fun" and "unpredictable" subclass for Monks, and i feel like it should stay that way... maybe give him a luck based fearure when everytime he drinks 'x' amounts of booze he gets a certain instant or passive benefit for 'y' amount of time (like wild magic sorcerer but monk style), maybe even add a couple of strong and few of swlfharming feats in there to balance it out.
Aside from that, i feel like the problem with Cavalier is that his best and significant features come way too late to be playable in any campaign and i don't see that changed. Every other warrior sublclass can feel as a much better Cavalier when they get horse because they can do even more than this subclass (because horses would often die right away in the combat anyway). I don't like the flavor... give him significant fearure early... like maybe charge attack on 3rd or 6th level (for example "if you've walked at least 10ft in a straight line before making an attack, you can add 1d8 (scalable) to it" or smth like that)
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Posted Oct 31, 2025"As part of the attack action" means you can use that ability only when you take an action to attack not a reaction for opportunity attacks
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Posted Oct 31, 2025Your names are infinitely better.
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Posted Oct 31, 2025Not a fan of the rename of the Drunken Master, as many others.
But in the end, it's just a name, we don't have to use that name in our campaigns. Like my old Drunkenmaster was just using the class and sublass, he wasn't a monk at all in the game. Just a drunkard smuggler that happened to be great in bar fights and had an ancestor that passed down to him some vague powers that allowed him to punch harder than normal (to justify damaging ghosts and such).
Basically, you can just takes the rules and not embarrass yourselves with the names and backgrounds behind the classes and subclasses.
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Posted Oct 31, 2025Thank you for the updates, PLEASE DO DRUIDS NEXT
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Posted Oct 31, 2025this is actually an amazing metaphor
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Posted Oct 31, 2025Warrior of intoxication is absolutely terrible and whoever came up with this shouldn't be working on ANYTHING DNnD related."Drunken Master" is the only proper name for well the Drunken Master Martial Arts style. This is like changing Ninja to Warrior of the Shadow or something.....wait what? đ
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Posted Oct 31, 2025THANK YOU!!! It would be one thing if most of the criticism of the features of the subclass, but way too many people are focused on the name
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Posted Oct 31, 2025It's weird. For some of the older subclasses, I really appreciate a revised version. For others, they are just making them the same power level as the 2024 PHB subclasses.
It just... Doesn't excite me? Maybe if these subclasses are part of a cheap product or product with a lot of new stuff, but I am just lukewarm on this.
The design is solid. Just keep the Drunken Master name!
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Posted Oct 31, 2025No, thatâs why itâs worded that way. ââŠpart of the Attack actionâŠâ is key. An Opportunity Attack is not part of the attack action, itâs part of a reaction.
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Posted Oct 31, 2025I think the idea is that when a Paladin breaks their oath, their divine power is corrupted into an unholy facsimile of itself, and necromancy and the undead are generally depicted as unholy in D&D. Itâs why Clerics, who are holy people, have Turn Undead.