Hello adventurers! We have some exciting developments to share with you on integrating our newest releases, Forgotten Realms: Heroes of Faerûn and Forgotten Realms: Adventures in Faerûn, into D&D Adventurers League and Legends of Greyhawk.
Adventurers League Updates

All character options in Forgotten Realms: Heroes of Faerûn are available in the Forgotten Realms campaign of D&D Adventurers League. Faction renown benefits are not available. For Dragonlance, Eberron, and Ravenloft, instead use the character options listed for Legends of Greyhawk (see below).
Creators crafting Forgotten Realms campaign adventures for the Dungeoncraft program may use the new monsters present in Forgotten Realms: Adventures in Faerûn.
The D&D Adventurers League Player’s Guide, the D&D Adventurers League DM’s Guide, and the Dungeoncraft Design Guide will be updated with these changes, which will be posted in the D&D Beyond Organized Play forum in the next few weeks. For questions and feedback, visit the official D&D Discord, where you can find Adventurers League channels under “Organized Play.”
Heroes of Faerûn in Legends of Greyhawk
The release of Forgotten Realms: Heroes of Faerûn contains character options that are suitable for Legends of Greyhawk. We’ve updated the Legends of Greyhawk Guide to accommodate these new options, which include adding the following for character creation:
- 6 subclasses: College of the Moon (Bard), Knowledge Domain (Cleric), Banneret (Fighter), Oath of the Noble Genies (Paladin), Winter Walker (Ranger), and Bladesinger (Wizard)
- 4 feats: Cold Caster, Fairy Trickster, Genie Magic, Street Justice
- 8 spells: Backlash, Blade of Disaster, Cacophonic Shield, Conjure Constructs, Death Armor, Dirge, Doomtide, and Wardaway
For details, check out the “Additional Sources” section of the guide. These new options are available to play immediately. Players can rebuild their existing characters to include one or more of these options—see the guide for more information.
Updating the Legends of Greyhawk Guide: How, Why, and When
With our first update for Legends of Greyhawk, we thought it would be good to discuss what future updates will look like. As a reminder, the campaign is currently in beta, so this process may change based on feedback or program adjustments.
With each Wizards D&D release with character options, we’ll update the guide with any new options available for character creation and may clean up other sections of the guide. In general, you can expect the guide update to get posted here on D&D Beyond during the early access period for the release or slightly before.
Some releases will include a subset of character options from the source that are available for use, instead of the full source. It is our intention to have at least some options from each release available for the campaign. We evaluate the content based on the following criteria:
- Does the option strongly suggest a specific setting, or does it seem to be broadly applicable?
- Does the option have a requirement tied to another option that strongly suggests a specific setting?
- Does the option fit within the milieu of the Greyhawk setting?
In general, we’d rather have a more measured approach to including options from new releases. It is easier for us to add options later than remove ones. As this is a living campaign, your feedback is valuable to future inclusions of character options and any other campaign rules or guidance. The best way to provide this feedback is through our official D&D Discord, where you can find a Legends of Greyhawk channel under “Organized Play.”
Have fun playing with the newest options in Forgotten Realms: Heroes of Faerûn, and we’ll have more updates soon!
Important Documents
- Legends of Greyhawk Guide: Your source for character creation information, advancement, and campaign FAQs. Now updated with Forgotten Realms: Heroes of Faerûn.







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Posted Nov 11, 2025create demiplane -> leave the delayed blast fireball in a demiplane for 24 hours -> Open demiplane door right next to tarrasque -> stop concentrating on fireball -> win
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Posted Nov 11, 2025Tarrasques are immune to fire damage
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Posted Nov 11, 2025transmute it to another damage type then; sorc or scribes, doesn't matter.
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Posted Nov 12, 2025You make this sound so trivially easy, but I think you haven't fully thought out what it would entail.
First, you have to cast an 8th-level spell - Demiplane - to be able to move the AoE of the Fireball to where you want it to be in 24 hours. (Neat trick by the way, I never considered doing that).
Then, you have to use Circle magic with at least seven secondary casters to cast Delayed Blast Fireball with a 24-hour duration.
Then you have to either know where the Tarrasque will be in 24 hours, or else, follow it (at extreme risk to your life) for all 24 hours of the DBF's prolonged duration.
Next, you have to get within twenty feet of the Tarrasque to pull your trick off, because the Demiplane door starts out closed, and you will have to open it.
And then, cast another Demiplane, using up another 8th-level slot. And since you have to maintain Concentration on the Delayed Blast Fireball spell for the entire 24 hour duration, that means you have to have TWO 8th-level spell slots available to you ... which no wizard of any level can possibly do. So instead, you either use consumable magic items (e.g. Scrolls), or you use a 9th level slot for one of the Demiplane castings.
And finally ... if you open the door, and the DBF does not go off immediately (killing you right alongside the Tarrasque!) ... the Tarrasque (or other target) may simply move away, and be outside the DBF's area of effect, anyway!
...
In other words, what you are describing is a perfect storm scenario, using two very specific spells, and three top-level spell slots, with seven or more other spellcasters to support you. That is the very definition of nontrivial in nature. :)
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Posted Nov 12, 2025Pretty sure you can’t do that with circle magic but don’t have the books so I’m not sure. Again, what _pax said above +
legendary resistance which just negates the entirety of this
edit: legendary resistance doesn’t negate it but honestly if you put that much work into killing a tarrasque then honestly you deserve to kill it
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Posted Nov 14, 2025Absolutely 100% this.
An 8th level slot, a 9th level slot, and seven assistant casters ... which may or may not actually work, in the end. :)
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Posted Nov 14, 2025You don't need 7 casters. you just need your simulacrum and you can get it to an hour (which is still more than enough damage to kill anything). My problem is that the way this effectively works is that as soon as wizards get access to demiplane they can just kill anything.
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Posted Nov 16, 2025... and now that's another 7th level spell slot. Still not trivial.
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Posted Nov 17, 2025it's extremely trivial. for an 8th level spell slot and a 7th level slot you can do enough damage to kill anything instantly.