Welcome to Homebrew Horrors, a series where you get a set of brand-new homebrew monsters, plus lore and worldbuilding details that you can use to anchor them in your own D&D setting.
The time has come for the warriors of your campaign to don armor, unsheathe their weapons, and ride to war upon the backs of hulking monsters. This installment of the Homebrew Horrors series gives you a brand-new template that you can apply to any creature large enough to carry other creatures. Additionally, it provides two new homebrew monsters that you can use in your D&D campaign: the white dragon of war and the war mammoth. These monsters were specifically chosen to enhance your Icewind Dale: Rime of the Frostmaiden campaign, but can be used in any adventure that takes place in an arctic environment.
Templates and Challenge Rating
Just like the templates provided in the Monster Manual, these templates don’t consistently increase a creature’s challenge rating. This article gives rough guidelines on how much each template will increase a creature’s challenge rating, but the increase in power is much more significant for low-CR creatures than it is for high-CR creatures. In order to accurate discover the creature’s new challenge rating, you’ll need to enter the creature’s new statistics into the monster creation guidelines in the Dungeon Master’s Guide.
New Template: War Monster
War monsters are domesticated beasts, allied dragons, or tamed monstrosities that have been equipped with back-mounted carriages large enough to carry warriors into battle. Depending on the creature’s size, and the size of their riders, they can carry as many as a full platoon of soldiers. While this template usually only applies to creatures with beast-like anatomy, it can be applied to more alien creatures like aberrations, fiends, or oozes at the Dungeon Master’s discretion.
Challenge. The challenge rating of a war monster doesn’t change when this template is applied. However, a war monster is frequently accompanied by other creatures on its war carriage. These creatures are its allies, and you can use the D&D Beyond Encounter Builder to see how powerful an encounter with this war band is compared to your party.
War Carriage. This creature carries a custom-made carriage that allows a number of soldiers to fight from, and be transported on, the back of their carrier. This carriage is attached to the creature by a number of leather straps and harnesses which, if severed, cause it to tumble off the creature’s back. Each of the straps of this war carriage are Tiny objects with AC 18 and 10 hp and immunity to poison and psychic damage; most war carriages are attached by four straps connected to the monster’s limbs.
A Huge creature wearing a war carriage can carry up to 4 Medium creatures or 1 Large creature. A Gargantuan creature wearing a war carriage can carry up to 16 Medium creatures or 4 Large creatures, or 1 Huge creature. The platform also has space for 1 additional Medium creature to drive the monster, or use its weaponry if the monster is intelligent and needs no driver.
Mounted Weaponry. Creatures that are Huge or larger can have a number of weapons mounted upon its saddle or carriage. Choose one of the following options.
Weapon |
Minimum Creature Size |
Attack and Damage |
Mounted harpoon crossbow (an oversized heavy crossbow with a long bolt attached to a 60-foot length of rope). This Tiny object is mounted on railings and takes up no space. |
Huge (4 crossbows), Gargantuan (16 crossbows) |
Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: 5 (1d10) piercing damage and the target must succeed on a DC 13 Strength saving throw or be harpooned. A harpooned creature takes 3 (1d6) piercing damage at the start of each of its turns and can’t move more than 60 feet from the war monster. If a creature on the war platform succeeds on a Strength contest against the target as an action, it can move the target up to 30 feet closer to the platform. The creature can repeat this saving throw as an action, ending the effect on a success. |
Ballista (a large siege crossbow). This Large object takes up the space of 1 Large creature or 4 Medium creatures. |
Huge |
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage. The ballista can be attacked independently of the war carriage. Its stats are found in chapter 8 of the Dungeon Master’s Guide. |
Trebuchet (a massive siege catapult that hurls missiles from incredible range). This Huge object takes up the space of 1 Huge creature, 4 Large Creatures, or 16 Medium creatures. |
Gargantuan |
Ranged Weapon Attack: +5 to hit, range 300/1,200 ft. (can’t hit targets within 60 feet of it), one target. Hit: 44 (8d10) bludgeoning damage. The trebuchet can be attacked independently of the war carriage. Its stats are found in chapter 8 of the Dungeon Master’s Guide. |
Other siege equipment from chapter 8 of the Dungeon Master’s Guide can be mounted on a war carriage, at your discretion.
New Monster: Adult White War Dragon
White dragons are the most bestial and instinct-driven of the true dragons, making them easy to press into servitude. They are, however, still intelligent creatures—only evil beings would enslave another sapient being. Frost giants, frost druids, devotees of the icy archdevil Levistus, or worshipers of Auril the Frostmaiden, are the perfect perpetrators of such an evil act. Other creatures may beseech a white dragon for its service, knowing full well that the dragon may decide that its service is complete if it suffers ill treatment, an insufficient cut of the spoils, or whenever a fickle mood strikes it—especially in the heat of an uncertain battle.
An adult white dragon can carry four Medium creatures on its back, and often works to ferry a unit of elite soldiers into battle. It may also swoop over a battlefield, annihilating enemy combatants with icy blasts while a ballistician on its back rains deadly ballista bolts upon enemy defenses.
The adult white war dragon is a fearsome CR 13 monster often found manned by a single veteran ballistician who aims the ballista mounted on its back at fortifications or swathes of enemy soldiers. See its full statistics and add this monster to your game using the D&D Monster Homebrew tool!
New Monster: War Mammoth
Herds of wooly mammoths plod across the icy fields of Icewind Dale. The people of the Reghed tribes hunt them for meat, fat, bones, and warm fur, and some frost giants even tame them and use them as mounts. Straddling the line between humankind and giantkind, some exceptional goliath clans have learned the secrets of domesticating these mastodons, and have constructed carriages that sit upon their backs so that goliath war parties may ride them into battle.
The war mammoth is a CR 6 monster typically mounted by a crew of four goliath berserkers and driven by one goliath tribal warrior. See its full statistics and add this monster to your game using the D&D Monster Homebrew tool!
What kind of homebrew monsters have you made for you game? Learn how to make homebrew horrors of your own in the D&D Monster Homebrew tool with Design Workshop: Monsters!
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James Haeck is the lead writer for D&D Beyond, the co-author of Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and the Critical Role Explorer's Guide to Wildemount, a member of the Guild Adepts, and a freelance writer for Wizards of the Coast, the D&D Adventurers League, and other RPG companies. He lives in Seattle, Washington with his fiancée Hannah and their animal companions Mei and Marzipan. You can find him wasting time on Twitter at @jamesjhaeck.
Yeah I know. Just saying for the future.
Love it!! Keep them coming!
I kinda agree? While I think that trying to enforce real-world physics into D&D can be nitpicky and ruin everything, I can't imagine a trebuchet or catapult working while moving, especially airborne.
I also kinda agree. There are so many things this applies to in fantasy, so I think it's up to every group just how much suspension of disbelief they're willing to endure for the sake of their story and game. Not that there's anything particularly new or unusual about that, after all.
We can have low-magic settings or high-magic settings. If you think the metaphysical should mostly be intangible then you probably shouldn't use Planescape for the campaign, and if real-world astronomy is to play a big role in your campaign you might have difficulty reconciling it with the crystal spheres model cosmology or Spelljammer. Even if you modified this optional template to exclude trebuchets from flying or even walking mounts (which I could totally understand given the nature of their mechanics), then the follow-up question is whether you have a problem with aerial Dragonlances (per the setting, and due to the likely disastrous outcome of leverage and angular momentum involved in a dragon-sized midair collision) but not with lances on, say, war elephants.
So I agree - there are games where this all works and other games where it's probably just too ridiculous or leads to other silly implications by extension. It might be a good topic for your Session Zero, because these questions come up sooner or later; when your players see something really improbable in game and hear a handwavy explanation, the next question they're likely to have is, "okay, so what kinds of other physically impossible shenanigans do the rules allow us to pull off?"
how do i get inside it am new
A giant remorhaz have a baby dragon trapped in a pit:
Gets yeeted by a crossbow
Lol
I made Kusilth, a demon prince that resides in the 8912th layer of the Abyss. He exerts his will with his endless undead armies and works to conquer the entire Abyss to himself
If I were making a demon prince, I think it'd be cool to have an enslaved demon species used for war beasts (similar to the Titans used in the Doom universe) https://doom.fandom.com/wiki/Titan
sounds really dope! hope i can see it in future campagins
Thanks 4 the idea
I'm currently working on a campaign that feature Kusilth that i might post soon depending on things
cost for huge war chariot and 4 crossbows please. i'm curious.
For which? My purple worm idea or the Titan idea I told 143silas?
Cause the Titan chariot I think wouldn't matter a cost since the owner is a literal prince of the underworld (meaning he could use magic or slaves to build it), whereas the purple worm idea I was thinking that'd depend on the material used and the intricacy of the parts since I planned on it being used by a group of desert raiders.
However, if your talking about something else that all depends on certain factors (size, material(s), bonuses, extra gear, etc.)
both i guess
Well then I'd try using the factors I mentioned to be the cost. And plus, the chariot's quality could also determine its price, as well as the seller and what kind of beast it is (their rarity, the difficulty in training them, etc.). Going back to my Purple Worm example, I was originally planning on it being owned by desert raiders, meaning they'd focus more on functional over fashionable. Yes, there could be decorations and motifs, but thats to the DM's discretion. However, say that one of the party member's wanted one as a sort of mobile base or use in a siege mission (or something). If they bought from a seller in a raider group, you could have him be greedy and increase the cost of the beast from what it was originally.
Going to your demon war beast idea, I'd say it'd make sense if you had the beasts cost something more than money due to them not being mortal and not having wants or needs like that of man. I'd say souls or some kind of infernal substance or artifact (such as sacrifices or peoples for him/him/it to use as slaves, maybe even have them sell their soul).
lol XD
How would the purple worm get to the desert though? Isn't it an Underdark creature?
Also if the worm burrowed into the sand, wouldn't that kill/harm the riders?
I'm going to make an campaign where one of the main NPCs is an orc warchief who rides a war mammoth.
I was planning on it being built similar to a submarine in a way, where the "main deck" is on the worm's head and is controlled by a captain with a high strength stat (because the wheel is connected to chains that form a sort of bridle on the worm). The crossbows were going to be along the body but pop out like turrets when they surfaced.
Basically think of it similar to this from Race to the Edge: