Eberron is an incredible setting filled with everyday magic, simmering war, alien monsters, and creatures from the Plane of Dreams itself. Go on a grand, pulp-adventure journey 'round the world, or engage in fantasy-noir investigations on the grimy lower streets of Sharn, City of Towers. Eberron's creator, Keith Baker, is here to show you the way!
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Prepare for Icewind Dale: Rime of the Frostmaiden with part eight of this ongoing mini-series. The characters have just explored the caverns within Kelvin’s Cairn—but upon returning to town, they hear a rumor that might send them right back up to the mountain’s peak!
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Let’s take it from the top! Become a master of every subclass in D&D with Class 101. This week’s entry is a lesser-known warrior; the spikiest, angriest, dwarfiest warrior around: the Battlerager!
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D&D Beyond subscribers rejoice! It's a brand-new, free set of digital dice for you to celebrate our third anniversary! Not a subscriber? Don't worry, if you subscribe this month, you'll get these dice too!
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Want new monsters? Come and get ‘em! Let Theros and Icewind Dale combine with the frigid cryohydra—plus two other many-headed monsters: the magma-born pyrohydra and the verdant, spore-spawning floralhydra!
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Prepare for Icewind Dale: Rime of the Frostmaiden with part seven of this ongoing mini-series. The characters have journeyed through ice and snow from Ten-Towns to a frigid peak, all to deliver one important package to an immortal man: Artus Cimber.
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Class 101 returns with a vengeance with this TRIPLE-SIZED guide to the Artificer class and all of its subclasses from Eberron: Rising from the Last War. Let this be your one-stop guide to playing and creating a fun, low-level artificer character.
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Prepare for Icewind Dale: Rime of the Frostmaiden with part six of this ongoing mini-series. The characters now travel on foot through ice and snow to reach the largest settlement in Icewind Dale, the town of Bryn Shander in Ten-Towns. Wanna meet a talking dragon skull? Now's your chance!
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New Player's Guide is taking a break. In the meantime, we want to hear from you. What questions should we answer next on New Player's Guide when it returns?
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Prepare for Icewind Dale: Rime of the Frostmaiden with part five of this ongoing mini-series. The characters land in the port of Fireshear and make a pit stop at an inland town on their journey to Ten-Towns and the lands of Icewind Dale.
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Learn how to modify spells to tailor your D&D experience to the needs of your group. Want an iceball spell instead of a fireball? What if cure wounds were a wizard spell? Learn the basics of homebrew in this installment of New Player's Guide!
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What spells are common in your world? How many high-level magic-users are there? Ask yourself these questions to reveal surprising information about your homebrew campaign setting!
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Prepare for Icewind Dale: Rime of the Frostmaiden with part four of this ongoing mini-series. While returning to the port town of Fireshear, a giant skeletal shark bursts forth from the icy sea and tries to take down their ship!
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So, you’re a player or a DM who wants to go beyond the rulebooks and create your own subclasses, races, feats, magic items, monsters, and spells? It will take some creativity, but D&D Beyond is here to help you do it with ease. Here’s how.
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Prepare for Icewind Dale: Rime of the Frostmaiden with part three of this mini-series of adventures in Icewind Dale and the Sword Coast North. The characters come to the island town of Aurilssbarg and discover that they are being hunted by a shadowy killer with a shocking past!
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Why leave all the work of worldbuilding to the Dungeon Master, when you could share the load with yours? Dungeon Masters willing to let go of a little creative control over the campaign setting can actually make their game more fun and immersive by worldbuilding with their players! Here’s how.
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Prepare for Icewind Dale: Rime of the Frostmaiden with part two of this mini-series of adventures in Icewind Dale and the Sword Coast North. The characters arrive in the coastal town of Fireshear, and discover that their first package delivery might be more complicated than they expected.
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Spell Spotlight puts D&D’s most turbulent spells under a microscope. This time, two mighty low-level spells that form the core of many clerics’ offensive and defensive powers.
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The new D&D adventure is a fantasy horror story set in the frigid land of Icewind Dale. This Encounter of the Week series is a dark comedy that helps introduce your players to.
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Pre-Order Icewind Dale: Rime of the Frostmaiden on D&D Beyond to unlock pre-order rewards, including digital dice: https://dndbeyond.link/RIme
Chris Perkins discusses the challenges of returning to Icewind Dale and what parts of the book have him most excited.
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Pre-Order Icewind Dale: Rime of the Frostmaiden on D&D Beyond to unlock pre-order rewards, including digital dice: https://dndbeyond.link/RIme
Chris Perkins discusses the frontier settlements known as Ten Towns and sheds some light on the icy goddess who is plaguing them - Auril the Frostmaiden.
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Pre-Order Icewind Dale: Rime of the Frostmaiden on D&D Beyond to unlock pre-order rewards, including digital dice: https://dndbeyond.link/RIme Chris Perkins discusses some of the features in Icewind Dale: Rime of the Frostmaiden, and hints at new magic items and spells in Dungeons and Dragons latest official adventure.
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Digital dice are just the tip of the iceberg when you preorder the new D&D adventure! And the best part? You can use them RIGHT NOW when you preorder!
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Just announced live on-stream at D&D Live 2020, Icewind Dale: Rime of the Frostmaiden is this year’s new D&D adventure. Join us as we learn more about this tale of dark fantasy terror unfolds at D&D Live 2020!
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The Underworld of Theros beckons. You can use this encounter as a standalone one-shot, or as a follow-up to the introductory adventure in Mythic Odysseys of Theros!
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Theros is a brand-new D&D setting crossover with Magic: The Gathering, inspired by Greek mythology. Mythic Odysseys of Theros is a book filled with monsters, magic items, gods, and even new character options—but with such a big world to explore, where should you start?
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The Monster Manual is filled with monsters from Classical mythology. Mythic Encounters of Theros is on the horizon, so let’s use these iconic mythological creatures in one-shot encounters! This week’s encounter brings the characters into direct contact with a hydra that has made its lair atop a spring, causing a great river to dry up.