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Returning 35 results for '23 house have leaders'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effective leaders in battle.
Among Lolth’s devotees in the city of Menzoberranzan in the Forgotten Realms, each noble house entrusts the leadership of its military forces to a house captain, who
weapon.A drow house captain leads the troops of an Underdark faction, whether defending a stronghold or leading forces against enemies. These officers make extensive study of strategy and tactics to become
Monsters
Guildmasters’ Guide to Ravnica
target’s general emotional state but not its thoughts.When vampires join House Dimir, they can learn to siphon mental energy and memories along with the blood of their victims. They also study
the magic favored by Dimir mind mages, giving them a powerful combination of abilities ideal for espionage and infiltration.
Szadek’s Heirs. The founder of House Dimir, Szadek, was the first of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
toward her house—and a sign of the demon lord’s disregard for the family’s rivals, who were not thus gifted. The creation prompts the leaders of the house to begin crafting new plans
to strike at its rivals when the draegloth is fully grown. These plans use the draegloth in a significant role, because its abilities can turn the tide in a battle against a house that doesn’t
Backgrounds
Wayfinder's Guide to Eberron
the leaders of my house, and to become a leader myself.
D6
FLAW
1
I’m fixated on following official protocols.
2
I’m obsessed with conspiracy theories and
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
impress the leaders of my house, and to become a leader myself.
D6
FLAW
1
I’m fixated on following official protocols.
2
I’m obsessed with conspiracy theories
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
leaders of my house, and to become a leader myself.
D6
FLAW
1
I’m fixated on following official protocols.
2
I’m obsessed with conspiracy theories and worried
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
to impress the leaders of my house, and to become a leader myself.
D6
FLAW
1
I’m fixated on following official protocols.
2
I’m obsessed with conspiracy
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
impress the leaders of my house, and to become a leader myself.
D6
FLAW
1
I’m fixated on following official protocols.
2
I’m obsessed with conspiracy theories
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Species
Eberron: Rising from the Last War
enchanted blade.
House Cannith
Leaders: Cannith East, Zorlan d’Cannith; Cannith West, Jorlanna d’Cannith; Cannith South, Merrix d’Cannith
Headquarters: Cannith East, Korth Enclave
whether one of these leaders will unite the house, or if it will shatter under the strain. If you’re an heir of House Cannith, you should decide which of these barons you serve or if you have other ideas about the house’s future.
Species
Eberron: Rising from the Last War
lies in charm and connections. A Ghallanda innkeeper hears many things—if you want to know what’s really going on in a community, talk to the halfling bartender. The leaders of House
allows the bearer to keep a place clean, and to heat, chill, and season food. But it also helps the bearer connect with others.
House Ghallanda
Leader: Yoren d’Ghallanda
Headquarters: Gatherhold
Monsters
Strixhaven: A Curriculum of Chaos
using Charisma as the spellcasting ability (spell save DC 23):
1/day each: darkness, daylight, hypnotic pattern, sending, suggestionShadrix can take 3 legendary actions, choosing from the options
Silverquill College on the principles of eloquence and leadership, seeking to produce leaders who would go forth to guide others.Psychic, Radiant
Backgrounds
Wayfinder's Guide to Eberron
leaders of my house, and to become a leader myself.
D6
FLAW
1
I’m fixated on following official protocols.
2
I’m obsessed with conspiracy theories and
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
to impress the leaders of my house, and to become a leader myself.
D6
FLAW
1
I’m fixated on following official protocols.
2
I’m obsessed with conspiracy
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
leaders of my house, and to become a leader myself.
D6
FLAW
1
I’m fixated on following official protocols.
2
I’m obsessed with conspiracy theories and
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
to impress the leaders of my house, and to become a leader myself.
D6
FLAW
1
I’m fixated on following official protocols.
2
I’m obsessed with conspiracy
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Monsters
The Book of Many Things
Attack: +10;{"diceNotation":"1d20+10", "rollType":"spell", "rollAction":"Plague Bolt"} to hit, range 120 ft., one target. Hit: 23 (4d8 + 5);{"diceNotation":"4d8+5", "rollType":"damage", "rollAction
Undead in the Grim Harrow, considering himself better than all of them and unjustly condemned to the Gardens of Decay for an act of altruism.
Though the weakest of the Harrow’s three leaders
Monsters
Eberron: Rising from the Last War
is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks
island domain.
Long ago, it was revealed that the elven line of Vol — a house that practiced the art of necromancy and bore the Dragonmark of Death — was engaged in secret blood rites
Monsters
Planescape: Adventures in the Multiverse
Blade"} to hit, reach 10 ft., one target. Hit: 23 (4d8 + 5);{"diceNotation":"4d8+5", "rollType":"damage", "rollAction":"Manifested Blade", "rollDamageType":"force"} force damage.
Gleaming Ray. Ranged
preservation of the cosmic status quo, serving as leaders and strategists of the rilmani. Employing mysterious magic, occult calculations, and networks of informants, aurumachs monitor forces across the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(spell save DC 23):
At will: detect magic
3/day: dispel magic
1/day: time stop
Wand Spellcasting. While holding the Wand of Orcus, Orcus casts one of the following spells (spell save DC 18), some
that he can see. They last until the next initiative count 20. Each creature in that area when the arms appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Claws"} to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9);{"diceNotation":"4d6+9","rollType":"damage","rollAction":"Claws","rollDamageType":"cold"} cold damage. If the target is Large or smaller
can see within 60 feet of him. The target must succeed on a DC 23 Wisdom saving throw or become frightened of Geryon until the end of its next turn.
Teleport. Geryon uses Teleport.
Swift Sting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Claws"} to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9);{"diceNotation":"4d6+9","rollType":"damage","rollAction":"Claws","rollDamageType":"cold"} cold damage. If the target is Large or smaller
creature he can see within 60 feet of him. The target must succeed on a DC 23 Wisdom saving throw or become frightened of Geryon until the end of its next turn.
Teleport. Geryon uses Teleport.
Swift
Backgrounds
Wayfinder's Guide to Eberron
impress the leaders of my house, and to become a leader myself.
D6
FLAW
1
I’m fixated on following official protocols.
2
I’m obsessed with conspiracy
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
impress the leaders of my house, and to become a leader myself.
D6
FLAW
1
I’m fixated on following official protocols.
2
I’m obsessed with conspiracy
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
leaders of my house, and to become a leader myself.
D6
FLAW
1
I’m fixated on following official protocols.
2
I’m obsessed with conspiracy theories and
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Backgrounds
Wayfinder's Guide to Eberron
the leaders of my house, and to become a leader myself.
D6
FLAW
1
I’m fixated on following official protocols.
2
I’m obsessed with conspiracy theories and
You have sworn fealty to a dragonmarked house. If you have a dragonmark, you’re likely a member of one of the house’s influential families; otherwise you’re an outsider who hopes to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: charm person, detect magic, dispel magic
3/day each: darkness, dominate person
;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Graz’zt
Graz’zt grants his cultists special abilities. His cultists can gain the Joy from Pain trait, while his cult leaders
Backgrounds
Sword Coast Adventurer's Guide
to be knowledgeable in History, and can always rely on the aid of the governments that are part of the Alliance, plus other leaders and groups who uphold the Alliance’s ideals.
The Zhentarim
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
, preferring to operate at night. They do take the heads of enemy leaders, but they are no more likely to eat people indiscriminately than humans are. Bugbears aren’t likely to attack lone travelers or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Cannith Leaders: Cannith East, Zorlan d’Cannith; Cannith West, Jorlanna d’Cannith; Cannith South, Merrix d’Cannith Headquarters: Cannith East, Korth Enclave (Karrnath); Cannith West, Aundair
Enclave (near Fairhaven, Aundair); Cannith South, Cannith Tower (Sharn, Breland) House Cannith dominates all forms of manufacturing, both mystical and mundane. Gorgon-marked Cannith forgeholds use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Cannith Leaders: Cannith East, Zorlan d’Cannith; Cannith West, Jorlanna d’Cannith; Cannith South, Merrix d’Cannith Headquarters: Cannith East, Korth Enclave (Karrnath); Cannith West, Aundair
Enclave (near Fairhaven, Aundair); Cannith South, Cannith Tower (Sharn, Breland) House Cannith dominates all forms of manufacturing, both mystical and mundane. Gorgon-marked Cannith forgeholds use
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
porcelain mask that resembles that character’s face. The mask waits in a bound void within the House of Cards (area 23), where an entity from the Far Realm known as a breath drinker preys on any who come to rescue the trapped soul.
House of Cards The Deck of Many Things creates the House of Cards—this demiplane dungeon doesn’t exist until the Void card is drawn. The soul of the character who draws the card is trapped in a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
porcelain mask that resembles that character’s face. The mask waits in a bound void within the House of Cards (area 23), where an entity from the Far Realm known as a breath drinker preys on any who come to rescue the trapped soul.
House of Cards The Deck of Many Things creates the House of Cards—this demiplane dungeon doesn’t exist until the Void card is drawn. The soul of the character who draws the card is trapped in a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
House Freth From their dark bastion, the leaders of the house strive to keep their enemies, House Auvryndar (see level 10), from conquering the Troglodyte Warrens (level 11). Leading the effort is
affect how members of House Freth view them. If the characters collaborated with House Auvryndar and this fact becomes known to the leaders of House Freth, all future encounters with members of House Freth
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a contact with the House, you must have an aberrant dragonmark to join it. House Tarkanan remains neutral in the conflict between the crimelords and won’t accept contracts against gang leaders.
House Tarkanan … is a small, elite force of thieves-for-hire and assassins. … is comprised of people with aberrant dragonmarks. … has a rivalry with the dragonmarked houses. … remains neutral in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a contact with the House, you must have an aberrant dragonmark to join it. House Tarkanan remains neutral in the conflict between the crimelords and won’t accept contracts against gang leaders.
House Tarkanan … is a small, elite force of thieves-for-hire and assassins. … is comprised of people with aberrant dragonmarks. … has a rivalry with the dragonmarked houses. … remains neutral in the