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                        Returning 35 results for '3 have of style'.
                    
                
                        
                            
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                                        3 have of stone
                                    
                                
                                    
                                        3 have of still
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ","rollAction":"Ice Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Ice Longsword","rollDamageType":"slashing"} slashing damage, or 8
                                                
                                            
                                                
                                                     (1d10 + 3);{"diceNotation":"1d10+3","rollType":"damage","rollAction":"Ice Longsword","rollDamageType":"slashing"} slashing damage if Sephek uses the weapon with two hands, plus 5 (2d4);{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Resistance (3/Day). If Alustriel fails a saving throw, she can choose to succeed instead.
Special Equipment. Alustriel carries a magic staff known as the Staff of Silverymoon. In the hands of anyone other
                                                
                                            
                                                
                                                     good. She has traveled far and established safe houses across the planes—such as her sanctum in the city of Sigil. Alustriel doesn’t seek personal glory or wealth; her style of influencing
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If Klauth fails a saving throw, he can choose to succeed instead.
Special Equipment. Klauth carries a wand of fireballs and a wand of lightning bolts, and he wears a
                                                
                                            
                                                
                                                    , cloudkill, disintegrate, etherealness, find the path (cast as 1 action), greater invisibility, haste, locate object, mass suggestion, mirage arcane (cast as 1 action), prismatic sprayKlauth can take 3
                                                
                                            
                                        
                                                     feats
                                                    D&D Free Rules (2024)
                                                    
                                                
                                            
                                                    Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     of artisan’s tools (one of your choice), a small knife, a whetstone, a set of common clothes, and a pouch containing 10 gp
Rune Styles
Each rune carver has a unique style and preferred medium
                                                
                                            
                                                
                                                    . To determine how you make your runes, you can roll on the Rune Style table.
Rune Style
d6
Style
1
You inscribe runes in wax or clay with a fine metal needle.
2
You whittle
                                                
                                            
                                        
                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    .
Leonin rely on themselves and their prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and
                                                
                                            
                                                
                                                     feel smugly superior in my detachment.
2
The meddling of the gods in mortal affairs makes me angry and bitter. I wish they would just leave us all alone!
3
I view the gods as worthy
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
                                                
                                            
                                                
                                                     style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     style of performance.
Performance Options
d8
Type of Performer
1
Spikewheel acrobat
2
Lampooning satirist
3
Fire juggler
4
Marionette puppeteer
5
Pain artist
                                                
                                            
                                                
                                                     standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship, and a pouch containing 5 gp
 
Why Are You Here?
A far traveler might have set out on a journey for one of a
                                                
                                            
                                                
                                                    
2
Exile
5
Sightseer
3
Fugitive
6
Wanderer
 
Where Are You From?
The most important decision in creating a far traveler background is determining your homeland. The places
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Signature Style Many fighters distinguish themselves from their peers by adopting and perfecting a particular style or method of waging combat. Although this style might be a natural outgrowth of a
                                                
                                            
                                                
                                                     style that mirrors your outlook on life, or is something else inside you unleashed when weapons are drawn? Signature Styles  d6 Style   1 Elegant. You move with precise grace and total control, never
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Great Weapon Fighting Fighting Style Feat (Prerequisite: Fighting Style Feature) When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any
                                                
                                            
                                                
                                                     1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Great Weapon Fighting Fighting Style Feat (Prerequisite: Fighting Style Feature) When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any
                                                
                                            
                                                
                                                     1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Play Style By building a new world (or adopting an existing one) and creating the key events that launch your campaign, you determined what your campaign is about. Next, you have to decide how you
                                                
                                            
                                                
                                                     want to run your campaign.  What’s the right way to run a campaign? That depends on your play style and the motivations of your players. Consider your players’ tastes, your strengths as a DM, table
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     choiceEquipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp
 
FEATURE: WATCHER'S EYE
Your
                                                
                                            
                                                
                                                    
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     zzar or wine, and a purse containing 20 gp
 
FEATURE: KEPT IN STYLE
While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are
                                                
                                            
                                                
                                                     wonderful and important person in the world.
2
The common folk love me for my kindness and generosity.
3
No one could doubt by looking at my regal bearing that I am a cut above the unwashed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                       Level Proficiency Bonus Class Features Second Wind Weapon Mastery   1 +2 Fighting Style, Second Wind, Weapon Mastery 2 3 2 +2 Action Surge (one use), Tactical Mind 2 3 3 +2 Fighter Subclass 2 3 4 +2
                                                
                                            
                                                
                                                     Ability Score Improvement 3 4 5 +3 Extra Attack, Tactical Shift 3 4 6 +3 Ability Score Improvement 3 4 7 +3 Subclass feature 3 4 8 +3 Ability Score Improvement 3 4 9 +4 Indomitable (one use), Tactical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 5th
   1st
 +2
 Favored Enemy, Natural Explorer
 —
 —
 —
 —
 —
 —
 2nd
 +2
 Fighting Style, Spellcasting
 2
 2
 —
 —
 —
 —
 3rd
 +2
 Ranger Archetype, Primeval Awareness
 3
                                                
                                            
                                                
                                                    
 3
 —
 —
 —
 —
 4th
 +2
 Ability Score Improvement
 3
 3
 —
 —
 —
 —
 5th
 +3
 Extra Attack
 4
 4
 2
 —
 —
 —
 6th
 +3
 Favored Enemy and Natural Explorer Improvements
 4
 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
  +2
  Fighting Style, Spellcasting, Divine Smite
  2
  —
  —
  —
  —
 
   3rd
  +2
  Divine Health, Sacred Oath
  3
  —
  —
  —
  —
 
   4th
  +2
  Ability Score Improvement
  3
                                                
                                            
                                                
                                                    
  —
  —
  —
  —
 
   5th
  +3
  Extra Attack
  4
  2
  —
  —
  —
 
   6th
  +3
  Aura of Protection
  4
  2
  —
  —
  —
 
   7th
  +3
  Sacred Oath Feature
  4
  3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                       Level Proficiency Bonus Class Features Second Wind Weapon Mastery   1 +2 Fighting Style, Second Wind, Weapon Mastery 2 3 2 +2 Action Surge (one use), Tactical Mind 2 3 3 +2 Fighter Subclass 2 3 4 +2
                                                
                                            
                                                
                                                     Ability Score Improvement 3 4 5 +3 Extra Attack, Tactical Shift 3 4 6 +3 Ability Score Improvement 3 4 7 +3 Subclass feature 3 4 8 +3 Ability Score Improvement 3 4 9 +4 Indomitable (one use), Tactical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor. Level 3: Improved Critical Your attack rolls with weapons and
                                                
                                            
                                                
                                                     Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20. Level 3: Remarkable Athlete Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    : Giant Equipment: A set of artisan’s tools (one of your choice), a small knife, a whetstone, a set of common clothes, and a pouch containing 10 gp Rune Styles Each rune carver has a unique style and
                                                
                                            
                                                
                                                     preferred medium. To determine how you make your runes, you can roll on the Rune Style table. Rune Style   d6 Style   1 You inscribe runes in wax or clay with a fine metal needle. 2 You whittle pieces of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Fighter  Level
 Proficiency
Bonus
 Features
   1st +2 Fighting Style, Second Wind 2nd +2 Action Surge (one use) 3rd +2 Martial Archetype 4th +2 Ability Score Improvement 5th +3 Extra Attack 6th +3
                                                
                                            
                                                
                                                     Ability Score Improvement 7th +3 Martial Archetype Feature 8th +3 Ability Score Improvement 9th +4 Indomitable (one use) 10th +4 Martial Archetype Feature 11th +4 Extra Attack (2) 12th +4 Ability Score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     both the characters and the lords have come to terms with their differing outlooks and agendas. This style of gaming is deep, complex, and challenging. The focus isn’t on combat but on negotiations
                                                
                                            
                                                
                                                    , political maneuverings, and character interaction. A whole game session might pass without a single attack roll. In this style of game, the NPCs are as complex and richly detailed as the adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     —
  1st 2nd 3rd 4th 5th   1st
 +2
 Favored Enemy, Natural Explorer
 —
 —
 —
 —
 —
 —
 2nd
 +2
 Fighting Style, Spellcasting
 2
 2
 —
 —
 —
 —
 3rd
 +2
 Ranger Archetype, Primeval
                                                
                                            
                                                
                                                     Awareness
 3
 3
 —
 —
 —
 —
 4th
 +2
 Ability Score Improvement
 3
 3
 —
 —
 —
 —
 5th
 +3
 Extra Attack
 4
 4
 2
 —
 —
 —
 6th
 +3
 Favored Enemy and Natural Explorer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
                                                
                                            
                                                
                                                     Slots per Spell Level— Level Proficiency Bonus Class Features Favored Enemy Prepared Spells 1 2 3 4 5   1 +2 Spellcasting, Favored Enemy, Weapon Mastery 2 2 2 — — — — 2 +2 Deft Explorer, Fighting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
                                                
                                            
                                                
                                                     Slots per Spell Level— Level Proficiency Bonus Class Features Favored Enemy Prepared Spells 1 2 3 4 5   1 +2 Spellcasting, Favored Enemy, Weapon Mastery 2 2 2 — — — — 2 +2 Deft Explorer, Fighting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Items    d10 Item 
     1  A tooth from a previous victim, wrapped in a silk handkerchief 
   2  A calling card with your name on it 
   3  A quick charcoal sketch of your victim, done in your own
                                                
                                            
                                                
                                                     from the victim 
   Style Makes the Raider Your savage kin of the wilds sport tattoos to celebrate their connection to their tribes or ancestors. They might wear fetishes or carry totems symbolizing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     character might inherit or receive a parcel of land on which to build their Bastion (see “Marks of Prestige” in chapter 3), or they might take a preexisting structure and refurbish it. It’s fair to assume
                                                
                                            
                                                
                                                     that work has been going on behind the scenes of the campaign during a character’s early adventuring career, so the Bastion is ready when the character reaches level 5. The shape, style, and function
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                        —Spell Slots per Spell Level— Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5   1 +2 Lay On Hands, Spellcasting, Weapon Mastery — 2 2 — — — — 2 +2 Fighting Style
                                                
                                            
                                                
                                                    , Paladin’s Smite — 3 2 — — — — 3 +2 Channel Divinity, Paladin Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack, Faithful Steed 2 6 4 2 — — — 6 +3 Aura of Protection 2 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                        —Spell Slots per Spell Level— Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5   1 +2 Lay On Hands, Spellcasting, Weapon Mastery — 2 2 — — — — 2 +2 Fighting Style
                                                
                                            
                                                
                                                    , Paladin’s Smite — 3 2 — — — — 3 +2 Channel Divinity, Paladin Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack, Faithful Steed 2 6 4 2 — — — 6 +3 Aura of Protection 2 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    .) Languages. You know two languages of your choice. (This is included above.) Level 2: Fighting Style You gain a Fighting Style feat of your choice. (This is included above.) Level 3: Hunter’s Lore You can
                                                
                                            
                                                
                                                     condition. Archery Fighting Style Feat (Prerequisite: Fighting Style Feature) You gain a +2 bonus to attack rolls you make with Ranged weapons. (This is included above.) Tough Origin Feat Your Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    .     Whether in combat or social encounters, Portentia shifts frequently between different forms and mindsets, only some of which are fully humanoid. She fights to maim, with a cruel combat style that
                                                
                                            
                                                
                                                    )
 
  CON
 16 (+3)
 
  INT
 13 (+1)
 
  WIS
 12 (+1)
 
  CHA
 14 (+2)
Skills Deception +6, Insight +3, Perception +3
 Condition Immunities charmed
 Senses darkvision 60 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Intelligence if you plan to adopt the Eldritch Knight martial archetype. Second, choose the soldier background.   Level
   Proficiency
Bonus
   Features
    1st
 +2
 Fighting Style, Second Wind
                                                
                                            
                                                
                                                    
 2nd
 +2
 Action Surge (one use)
 3rd
 +2
 Martial Archetype
 4th
 +2
 Ability Score Improvement
 5th
 +3
 Extra Attack
 6th
 +3
 Ability Score Improvement
 7th
 +3
 Martial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     background.  Level Proficiency
Bonus  Features
   — Spell Slots per Spell Level —
  1st 2nd 3rd 4th 5th   1st
 +2
 Divine Sense, Lay on Hands
 —
 —
 —
 —
 —
 2nd
 +2
 Fighting Style
                                                
                                            
                                                
                                                    , Spellcasting, Divine Smite
 2
 —
 —
 —
 —
 3rd
 +2
 Divine Health, Sacred Oath
 3
 —
 —
 —
 —
 4th
 +2
 Ability Score Improvement
 3
 —
 —
 —
 —
 5th
 +3
 Extra Attack
 4
 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     wish to explore jungles, lost cities, and dungeons. Friendly taverns and bawdy festhalls are more my style.”
 Bond. “Planning an expedition? You really should buy a copy of my latest book, Volo’s Guide
                                                
                                            
                                                
                                                    ), chaotic good
 Armor Class 11
 Hit Points 31 (7d8)
 Speed 30 ft.
   STR
  9 (–1)
 
  DEX
  12 (+1)
 
  CON
  10 (+0)
 
  INT
  15 (+2)
 
  WIS
  11 (+0)
 
  CHA
  16 (+3)
Saving
                                                
                                            
                                        





