Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'back both doesn cube roblox'.
Other Suggestions:
back both doesn cure roblox
back both down core roblox
back both does core roblox
blacks both doesn cure roblox
block both doesn cure roblox
Magic Items
Dungeon Masterâs Guide
attack bonus) and doesnât require Concentration, but you otherwise function as the spellâs caster.
Once the cube summons a creature, the cube canât do so again until the next dawn
This Tiny cube looks like a jack-in-the-box. When you wind its crank as a Magic action, a merry tune emits from the box, the lid pops open, a creature appears in the nearest unoccupied space, and the
Spells
Playerâs Handbook
neutralizes any poisons that affected the creature at the time of death.
This spell closes all mortal wounds, but it doesnât restore missing body parts. If the creature is lacking body parts or organs
integral for its survivalâits head, for instanceâthe spell automatically fails.
Coming back from the dead is an ordeal. The target takes a â4 penalty to D20 Test;D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
Spells
Playerâs Handbook
diameter. You can orient the portal in any direction you choose. The portal lasts for the duration, and the portalâs destination is visible through it.
The portal has a front and a back on
speak the name of a specific creature (a pseudonym, title, or nickname doesnât work). If that creature is on a plane other than the one you are on, the portal opens next to the named creature and
Magic Items
Dungeon Masterâs Guide
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy
an object that isnât being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of
Magic Items
Dungeon Masterâs Guide
Resistance to all other damage. Shrinking the tower back down to statuette form doesnât repair damage to the tower. Only a Wish spell can repair the tower (this use of the spell counts as replicating a spell of level 8 or lower). Each casting of Wish causes the tower to regain all its Hit Points.
Spells
Playerâs Handbook
An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison
that magic to exit the cage. On a failed save, the creature doesnât exit the cage and wastes the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell canât be dispelled by Dispel Magic.
Monsters
Monster Manual
Earth Glide. The cataclysm can burrow through nonmagical, unworked earth and stone. While doing so, the cataclysm doesnât disturb the material it moves through.
Legendary Resistance (4/Day
", "rollType":"damage", "rollAction":"Raging Storm", "rollDamageType":"Thunder"} Thunder damage. Success: Half damage.4: Swallowing Earth. Strength Saving Throw: DC 23, each creature in a 90-foot Cube
Magic Items
Dungeon Masterâs Guide
if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Shock Wave. You can take a Magic action to strike the ground with
wielder doesnât share this goal.
Destroying Whelm. Whelm can be dissolved in the acidic bile of a recently slain ancient black dragon. It can also be melted down in the forges of the Mightyhammer dwarf clan, but only by the rightful leader of that clan.
Magic Items
Dungeon Masterâs Guide
.
Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesnât want you as its bearer, the weapon not only
time you throw the weapon, it flies back to your hand after the attack.
81-85
The Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20.
86-95
You can take a Bonus Action to
Monsters
Waterdeep: Dungeon of the Mad Mage
Medium or smaller creatures inside it at a time. When the cube shrinks back to normal size, any creatures that it can no longer contain are expelled into unoccupied spaces around it.
Transparent. Even
creature must make a DC 12 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers
Monsters
Out of the Abyss
choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the cube enters the creature's
Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
Creatures
Magic Items
Descent into the Lost Caverns of Tsojcanth
, and it doesnât impede bodily functions. Once you put it on, it canât be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it
.
While wearing the armor, you have resistance to poison damage. The armor also doesnât impose disadvantage on Dexterity (Stealth) checks.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"poison"} poison damage.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesnât function at the start
of the trollâs next turn. The troll dies only if it starts its turn with 0 hit points and doesnât regenerate.Multiattack. The troll makes one Bite attack and two Claw attacks.
Bite. Melee
Magic Items
The Book of Many Things
and transform into a shelter made of cards. The shelter can be shaped however you desire, but it must fit in a 40-foot cube centered on a point within 30 feet of you. The shelter has one door and up
psychic damage. The shelter lasts for 24 hours, until you dismiss it as an action, or until it is reduced to 0 hit points. When the shelterâs duration ends, it transforms back into a deck of cards
Magic Items
The Wild Beyond the Witchlight
11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common and Draconic. It frets over your well-being while you are attuned to it, and it doesnât like to back down from a fight.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesnât function at the start of his next turn. Moloch dies only if he starts his turn
with 0 hit points and doesnât regenerate.Multiattack. Moloch makes one Bite attack, one Claw attack, and one Many-Tailed Whip attack.
Bite. Melee Weapon Attack: +15;{"diceNotation":"1d20+15
Monsters
Quests from the Infinite Staircase
its turn. If it takes cold, fire, or necrotic damage, this trait doesnât function at the start of the vegepygmyâs next turn. The vegepygmy dies only if it starts its turn with 0 hit points
and doesnât regenerate.Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
an object.
Unusual Nature. The foresworn doesnât require air, food, drink, or sleep.Multiattack. The foresworn makes three Spectral Polearm attacks.
Spectral Polearm. Melee Weapon Attack: +8
. The ghostly soldiers fill a 10-foot-cube centered on the foresworn, move with the foresworn when the foresworn moves, and last until the start of the foreswornâs next turn. While the ghostly
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Resistance. The marut has advantage on saving throws against spells and other magical effects.
Unusual Nature. The marut doesnât require air, food, drink, or sleep.Multiattack. The marut makes two
smaller.
Blazing Edict (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Blazing Edict"}. Arcane energy emanates from the marutâs chest in a 60-foot cube. Every creature in
Monsters
The Wild Beyond the Witchlight
Unusual Nature. Clapperclaw doesnât require air, food, drink, or sleep.Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
harengon brigands, who stole its head, which the scarecrow describes as a most glorious stag skull. It desperately wants its head back, and itâs a bit self-conscious about its replacement head: a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, finger of death, gaseous form, seeming
Wave of Weariness (Recharge 4â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Wave of Weariness"}. The shadar-kai emits weariness in a 60-foot cube
", "rollDamageType":"psychic"} psychic damage and suffers 1 level of exhaustion. On a successful save, it takes half as much damage and doesnât gain a level of exhaustion.Wracked with despair over the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devilâs Sight. Magical darkness doesnât impede the merregonâs darkvision.
Magic Resistance. The merregon has advantage on saving throws against spells and other magical
backbone of many devilsâ protective retinues. They shrink from no task, no matter how dangerous. Unless ordered to fall back, they never retreat from a fight.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
made of soft, plant-based materialâincluding manufactured objects like pillows, rope, blankets, and clothingâthat can collectively fill no more than a 20-foot cube. The objects materialize
can collectively fill no more than a 2-foot cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rinâs choice on the floor of the lair, and the objects vanish after 1 hour
Monsters
Dragonlance: Shadow of the Dragon Queen
.
Rejuvenation. If Caradoc dies, he reforms within Dargaard Keep in 2d6;{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Days"} days.
Unusual Nature. Caradoc doesnât require air, food, drink
then disappears, and the target is incapacitated and loses control of its body. Caradoc now controls the body but doesnât deprive the target of awareness. Caradoc canât be targeted by any
Monsters
Curse of Strahd
fishing on Lake Zarovich. On the way back to town, a dire wolf attacked Izek and bit off his right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in
Ireena Kolyana, although Izek doesnât know her name.
Family Is Forever. Izek has dreams of Ireena. If he spots her, he tries to take her by force to the burgomasterâs mansion. If he
Monsters
The Book of Many Things
Regeneration. The werevulture regains 10 hit points at the start of its turn. If the werevulture takes radiant damage, this trait doesnât function at the start of the werevultureâs next
turn. The werevulture dies only if it starts its turn with 0 hit points and doesnât regenerate.Multiattack. The werevulture makes two Talon attacks, or it makes a Beak attack and a Talon attack
Monsters
Planescape: Adventures in the Multiverse
Physical Restraint. The dabus doesnât make melee attacks or opportunity attack;opportunity attacks, even in self-defense.
Symbol Speech. A dabus communicates by creating illusory symbols and
. Where they travel, cracks in the mortar seal shut, stray bricks float back into place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the
Monsters
Vecna: Eve of Ruin
attacking and the ally doesnât have the incapacitated condition.Multiattack. Glaive makes two Spiked Glaive attacks and two Serrated Bolt attacks.
Spiked Glaive. Melee Weapon Attack: +9
blighted region. Among the blades, Glaive is best known for her talent at self-modification. âGlaiveâ is etched onto the back of her neck-plate. It is the only name Glaive has ever known
Monsters
Mordenkainen Presents: Monsters of the Multiverse
be revived except by a wish spell.
Unusual Nature. The nightwalker doesnât require air, food, drink, or sleep.Multiattack. The nightwalker makes two Enervating Focus attacks, one of which can be
as they arrived.
Worse, for each creature that enters the plane, a nightwalker is released to take its place. In order for a trapped creature to escape, the released nightwalker must be lured back
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage, this trait doesnât function at the start of the trollâs next turn. The troll dies only if it starts its turn with 0 hit points and doesnât regenerate.Multiattack. The troll
this god devours the souls of those who have been cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body.Acid, Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Curse of Strahd
doesnât function at the start of the wereravenâs next turn. The wereraven dies only if it starts its turn with 0 hit points and doesnât regenerate.Multiattack (Human or Hybrid Form
wereraven polymorphs into a ravenâhumanoid hybrid or into a raven, or back into its humanoid form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing
Monsters
Baldurâs Gate: Descent into Avernus
Iron Boots. While moving, the madcap has disadvantage on Dexterity (Stealth) checks.
Outsize Strength. While grappling, the madcap is considered to be Medium. Also, wielding a heavy weapon doesn
gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar material, heavy iron boots, and a heavy bladed weapon. From the moment it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Magic Resistance. The collector has advantage on saving throws against spells and other magical effects.
Unusual Nature. The collector doesnât require air, food, drink, or sleep.Multiattack
of a conquering army on the Material Plane. These fearsome Constructs obey their summoners until they are dismissed back to Acheron, but if a summoner comes to a bad end, a cadaver collector might
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devilâs Sight. Magical darkness doesnât impede the yuan-tiâs darkvision.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects
for being self-important, sneaky, and prone to flee at the first sign of trouble.PoisonChange Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devilâs Sight. Magical darkness doesnât impede the yuan-tiâs darkvision.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical
and argue for a slow, cautious approach in all matters.PoisonChange Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isnât transformed. If it dies, it stays in its current form.






