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Returning 22 results for 'bad being distract cat ranger'.
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Monsters
Curse of Strahd
example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one arm that ends in a crab’s pincer, and one leg that ends in
use the sounds to lure enemies into a trap or otherwise distract them.
Outcasts. Mongrelfolk are seldom welcome in other humanoid societies, where they are abused, enslaved, or shunned. They typically
Shifter
Legacy
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Species
Eberron: Rising from the Last War
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
gremishka makes a comically bad cat noise, trying to lure them closer. Treasure. Anyone who investigates the wine racks and succeeds on a DC 8 Wisdom (Perception) check finds an especially long apron. In its pocket is a silver tastevin worth 10 gp and the key to the footlocker in area 21.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and neutralize Endelyn’s minions. The Fey try not to steal the show; their goal is to distract Endelyn’s minions so the characters can wriggle out of a tight spot or confront the hag without her lackeys
give her one of the following items in exchange: Shadow. If a character agrees to give up their shadow, Endelyn uses her scissors of shadow snipping (see appendix A) to snip it off. Gloam the Cat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
visited by a white cat that speaks the following message in a melodious male voice: “Interested in joining the Emerald Enclave? Come meet us at Phaulkonmere in the Southern Ward.” The cat is an ordinary
Guild is releasing monsters to distract the City Watch and the City Guard while its members stir up trouble elsewhere. The authorities are having trouble catching and killing a flying horror known as a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see its opponents before 60-foot darkvision sees it. A beholder always has several backup plans ready. When dealing with one, I have three plans of my own: run, hide, and distract. Rival adventurers
example, if a beholder intends to shoot charm, slowing, and sleep rays at a ranger, and the ranger succumbs to the charm, the beholder could use its remaining rays against other targets. Use Legendary
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
balance, but hate the idea that “balance” means good and bad things can both happen to you. Good things happening to you and bad things happening to other people seems perfectly reasonable.
2 You
somehow.
5 You’ve always owned a stuffed cat. You’re not sure where it came from, but it’s given you great career advice so far.
6 You’ve always worn a lot of black.
7 You really
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Their humanoid bodies incorporate the features of various beasts. For example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one
communication, but they can use the sounds to lure enemies into a trap or otherwise distract them. Outcasts. Mongrelfolk are seldom welcome in other humanoid societies, where they are abused, enslaved
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
possessive of the crate and attack any who come near it. Retrieving the Crate. To retrieve the crate, the characters must distract, kill, or incapacitate the brackish trudges. Due to their euphoria, the
ascertain that the orange glow around the crate is a bad sign, for it suggests the crate’s contents might have been damaged in a dangerous way. The crate explodes if it is moved or jostled. If the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
become a danger to the town. If the characters distract Kopoha from the event at the Yearning Timbers event hall, Danai will lead the characters to the gate to Arborea. Danai doesn’t know the cause
the characters convince Kopoha to leave the Yearning Timbers, they need someplace to take her; otherwise, she returns to arguing with Manalath. Kopoha’s Bad Day Kopoha recently endured a crushing
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, campestri (WW), cat, crab, deer, eagle, frog, giant fire beetle, goat, hawk, hyena, jackal, lizard, myconid sprout, octopus, owl, rat, raven, scorpion, sea horse, shrieker, spider, vulture, weasel 1/8
travelers, and lost souls trying to find a way home. Use the Domain Visitors table to generate encounters with such folk. Domain Visitors d8 Visitor 1 A ranger (use the scout stat block) searching
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
-eyed cat. See appendix C for Mary’s stat block. Value to the Party. Mary’s expertise as a diviner can grant advantage on any characters’ checks to determine correct passage through the caverns leading
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being “spies of the
. A dusty rug covers the floor in front of a pine box, on which lounges a skeletal cat. Several more skeletal cats skulk about. Most unnerving of all is the sight of three small children standing with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
distract enemies in combat. A character who makes a successful DC 12 Wisdom (Animal Handling) check can convince the mastiff to stay out of the fight and find shelter. Hezrou. On its turn, the demon
enters your mind. “Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
The characters can spend the next hour interacting with Lulu’s memory of Idyllglen. They can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
comes from a shadowed corner above the door at the top of the stairs.
This outdoor stairway connects area B1 on the first floor with area B13 on the second floor, but the steps are in bad shape. A
creature that was plugging the well, she considers this chore complete.) Find the Missing Book. Bavlorna’s Big Book of Bad Blood has gone missing. It contains copious notes on everyone who has wronged her
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
duke, her three dead husbands, her three sons, and the family’s winged cat, Slobberchops. Treasure. A tapestry hanging on the north wall depicts burning angels falling from the sky into a pit of fire
valuable art objects, but all are knockoffs acquired from dubious sources. The haphazardly assembled collection is a testament to bad taste. Wax Statue. A 6-foot-tall wax statue in one corner depicts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with coin to spend. Village law is whatever the local Council of Elders says it is. The current head of the council is a retired ranger and active member of the Emerald Enclave named Quinn Nardrosz (NG
. Klauth is one of the largest and most fearsome red dragons ever known in Faerûn. Huge but graceful, he’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with fire-hurling catapults aimed toward the Evermoors. Mornbryn was a ranger of some fame in the North centuries ago, and legend has it that his treasure-filled tomb is hidden somewhere close by. The
about the dark halls of the keep like a bad smell. The keep had a small garrison once, but only Amrath remains. The keep is nestled among old pine trees on a hilltop overlooking the sleepy village. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
resale. His true talent is a keen eye for ordinary weapons and armor that can stand up to hard use and bad weather. Ask him which of his battleaxes is best, and Ironhead offers an honest (and accurate
the wilderness. An Emerald Enclave ranger rescued her, and she’s been a friend to faction members ever since. 16. Waelvur’s Wagonworks Ilmeth Waelvur (male Tethyrian human bandit) operates a cheaper
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, a kobold, and one human male—a member of the lost adventuring party (Karakas the ranger). Creatures. Three giant rats occupy the area, along with a monstrously swollen female diseased giant rat
? “Months past, I was on my way to seek my fortune and took the Old Road. My bad luck that the goblin bandits caught me; I’ve been here ever since. My deity’s blessings have kept me healthy; otherwise I’m






