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Spells
Player’s Handbook
. The disk remains for the duration and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.
The disk is immobile while you are
within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like
Magic Items
Dungeon Master’s Guide
ram and grants its user a +10 bonus to Strength (Athletics) checks made to break through doors, barricades, and other barriers.
Button 6. The rod assumes or remains in its normal form and indicates
;s buttons remain within your reach. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot
Floating Disk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.
The disk is immobile while you are
within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like
Rod of Lordly Might
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.
If you press button 6, the rod assumes or remains in its normal form and
50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart
Monsters
Candlekeep Mysteries
and Ryllia for imprisoning him in a place that reminds him of the people he lost in his childhood, though he also takes some comfort in being able to live out the life he could’ve had. His time
and eliminate agents of tyranny.
As long as Quill remains in Wisteria Vale, he is immune to all damage and automatically succeeds on all saving throws. This feature is suppressed if Quill wills it (no action required) or while he is within 15 feet of Renekor the beholder.
Monsters
Candlekeep Mysteries
unable to break the enchantment that bound her.
Time passed and so did Miirym, whose corpse has long since crumbled into dust. Unfortunately for Miirym, the enchantment remains in effect on her spirit
role as Candlekeep’s defender, Miirym can move anywhere within the library fortress, passing through walls and other solid barriers. She can’t enter extradimensional spaces, since they
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lichlike state.
Elder brains forbid mind flayers from pursuing magic power aside from psionics
. However, wizardry remains a temptation. In the pages of a spellbook, an illithid sees a system to acquire authority. Through the writings of the wizard who penned it, the illithid perceives the workings of
Monsters
Candlekeep Mysteries
Magic Resistance. Valin has advantage on saving throws against spells and other magical effects.
Rejuvenation. While her heart remains in Alessia’s body, Valin re-forms inside her sarcophagus
energy. Creatures within 60 feet of Valin, including ones behind barriers and around corners, can’t regain hit points until the end of Valin’s next turn.
Whirlwind of Sand (Costs 2 Actions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Konig in a Nutshell Friendliness ❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “The Unseen”. Population. 150. Leader. Speaker Trovus (neutral good silver dragonborn veteran), a retired adventurer
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A white fish silhouette rising from the center bottom of a dark blue field, which has a white border on all sides but its bottom
Monsters
Mordenkainen Presents: Monsters of the Multiverse
most harmful external effects—one could float in the skies of Avernus in the Nine Hells without harm to it or its residents. A morkoth’s island might be found anywhere from the bottom of the
saving throw. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but concealed for a short
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood in a Nutshell Friendliness ❄❄❄ Services ❄❄ Comfort ❄❄ Available Quest. “The White Moose”. Population. 100. Leader. Speaker Nimsy Huddle (lawful good strongheart halfling commoner) speaks
the center top, the other rising from center bottom, almost meet on a forest-green field. The top triangle represents an icicle, denoting Lonelywood’s northerly location; the bottom triangle is an
Backgrounds
Guildmasters’ Guide to Ravnica
.
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesn’t reflect the inner calm I seek.
5
I’m convinced that everyone else in the
public argument with an Izzet chemister, and neither of us is allowed back into that restaurant.
7
I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Konig in a Nutshell Friendliness ❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “The Unseen”. Population. 150. Leader. Speaker Trovus (neutral good silver dragonborn veteran), a retired adventurer
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A white fish silhouette rising from the center bottom of a dark blue field, which has a white border on all sides but its bottom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood in a Nutshell Friendliness ❄❄❄ Services ❄❄ Comfort ❄❄ Available Quest. “The White Moose”. Population. 100. Leader. Speaker Nimsy Huddle (lawful good strongheart halfling commoner) speaks
the center top, the other rising from center bottom, almost meet on a forest-green field. The top triangle represents an icicle, denoting Lonelywood’s northerly location; the bottom triangle is an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Konig in a Nutshell Friendliness ❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “The Unseen”. Population. 150. Leader. Speaker Trovus (neutral good silver dragonborn veteran), a retired adventurer
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A white fish silhouette rising from the center bottom of a dark blue field, which has a white border on all sides but its bottom
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood in a Nutshell Friendliness ❄❄❄ Services ❄❄ Comfort ❄❄ Available Quest. “The White Moose”. Population. 100. Leader. Speaker Nimsy Huddle (lawful good strongheart halfling commoner) speaks
the center top, the other rising from center bottom, almost meet on a forest-green field. The top triangle represents an icicle, denoting Lonelywood’s northerly location; the bottom triangle is an
Magic Items
Storm King's Thunder
with one of the Ruling Scepters of Shanatar, which she had found in a wreck at the bottom of the Trackless Sea. Only a creature attuned to a Ruling Scepter and in possession of it can harness the powers
creature can’t be touched or moved from the throne. Touching a Ruling Scepter to the force field dispels the field, though the creature remains paralyzed until it is separated from the throne.
Any
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Termalaine in a Nutshell Friendliness ❄❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “A Beautiful Mine". Population. 600. Leader. Oarus Masthew (lawful good half-orc scout) was declared speaker after a
stat block) and 4 veterans. Heraldry. The open-mouthed head of a fish at the bottom of a sky-blue field, its jaws parted as it swallows a large rose-pink oval. The oval is a tourmaline, symbolic of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Termalaine in a Nutshell Friendliness ❄❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “A Beautiful Mine". Population. 600. Leader. Oarus Masthew (lawful good half-orc scout) was declared speaker after a
stat block) and 4 veterans. Heraldry. The open-mouthed head of a fish at the bottom of a sky-blue field, its jaws parted as it swallows a large rose-pink oval. The oval is a tourmaline, symbolic of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Termalaine in a Nutshell Friendliness ❄❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “A Beautiful Mine". Population. 600. Leader. Oarus Masthew (lawful good half-orc scout) was declared speaker after a
stat block) and 4 veterans. Heraldry. The open-mouthed head of a fish at the bottom of a sky-blue field, its jaws parted as it swallows a large rose-pink oval. The oval is a tourmaline, symbolic of the
Backgrounds
Sword Coast Adventurer's Guide
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
Compendium
- Sources->Dungeons & Dragons->Monster Manual
commands by working tirelessly or battering through foes, but they are easily stymied by barriers or unexpected circumstances. Zombies are usually created from Humanoid corpses, but the remains of other
Compendium
- Sources->Dungeons & Dragons->Monster Manual
commands by working tirelessly or battering through foes, but they are easily stymied by barriers or unexpected circumstances. Zombies are usually created from Humanoid corpses, but the remains of other
Compendium
- Sources->Dungeons & Dragons->Monster Manual
commands by working tirelessly or battering through foes, but they are easily stymied by barriers or unexpected circumstances. Zombies are usually created from Humanoid corpses, but the remains of other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
doors, barricades, and other barriers. If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. Rods Top to Bottom: Rulership
Monsters
Fizban's Treasury of Dragons
treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a subterranean
periods, the waters surge up into the nearest halls and corridors before draining away.
Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map), the entrance
Monsters
Fizban's Treasury of Dragons
find a way through.
Treasury. The dragon stores the finest treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way
gems in an underwater cave (at the bottom of the map), the entrance to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Treasure At the bottom of the chasm lie the skeletons of two svirfneblin who tried to leap across the chasm while being chased by a purple worm. Lying near the remains are two miner’s picks and a small leather pouch containing a gem of brightness.
climbed with a successful DC 15 Strength (Athletics) check. A creature that fails the check by 5 or more goes tumbling down the slop to the bottom of the chasm, taking damage from the fall as normal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
doors, barricades, and other barriers. If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. Rods Top to Bottom: Rulership
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
doors, barricades, and other barriers. If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a
bonus action. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. Rods Top to Bottom: Rulership
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Treasure At the bottom of the chasm lie the skeletons of two svirfneblin who tried to leap across the chasm while being chased by a purple worm. Lying near the remains are two miner’s picks and a small leather pouch containing a gem of brightness.
climbed with a successful DC 15 Strength (Athletics) check. A creature that fails the check by 5 or more goes tumbling down the slop to the bottom of the chasm, taking damage from the fall as normal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Treasure At the bottom of the chasm lie the skeletons of two svirfneblin who tried to leap across the chasm while being chased by a purple worm. Lying near the remains are two miner’s picks and a small leather pouch containing a gem of brightness.
climbed with a successful DC 15 Strength (Athletics) check. A creature that fails the check by 5 or more goes tumbling down the slop to the bottom of the chasm, taking damage from the fall as normal
Monsters
Fizban's Treasury of Dragons
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
"} days. The enhancement of telepathic abilities ends immediately. The existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Ancient Stair The Temple of Black Earth lies at the bottom of the Ancient Stair, a series of descending passageways beneath the Sacred Stone Monastery. The stair ends at the passageway to the
dwarven construction, the structure has stood the test of time. Other than a noticeably smooth, worn patch in the middle of each step, the Ancient Stair remains in good condition.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Ancient Stair The Temple of Black Earth lies at the bottom of the Ancient Stair, a series of descending passageways beneath the Sacred Stone Monastery. The stair ends at the passageway to the
dwarven construction, the structure has stood the test of time. Other than a noticeably smooth, worn patch in the middle of each step, the Ancient Stair remains in good condition.






