Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'basic before devote carved remaining'.
Other Suggestions:
basic before devoted called repairing
basic before devoted called remaining
basic before devotees called repairing
basic before devout called repairing
based before decode charmed remaining
Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
magic, etherealness, faerie fire, fly, insect plague, invisibilityDrow spellcasters who seek to devote themselves wholly to Lolth, the Spider Queen, sometimes walk the sinister path of the arachnomancer
(Recharges after a Short or Long Rest). The drow magically transforms into a Large spider, remaining in that form for up to 1 hour, or back into its true form. Its statistics, other than its size, are
Magic Items
Tomb of Annihilation
This crooked staff is carved from bone and topped with the skull of a forgotten archmage whom Acererak destroyed long ago. Etched into the skull’s forehead is Acererak’s rune, which is
, remove curse, or similar spell ends the curse on the target.
The Forgotten One. The bodiless life force of a dead archmage empowers the staff and is imprisoned within it. The rune carved into the
Wish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to
to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
abject misery. Every citizen wears a stylized mask, usually the face of an animal or other creature that embodies the wearer’s personality. Some masks are carved from wood or bone, while others are
strange behaviors based on the faces they wear. A Cynidicean who wears a feline mask might meow during conversation or purr when pleased, while one who dons a bee mask might devote themself to making honey, buzzing noisily wherever they go.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Temple of Orcus The temple was carved over a century ago by devout followers of Orcus. Twenty years ago, adventurers stormed the temple, slew the cult leaders, and scared away the remaining
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X34. Wizard’s Bedchamber A white marble bed stands in the center of this bare stone room, its mattress long since rotted away. Golden hawks perch atop the bed’s corner posts. The room’s remaining
furnishings have been reduced to dust-covered heaps. Cobwebs cover arcane sigils carved into the walls. The ceiling here is 10 feet high. The sigils that cover the walls were once wards designed to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
remaining. The other dead human carries a set of thieves’ tools. 11b. Silt Pit Carved into the floor of the narrow tunnel leading to this cave is a large X (a warning sign). This cave contains a silt pit like the one in area 4.
11. Disposal Cave The stench of death fills these caves, which the giants visit infrequently. 11a. Faces of Halaster Stone Faces. Giant-carved visages of Halaster cover the walls. Each face has a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pedestal. All that remains recognizable are a pair of clawed stone feet clutching the pedestal’s top. Carved into the walls are seven niches. Water seeps into one niche through a crack in the wall. The two
niches that flank it are empty. Strange, formless sculptures occupy the four remaining niches. The “sculptures” are actually four gray oozes held in magical stasis. They liquefy and attack when any one
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
2. The Hall of Thrashing Canes The stone walls of this corridor are carved to resemble a stack of bamboo-like logs. The passage slopes down from a single door on its western leg, the lintel of which
the slope toward the double doors. Once they swing out, the stone logs don’t swing back and thus effectively block the passage, since they bar the way from ceiling to floor with only a 6-inch gap remaining between the logs.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Carved into the middle of the east wall is a decorative stone arch enclosing a blank wall (see “Arch Gate to Level 2” below).
Furnishings. A wooden trestle table lies on its side in the middle of
lightning shocks. Arch Gate to Level 2. The stone arch is one of Halaster’s magic gates (see “Gates”). Its stone frame has been carved to look like the trunks of trees, and close inspection reveals the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
-wide passageway flanked by forty-foot-high bulwarks of smooth, seamless stone. An iron portcullis covered with rust blocks the entrance. Arrow slits carved into the bulwarks are dark, revealing no hint
sooty hearth and taking 2d6 bludgeoning damage. Characters who use climbing gear to scale the mountain and lower themselves down a chimney have advantage on their checks. See the Basic Rules for more information on advantage.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Arachnomancer Drow spellcasters who seek to devote themselves wholly to Lolth, the Spider Queen, sometimes walk the sinister path of the arachnomancer. By offering up body and soul to Lolth
fire, fly, insect plague, invisibility
Bonus Actions
Change Shape (Recharges after a Short or Long Rest). The drow magically transforms into a Large spider, remaining in that form for up to 1 hour
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of the statue will determine that a large gem (a 100 gp blue quartz fits perfectly) will fit in a carved depression in each of the three remaining hands, while the broken one has no such concavity. If
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
githzerai and the githyanki, two factions that arose from the victorious gith, sent hunting parties to root out and slaughter the remaining mind flayers. To this day, isolated clutches of mind flayers remain
, yet no one can be sure exactly what the illithids are and are not capable of. VARIANT: MIND FLAYER PSION
Mind flayers sometimes devote themselves to deeper study of psionic power, and many excel at
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes. Deep dragons’ lairs serve as bases for the dragons
by servitors, allies, magic, traps, or some combination of these protections. Deep Dragon Lair Features A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
throughout.
Ceilings. Ceilings throughout are 10 feet high and flat.
Doors. All doors are made of carved stone with stone pins for hinges. Secret doors blend in with the surrounding stonework
.
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple, since the dwarf priests of Abbathor relied on darkvision to see.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Pandemonium Pandemonium is a plane of overwhelming chaos, a great mass of rock riddled with tunnels carved by howling winds. It is cold, noisy, and dark, with no natural light. Wind quickly
despair, or dissolving into incoherence—and then some event, force, or creature on the plane pushes them over that edge. Simply existing on the plane is exhausting; trying to accomplish even a basic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
falling rocks punched through into the structure. The chambers below are made of interlocking, dark gray stones carved into puzzle-piece-like shapes. T4: Obsidian Throne The walls of this chamber are
to the death. Ancient Art. A character who succeeds on a DC 14 Intelligence (History) check can tell the carved walls and throne are ancient and were perhaps made by the very first Janyans as a way
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
73. Trial of the Square The door to this area has a square carved into it. When the characters open the door, read: This room is filled with flying sheets of parchment, with writing on the pages
spell of that level from the wizard spell list. If more than three pages are taken, all the remaining pages in the room turn to dust, which coalesces into a hostile dust mephit and three illusory
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5a. God of Secrets This 40-foot-tall statue, carved out of granite, depicts a faceless god of secrets. At the base of the statue, in the back, is a secret door that can be found with a successful DC
of useful items with the following eight patches remaining: Bag of 100 gp Iron door Wooden ladder Riding horse Pit Rowboat Spell scroll (moonbeam) Mastiffs See the robe’s description in the Dungeon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-carved staircase that ascends to a higher level. The walls are a dense tangle of tree roots and brambles, nestled among which are five animated portraits: one of a svelte, dark-haired woman and the
members, any remaining portraits are blank.) Each portrait magically animates to create the impression that the subject is looking around and shifting uncomfortably, but the animation has the quality of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
located a mile away. Defending the drow outpost are a female drow elite warrior (the commander), a male drow mage, and sixteen drow. The outpost is a four-story tower carved out of a 60-foot-tall, 15
drow fighting a hezrou demon. The hezrou has 2d10 + 45 hit points remaining, while each drow has 2d6 hit points remaining. The drow elite warrior isn’t wounded. Without interference, the drow slay the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell
than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
eladrin character’s Intelligence is appropriate. There’s no need to alter the basic weapon training shared by high elves and wood elves. An ability that sets the eladrin apart from other elves is
at odds, reflecting some greater conflict between the forces of good and evil in your campaign. Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins. Aasimar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Glowing quartz pillars stand around the temple perimeter, carved to look like natural columns. The glowing pillars have the appearance of buttresses, but only the four stone pillars in the middle of
golem. She ordered her remaining forces to fall back, whereupon the golem withdrew to the altar once more. Skella is prepared to let the adventurers take a crack at defeating the golem, so that she can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Waterdavian nobles clad in decorative plate armor.
Bones and Broken Staff. Lying at the base of the central statue are the bones of a long-dead hobgoblin and a white wooden staff broken in half.
Carved
containing tiny sculpted figures of dwarves. Behind the mountain, carved rays of brilliant sunlight fan out to the edges of the wall.
Tub. Beneath the mountain fresco, carved into the floor, is a large
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
southwest section and ate several orcs before settling on the roof. With a terrible roar, the gorged dragon drove the remaining orcs out of Icespire Hold. Recently, evil mercenaries calling themselves
cover (see the Basic Rules) against outside threats. A Medium character can’t squeeze through an arrow slit, but a Small character can with a successful DC 10 Dexterity (Acrobatics) check.
Ceilings
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell
than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
altar carved with the form of a giant, open-mouthed cobra, the comatose Varram has been beaten and bound. Dealing for the Dwarf If the characters have made any mention of their search for Varram
breaks out, she slays Varram (he has only 3 hit points remaining), then attacks with her followers. Developments A successful DC 15 Intelligence (Investigation) check reveals a secret space and a passage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Mystery Mine Propelled by magic, mine carts laden with fairgoers trundle into an opening carved like a dragon’s mouth. The carts reappear moments later on the far side of the attraction, with the
gain 1d3 levels of exhaustion. On the Story Tracker, record the character’s name and the number of days remaining until the nightmares cease, reducing that number by 1 after each long rest. Any spell
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Echoes spill from the misty cavern beyond, a cacophony of wheezing voices that wrap together like some kind of discordant music. The remaining heads planted in the Garden of Welcome begin to croak and
inside of a great tower. Spiraling stairs and balconies are carved into its walls, with the interior lit by phosphorescent patches of mold growing in whorls. In the center of the open space floats a






