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Returning 35 results for 'bear black defining continue remove'.
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Monsters
Monster Manual
Multiattack. The bear makes two Rend attacks.
Rend. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Rend"}, reach 5 ft. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage.
Black Bear
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Black Bear Black Bear
Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 40 ft., climb 30 ft.
STR
15(+2)
DEX
10(+0)
CON
14(+2
)
INT
2(−4)
WIS
12(+1)
CHA
7(−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/2 (100 XP)
Keen Smell. The bear has advantage on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Black Bear Black Bear
Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 40 ft., climb 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2
)
INT
2 (–4)
WIS
12 (+1)
CHA
7 (–2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/2 (100 XP)
Keen Smell. The bear has advantage on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Black Bear Black Bear
Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 40 ft., climb 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2
)
INT
2 (−4)
WIS
12 (+1)
CHA
7 (−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/2 (100 XP)
Keen Smell. The bear has advantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Black Bear (p. 304) The to-hit bonus for both Bite and Claws is now +4.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Black Bear (p. 318) Bite and Claws: +4 to hit [was +3].
Magic Items
Dungeon Master’s Guide
Owl
3
Mastiff
4
Goat
5
Giant Goat
6
Giant Boar
7
Lion
8
Brown Bear
Tan Bag of Tricks
1d8
Creature
1
Jackal
2
Ape
3
Baboon
4
Axe Beak
5
Black Bear
6
Giant Weasel
7
Giant Hyena
8
Tiger
Magic Items
Dungeon Master’s Guide
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are
particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars
Magic Items
Dungeon Master’s Guide
origin. Roll 1d4 to determine the target’s new form. On a 1, the new form is a Black Bear; on a 2, the new form is a Giant Wasp; on a 3–4, the new form is a Frog.
98–00
The
Magic Items
Forgotten Realms: Adventures in Faerûn
ft. The gyrocopter can bear up to 2,000 pounds of cargo; if it bears any more than this, it deactivates.
Eight spectral cords are mounted to the inside of the cargo bay. A creature riding in the
mobility wonder transforms into a personal transport device and remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Magic Items
Forgotten Realms: Heroes of Faerûn
.
The gyrocopter wonderis a Huge object that weighs 500 pounds and has the following statistics: AC 14, HP 50, Speed 5 ft., and Fly Speed 20 ft. The gyrocopter can bear up to 2,000 pounds of cargo; if it
remains active for 24 hours. While active, the mobility wonder increases your Speed to 30 feet. Other creatures can’t remove your mobility wonder from you unless you allow it.
Magic Items
Forgotten Realms: Adventures in Faerûn
is set a black diamond whose depths swirl with weird, malignant energy.
Myrkul created the Crown of Horns at the height of his power. When Myrkul was slain by Mystra, he imbued the crown with his
the curse to you. Only a Wish spell or the will of Myrkul can remove this curse. As long as you remain cursed, the following properties apply to you:
Bound. You are unwilling to part with the crown
Conjure Animals
Legacy
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Spells
Basic Rules (2014)
Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2
Ape, Black Bear, Crocodile, Giant Goat, Giant
Sea Horse, Giant Wasp, Reef Shark, Warhorse
1
Brown Bear, Dire Wolf, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant Toad, Giant Vulture, Lion, Tiger
2
Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger
Conjure Fey
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
1/2
Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Satyr,Warhorse
1
Brown Bear, Dire Wolf, Dryad, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant
Toad, Giant Vulture, Lion, Tiger
2
Giant Boar, Giant Constrictor Snake, Giant Elk, Hunter Shark, Plesiosaurus, Polar Bear, Rhinoceros, Saber-toothed Tiger, Sea Hag
3
Giant Scorpion, Green
Magic Items
Lost Laboratory of Kwalish
Form
1
Tyrannosaurus Rex
2
Giant Ape
3
Elephant
4
Giant scorpion
5
Rhinoceros
6
Polar bear
7
Giant toad
8
Giant eagle
9
Black bear
10
you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll
Monsters
Storm King's Thunder
require some sort of blood sacrifice, and their effects are usually transformative. For example, some Black Raven shamans know a ritual that allows them to hatch giant ravens from normal raven eggs, and
on an Uthgardt shaman’s tribe, the shaman’s Innate Spellcasting feature gains additional spells the shaman can cast once per day.
Black Lion: chill touch, feign death, revivify
Black
Monsters
Storm King's Thunder
to toe with soot and grime, and he has sticks woven into his flea-ridden mane of black hair. He is smart enough not to attack well-armed adventurers but has no qualms about trying to harm anyone who
antagonizes him.
Orok's siblings bullied him mercilessly, so he ran away from his tribe. Although he's clearly an Uthgardt child, he carries nothing that identifies him as a member of the Blue Bear tribe, nor does he disclose his tribal affiliation for fear of being delivered back to the tribe.
Monsters
Waterdeep: Dragon Heist
accepted her, Manshoon forced her to remove her distinctive Thayan head tattoos and to trade in her Red Wizard robes for black ones.
Monsters
Dragonlance: Shadow of the Dragon Queen
","rollDamageType":"necrotic"} necrotic damage. If the target is a Humanoid, it must succeed on a DC 16 Charisma saving throw or be cursed. The curse lasts until it is lifted by remove curse or similar magic
. Black, thorny rose stems sprout from the creature’s body while it is cursed, imposing disadvantage on the creature’s ability checks and attack rolls and halving its speed. A creature that
Magic Items
Ghosts of Saltmarsh
This flat, gray-and-black river stone is inscribed with an unknown arcane symbol and feels cool to the touch. While carrying the stone, you can gain advantage on one ability check of your choice. The
stone can’t be used this way again until the next dawn.
Curse. This item is cursed. Attuning to it curses you until you are targeted by a remove curse spell or similar magic. As long as you
Bag of Tricks
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Jackal
2
Ape
3
Baboon
4
Axe beak
5
Black bear
6
Giant weasel
7
Giant hyena
8
Tiger
Creature
1
Rat
2
Owl
3
Mastiff
4
Goat
5
Giant goat
6
Giant boar
7
Lion
8
Brown bear
Tan Bag of Tricks
d8
Creature
1
Gray Dwarf (Duergar)
Legacy
This doesn't reflect the latest rules and lore.
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Species
Sword Coast Adventurer's Guide
grim, ashen-skinned dwarves now take slaves of their own and are as tyrannical as their former masters.
Physically similar to other dwarves in some ways, duergar are wiry and lean, with black eyes and
obliterated by Moradin’s betrayal. The duergar lead bleak, grim lives devoid of happiness or satisfaction, but they see that as their defining strength — the root of duergar pride, as it were — rather than a drawback to be corrected.
Magic Items
Tomb of Annihilation
make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect
as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
d100
Magic Items
The Book of Many Things
Each of these black leg guards is decorated with a motif of monstrous skulls screaming in terror.
The greaves have 3 charges. While wearing these greaves, you can use a bonus action to expend 1
greaves are cursed, and becoming attuned to them extends the curse to you. You can’t remove the greaves or end your attunement to them until you are targeted by a Remove Curse spell or similar
Magic Items
Lost Laboratory of Kwalish
the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the armor. In addition, while you wear the cursed armor, you gain the following properties
object, with preference for an object smaller than yourself. Once the armor causes you to go berserk, it cannot be removed. You continue to attack until you are incapacitated or until another creature is
Magic Items
Out of the Abyss
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one
other nonmagical process can remove the viscous material until it deteriorates on its own.
The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand’s last charge
Species
Eberron: Rising from the Last War
will come with a cost. If you have the gold, Jorasco healers can remove a disease instantly with lesser restoration. If you can’t afford such a service, they will treat you with mundane techniques
prosperity of the house, so they can continue to help future generations.
While the public face of Jorasco is that of the healer, there are rumors that the house engaged in disturbing experiments
Monsters
Mordenkainen's Fiendish Folio Volume 1
terrors bear stunted humanoid limbs hinting at the bizarre ceremonies that created them.
Dangerous Cultivation. While the exact origins of the assassin bug are uncertain, rumors speak of an ancient sect
continue their horrid life cycle.
An Unnatural Plague. Whole settlements along the frontier have been wiped out by plagues of assassin bugs. Without a quickly organized defense, even a single bug can
Bugbear
Legacy
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Species
Volo's Guide to Monsters
, often a natural cave or an old bear den, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food.
In good times, a bugbear gang
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
Adult Green Dragon
Legacy
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Monsters
Basic Rules (2014)
its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga
above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are
Ancient Green Dragon
Legacy
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Monsters
Basic Rules (2014)
continues down its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic
described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large
Monsters
Curse of Strahd
black tentacles, polymorph
5th level (2 slots): cloudkill, geas, scrying
6th level (1 slot): programmed illusion, true seeing
7th level (1 slot): finger of death, mirage arcane
8th level (1 slot
that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would rather exist in perpetual denial, whiling away the days
Dragonborn
Legacy
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Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them forth to represent her interests in the Hells and across the multiverse






