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Returning 35 results for 'become burns diffusing contiguous respected'.
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become burn defusing contiguous respect
Species
Lorwyn: First Light
boggarts, known as “aunties,” serve as respected leaders who keep the peace. Lorwyn boggarts value sharing knowledge and past experiences with their communities. Many are willing to brave great
dangers in pursuit of new experiences, and adventurers are common.
Lorwyn boggarts also have a knack for magic. Boggarts who feel drawn to learning and using these natural affinities often become
Death Dog
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the
. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(Recharges after a Short or Long Rest). The darkling elder casts darkness, requiring no spell components and using Wisdom as the spellcasting ability.A wise and respected darkling can undergo a ritual to
become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If the ritual succeeds, the darkling grows into a taller, elf-like form. The darkling perishes if the ritual fails.
Monsters
Baldur’s Gate: Descent into Avernus
is as feared as she is respected.
Keene has become increasingly intolerant of the populous tide turning against her organization. While the occasional rabble-rouser has always impeded criminal
Darkling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
for the beauty of art. A darkling might risk taking a peek at a sunset or lighting a tiny candle to glimpse the colors in a painting or a jewel.
Elder Transformation. A wise and respected darkling can
qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darkling's absorbed light away from its body. If the ritual succeeds, the
Darkling Elder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
the colors in a painting or a jewel.
Elder Transformation. A wise and respected darkling can qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos
Juiblex
Legacy
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Monsters
Out of the Abyss
truly insane worship Juiblex and tend to its slimes and oozes. Those who offer themselves up to the demon lord are engulfed by it and become vaguely humanoid, sentient oozes. The bodies of these former
saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save. A restrained creature is stuck as long as it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the first time on a turn or ends its turn there, that creature must make the same save.
The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away
saving throw or become restrained. When a creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save.
A restrained creature is stuck as long
Baphomet
Legacy
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Monsters
Out of the Abyss
Presence. Each creature of Baphomet’s choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature can
cultists become tainted by his influence, gaining bloodshot eyes and coarse, thickening hair. Small horns eventually sprout from the forehead. In time, a devoted cultist might transform entirely into a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"force"} force damage.
Frightful Presence. Each creature of Baphomet’s choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1
minotaur with six iron horns. A fiendish light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all
Bag of Beans
Legacy
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Magic Items
Basic Rules (2014)
creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater
where you are. The statue becomes inanimate after 24 hours.
31-40
A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50
1d6 + 6 shrieker
Backgrounds
Ghosts of Saltmarsh
injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
never sours my mood.
5
I am dependable.
6
I am always working on some project or other.
7
I become cantankerous and quiet in the rain.
8
When the sea is within my sight, my
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
.
Fleeting Fancies
Wandering tabaxi are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A tabaxi’s desire burns bright, but once met it disappears to be
its secrets and nature have been laid bare.
Tinkers and Minstrels
Curiosity drives most of the tabaxi found outside their homeland, but not all of them become adventurers. Tabaxi who seek a safer
Elf
Legacy
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Species
Basic Rules (2014)
might join with rebels fighting against oppression, and others might become champions of moral causes.
HAUGHTY BUT GRACIOUS
Although they can be haughty, elves are generally gracious even to those
might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
Backgrounds
Guildmasters’ Guide to Ravnica
become as rich as the oligarchs. (Evil)
3
Power. One day, I will be the one giving orders. (Evil)
4
Prestige. I want to be admired, respected, feared, or even hated for my position
Monsters
Fizban's Treasury of Dragons
work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders
become the fabric of their homes.
Crystal Dragon Lair Features
The crystal dragon lair shown in map 5.7 is the home of a dragon who has spent considerable time shaping the pinnacle of the tallest
Monsters
Fizban's Treasury of Dragons
All play and no work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected
certain areas. In this way, crystal dragons’ hoards literally become the fabric of their homes.
Crystal Dragon Lair Features
The crystal dragon lair shown in map 5.7 is the home of a dragon who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, and magical lights. Accusations fly as the characters become entangled in a feud between the well-respected Tyenmo and Xungoon merchant families of the Siabsungkoh valley. To prevent the families
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, and magical lights. Accusations fly as the characters become entangled in a feud between the well-respected Tyenmo and Xungoon merchant families of the Siabsungkoh valley. To prevent the families
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, and magical lights. Accusations fly as the characters become entangled in a feud between the well-respected Tyenmo and Xungoon merchant families of the Siabsungkoh valley. To prevent the families
Backgrounds
Guildmasters’ Guide to Ravnica
Traits
d8
Trait
1
I try never to let my judgment become clouded by emotion.
2
I have infinite patience with the dolts and boors I’m forced to deal with every day
modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
Flaws
d6
Flaw
1
I’m
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to become one of the most powerful houses, creating an abundance of both magical and technological wonders. The Mark of Passage aids the humans of House Orien in operating the lightning rail and trade
caravans running across the continent. The Mark of Sentinel makes the bodyguards, mercenaries, and Sentinel Marshals of House Deneith widely respected across Khorvaire. The Mark of Handling appears in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lives, and enjoys, the solitary life of a lighthouse keeper. He is a respected member of the mariners’ guild. If the major is attacked by the party, the local citizenry rallies to his defense. The
mariners’ guild quickly places a bounty on the party, and the adventurers become hunted criminals. The major does not have the guild’s reward money or anything of value (other than food, drink, and nautical equipment) at the lighthouse.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lives, and enjoys, the solitary life of a lighthouse keeper. He is a respected member of the mariners’ guild. If the major is attacked by the party, the local citizenry rallies to his defense. The
mariners’ guild quickly places a bounty on the party, and the adventurers become hunted criminals. The major does not have the guild’s reward money or anything of value (other than food, drink, and nautical equipment) at the lighthouse.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lives, and enjoys, the solitary life of a lighthouse keeper. He is a respected member of the mariners’ guild. If the major is attacked by the party, the local citizenry rallies to his defense. The
mariners’ guild quickly places a bounty on the party, and the adventurers become hunted criminals. The major does not have the guild’s reward money or anything of value (other than food, drink, and nautical equipment) at the lighthouse.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to become one of the most powerful houses, creating an abundance of both magical and technological wonders. The Mark of Passage aids the humans of House Orien in operating the lightning rail and trade
caravans running across the continent. The Mark of Sentinel makes the bodyguards, mercenaries, and Sentinel Marshals of House Deneith widely respected across Khorvaire. The Mark of Handling appears in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, especially in the Talenta Plains, but stout halflings can be found in any community. Ghostwise halflings are extremely rare; in the Talenta Plains they are considered to be touched by the spirits and often become respected druids, while in the Five Nations they are generally seen as oddities.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to become one of the most powerful houses, creating an abundance of both magical and technological wonders. The Mark of Passage aids the humans of House Orien in operating the lightning rail and trade
caravans running across the continent. The Mark of Sentinel makes the bodyguards, mercenaries, and Sentinel Marshals of House Deneith widely respected across Khorvaire. The Mark of Handling appears in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, especially in the Talenta Plains, but stout halflings can be found in any community. Ghostwise halflings are extremely rare; in the Talenta Plains they are considered to be touched by the spirits and often become respected druids, while in the Five Nations they are generally seen as oddities.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, especially in the Talenta Plains, but stout halflings can be found in any community. Ghostwise halflings are extremely rare; in the Talenta Plains they are considered to be touched by the spirits and often become respected druids, while in the Five Nations they are generally seen as oddities.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
cobblestones. The tall shapes become recognizable as village dwellings. The windows of each house stare out from pools of blackness. No sound cuts the silence except for mournful sobbing that echoes
shops have been looted of anything valuable. Claw marks cover most of the walls. When the fog eventually burns off, Castle Ravenloft looms over the village, like a lance piercing the sky.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
cobblestones. The tall shapes become recognizable as village dwellings. The windows of each house stare out from pools of blackness. No sound cuts the silence except for mournful sobbing that echoes
shops have been looted of anything valuable. Claw marks cover most of the walls. When the fog eventually burns off, Castle Ravenloft looms over the village, like a lance piercing the sky.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
cobblestones. The tall shapes become recognizable as village dwellings. The windows of each house stare out from pools of blackness. No sound cuts the silence except for mournful sobbing that echoes
shops have been looted of anything valuable. Claw marks cover most of the walls. When the fog eventually burns off, Castle Ravenloft looms over the village, like a lance piercing the sky.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Darkling Elder A wise and respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If






