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Returning 35 results for 'been boss dragon cantrips run'.
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Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
your available spell slots.
Sorcerer Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Sorcery Points
Cantrips
Prepared
Monsters
Tales from the Yawning Portal
enough to allow the dragon turtle free run of the chamber. When the dragon turtle moves, any creature within 10 feet of its path must succeed on a DC 12 Dexterity saving throw or be knocked
Amphibious. The dragon turtle can breathe air and water.
Reduced Threat. This creature has -2 penalty on all ability checks and saving throws.
Chains. Magic infuses the chains, which are long
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (1d10
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Species
Eberron: Rising from the Last War
a number of “bound businesses”—franchises run directly by the house. The Gold Dragon Inn is such a business, with Gold Dragon Inns being found in every major city, each serving a
House Ghallanda. The blink dog emblem is an assurance that a locale meets Ghallanda standards of health and quality—but not every inn is run by a halfling.
House Ghallanda’s mandate extends
Monsters
Tomb of Annihilation
spell attacks). Zindar knows the following sorcerer spells:
Cantrips (at will): fire bolt, friends, light, mage hand, mending, message
1st level (6 slots): magic missile, shield, sleep
2nd level (4
7th level (1 slot): fire storm
Dragon Wings. As a bonus action on his turn, Zindar can sprout a pair of dragon wings from his back, gaining a flying speed of 30 feet until he dismisses them as a
Monsters
Divine Contention
":"Spellcasting"} to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, detect magic, entangle
"} bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
Monsters
Sleeping Dragon’s Wake
DC 17; +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following sorcerer spells prepared:
Cantrips (at will): light, mage hand
a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
Monsters
Fizban's Treasury of Dragons
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Magic Items
Tasha’s Cauldron of Everything
lasts for 24 hours or until you break it.
3
The Golden Age of Dhakaan (golden goblin bicuspid)
10 goblin;goblins, 1 goblin boss
When you are hit by an attack and an ally is within 5 feet of you
use this property, it can’t be used again until the next dawn. You smell strongly of burning sulfur.
17
Why the Sky Screams (blue dragon fang)
1 ancient blue dragon
You gain immunity to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Helmed Horror
Hippopotamus
Incubus
Juvenile Shadow Dragon
Lamia
Lizardfolk Sovereign
Red Dragon Wyrmling
Shadow Demon
Succubus
Swarm of Dretches
Tough Boss
Wereboar
Weretiger
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 1 (200 XP) Animated armor
Brass dragon wyrmling
Brown bear
Bugbear
Copper dragon wyrmling
Death dog
Dire wolf
Dryad
Duergar
Faerie dragon (young)
Fire snake
Ghoul
Giant eagle
Giant hyena
Giant octopus
Giant spider
Giant toad
Giant vulture
Goblin boss
Half-ogre
Harpy
Hippogriff
Imp
Kuo-toa whip
Lion
Quadrone
Quaggoth spore
Magic Items
The Book of Many Things
Donjon*
14
Door
15
Dragon
16
Elemental
17
Euryale*
18
Expert
19
Fates*
20
Fey
21
Fiend
22
Flames*
23
Fool*
24
Gem*
25
Giant
26
Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Dragon. A dragon egg appears at your feet and immediately hatches into a dragon wyrmling. The type of dragon is chosen by the DM
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Den of Villainy Underneath the veneer of Rat’s Run, reality is harsh. Thieves, smugglers, racketeers, and other criminals see Rat’s Run as a haven, and for good reason. Staff members warn any patron
, and ensuring that no witnesses ever speak to the authorities. Each week, the manager gives these bribes to a hooded, ever-changing courier who, of course, knows nothing about their boss. Haven for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 1 Animated Armor
Brass Dragon Wyrmling
Brown Bear
Bugbear Warrior
Copper Dragon Wyrmling
Death Dog
Dire Wolf
Dryad
Empyrean Iota
Faerie Dragon Youth
Ghoul
Giant Eagle
Giant
Hyena
Giant Octopus
Giant Spider
Giant Toad
Giant Vulture
Goblin Boss
Harpy
Hippogriff
Imp
Kuo-toa Whip
Lacedon Ghoul
Lion
Manes Vaporspawn
Modron Quadrone
Myconid Spore
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demonstrating just how superior a giant’s strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
. Giant Patrons Giant Role Group Patron Type Boss Criminal Syndicate Financier Aristocrat Seer Ancient Being Sovereign Sovereign Tutor Academy Warleader Military Force Boss A giant boss wields
Monsters
Eberron: Rising from the Last War
). Illmarrow has the following wizard spells prepared:
Cantrips (at will): chill touch (see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost
1st level (4 slots): magic
child born of dragon and elf could become a godlike avatar of death.
Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf
Sorcerer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
those who lack such power. Perhaps your power links you to a powerful individual in the world—the fey creature that blessed you at birth, the dragon who put a drop of its blood into your veins
highest ability score, followed by Constitution. Second, choose the hermit background. Third, choose the light, prestidigitation, ray of frost, and shocking grasp cantrips, along with the 1st
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Tough Boss) Rowdy Watering Hole On the surface, all are welcome at Rat’s Run. For sailors, Rat’s Run offers fresher ale, tastier grub, and warmer beds than any ship. Despite the shadowy characters who
Mysterious Leadership The staff members of Rat’s Run include retired sailors as well as those working off debts to various overlords. The staff members report to a manager, who runs the establishment
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
dominate the battlefield. These actions make the boss creatures dynamic and formidable. Whether fought as an exciting solo challenge or alongside a few easy-to-run underlings, action-oriented creatures challenge the characters with dramatic and powerful actions in combat.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Copper Dragon Wyrmling Cultist Gelatinous Cube Giant Centipede Giant Fire Beetle Giant Spider Gnoll Warrior Goblin Boss Goblin Warrior Gray Ooze Glob Hobgoblin Warrior Ivlis Kobold Warrior Kuo-Toa
Marauder Mimic Minotaur of Baphomet Narthus Nothic Ogre Ogre Zombie Owlbear Red Dragon Wyrmling Skeleton Steam Mephit Stirge Vinx Wight Lifedrinker Zombie
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
work. The information in this section applies whether you join an organization or found your own. When you’re the boss, some of the benefits of belonging to an organization become expenses you have
to worry about; when you run your own mercenary company, for example, you need to stock your own armory rather than drawing on an existing organization’s stockpile. The organization brings in income
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
10 7 Talon beast Monstrosity 21 9 Boss Augustus Monstrosity 11 9 Boss Delour Monstrosity 11 9 Gremorly’s ghost Undead 15 9 Solar Bastion knight Humanoid 10 11 Enchanting infiltrator Fey 6 11
Asteria Humanoid 22 18 Euryale Monstrosity 22 18 Malaxxix Fiend 20 20 Grim Champion of Bloodshed Undead 19 21 Pazrodine Dragon 14 21 Veiled presence Celestial 6 22 Aurnozci Fiend 20 25 Grim Champion of Desolation Undead 19
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Skeleton, Flaming Spirit Naga Tough Boss Treant Troll Yuan-ti Malison (Type 3) Key NPCs Name
Role
Stat Block
Location
Catacus Druidic elf elder who wants the dragon protected Archpriest
Sentry Druid Fire Elemental Flameskull Githyanki Knight Green Hag Grick Ancient Guard Hill Giant Hydra Manticore Marid Mephit, Smoke Mind Flayer Noble Noble Prodigy Owlbear Red Dragon, Young Roc
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Faerie Dragon (if green, blue, indigo, or violet) Faerie Dragon Adult Faerie Dragon (if red, orange, or yellow) Faerie Dragon Youth Fire Snake Salamander Fire Snake Flying Sword Animated Flying Sword
Half-Red Dragon Veteran Half-Dragon Hobgoblin Hobgoblin Warrior Kobold Kobold Warrior Lizardfolk Scout Lizardfolk Shaman Lizardfolk Geomancer Lizard King/Queen Lizardfolk Sovereign Merfolk Merfolk
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Boss 5 Cambion, Flesh Golem, Gladiator, Half-Dragon 6 Mage, Performer Maestro, Pirate Captain 7 Bandit Deceiver 8 Aberrant Cultist, Assassin, Berserker Commander, Death Cultist, Elemental Cultist
Warrior, Dire Wolf, Dryad, Faerie Dragon Youth, Giant Hyena, Giant Spider, Giant Toad, Goblin Boss, Harpy, Ogrillon Ogre, Tiger, Yuan-ti Infiltrator 2 Ankheg, Awakened Tree, Centaur Trooper, Ettercap
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime Even though “The Orrery of the Wanderer” is at an end, the characters should run downtime activities, both as a celebration of their victory (or to lessen the sting of a partial
dynamic between Acquisitions Incorporated and Dran Enterprises, for good or ill. Likewise, a failed ritual deals the Six a severe setback, though Jeff Magic (Splugoth’s lich boss) is still out there
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
all manner of wickedness. Leaders and Followers. Goblins are ruled by the strongest or smartest among them. A goblin boss might command a single lair, while a goblin king or queen (who is nothing more
than a glorified goblin boss) rules hundreds of goblins, spread out among multiple lairs to ensure the tribe’s survival. Goblin bosses are easily ousted, and many goblin tribes are taken over by
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Humanoid 2 Lunar dragon wyrmling Dragon 2 Psurlon Aberration 2 Space clown Fiend 2 Thri-kreen hunter Monstrosity 2 Vampirate Undead 3 Aartuk elder Plant 3 Astral elf warrior Humanoid 3 Giff shipmate
Humanoid 3 Githyanki buccaneer Humanoid 3 Neogi hatchling swarm Aberration 3 Neogi pirate Aberration 3 Plasmoid warrior Ooze 3 Solar dragon wyrmling Dragon 3 Ssurran defiler Monstrosity 4 Brown scavver
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Amethyst Dragon Treasures Amethyst dragons often collect crystals and gems, particularly their namesake stones, in raw, polished, or cut forms. They have less interest in coins and precious metals
Dragon Art Objects d8 Object
1 A complex orrery of the planes of existence made of engraved movable plates of precious metals and set with gemstones
2 A two-foot-long rod of pale
Compendium
- Sources->Dungeons & Dragons->Divine Contention
setting. By the end of the adventure the characters should reach 13th level. You can run the adventure for as few as one player or as many as six players. You can run Divine Contention as a stand-alone
adventure or as the concluding part in a trilogy called Beyond the Dragon of Icespire Peak (of which Storm Lord’s Wrath is the first adventure and Sleeping Dragon’s Wake is the second). This adventure
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
adventure the characters should reach 11th level. You can run the adventure for as few as one player or as many as six players. You can run it as a stand-alone adventure or as the middle adventure in a
trilogy called Beyond the Dragon of Icespire Peak (of which Storm Lord’s Wrath is the first adventure and Divine Contention is the last). This adventure trilogy can be played as a sequel to Dragon of Icespire Peak, the adventure that comes with the D&D Essentials Kit.






