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Returning 35 results for 'been both diffusing charges resistance'.
Magic Items
Dungeon Master’s Guide
You have Resistance to Fire damage while you hold this staff.
Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your
spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell
Charge Cost
Burning Hands
1
Fireball
3
Wall of Fire
4
Regaining Charges
Magic Items
Dungeon Master’s Guide
You have Resistance to Cold damage while you hold this staff.
Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your
spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell
Charge Cost
Cone of Cold
5
Fog Cloud
1
Ice Storm
4
Wall of Ice
4
Magic Items
Dungeon Master’s Guide
Resistance to Lightning damage, and you have a Fly Speed equal to your Speed and can hover.
Ring of Elemental Command (Earth);Earth. You know Terran, and you have Resistance to Acid damage. Terrain
have Immunity to Fire damage.
Ring of Elemental Command (Water);Water. You know Aquan, you gain a Swim Speed of 60 feet, and you can breathe underwater.
Spellcasting. The ring has 5 charges and
Magic Items
Dungeon Master’s Guide
This beetle-shaped medallion provides three benefits while it is on your person.
Defense. You gain a +1 bonus to Armor Class.
Preservation. The scarab has 12 charges. If you fail a saving throw
is destroyed when its last charge is expended.
Spell Resistance. You have Advantage on saving throws against spells.
Monsters
Netheril’s Fall
Magic Resistance. The phaerimm has Advantage on saving throws against spells and other magical effects.Multiattack. The phaerimm makes three Mind Lash attacks. It can replace one attack with either
focuses on a magic item it can see within 10 feet. When it does, the phaerimm drains the magic item of any charges. Regardless of whether charges are drained, the phaerimm can cast Clairvoyance, Geas
Monsters
Waterdeep: Dungeon of the Mad Mage
Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is
, stoneskin and mage armor spells on itself before combat.Staff of Power. He wields a staff of power, with 20 charges, that grants him a +2 bonus to Armor Class, spell attack rolls, and saving throws. His
Monsters
Candlekeep Mysteries
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic
turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Sapphire. The sapphire has 3 charges
Monsters
Waterdeep: Dragon Heist
many charges the staff has remaining.
Magic Resistance. Vajra has advantage on saving throws against spells and other magical effects.
Spellcasting. Vajra is an 18th-level spellcaster. Her
expend 1 of the staff's charges to deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Blackstaff","rollDamageType":"force"} force damage on a hit.
Manshoon
Legacy
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Monsters
Waterdeep: Dragon Heist
":"Special Equipment"} to determine how many charges the staff has remaining.
Magic Resistance. While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and other
when used with two hands. Manshoon can expend 1 of the staff’s charges to deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Staff of Power","rollDamageType":"force"} force damage on a hit.
Monsters
Waterdeep: Dungeon of the Mad Mage
Magic Resistance. The death knight has advantage on saving throws against spells and other magical effects.
Marshal Undead. Unless the death knight is incapacitated, it and undead creatures of its
","rollAction":"Longsword","rollDamageType":"necrotic"} necrotic damage. The sword has 5 charges. If Zalthar scores a critical hit against a creature that has fewer than 100 hit points, it must
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Orcus fails a saving throw, he can choose to succeed instead.
Magic Resistance. Orcus has advantage on saving throws against spells and other magical effects
of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3;{"diceNotation":"1d4 + 3", "rollType":"roll", "rollAction":"Charges regained"} charges daily at dawn:
At
Staff of Frost
Legacy
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Magic Items
Basic Rules (2014)
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells
from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
Staff of Fire
Legacy
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Magic Items
Basic Rules (2014)
You have resistance to fire damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells
from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
Orcus
Legacy
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Monsters
Out of the Abyss
Wand of Orcus. The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast animate dead, blight, or speak
with dead. Alternatively, he can expend 1 or more of the wand’s charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2
Magic Items
Basic Rules (2014)
.
You can expend 2 of the ring's charges to cast dominate monster on a fire elemental. In addition, you have resistance to fire damage. You can also speak and understand Ignan.
If you help slay a fire
addition, you have access to properties based on the Elemental Plane of Fire.
The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
Ring of Elemental Command
Legacy
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Magic Items
Basic Rules (2014)
charges to cast dominate monster on a fire elemental. In addition, you have resistance to fire damage. You can also speak and understand Ignan.
If you help slay a fire elemental while attuned to the
the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked plane.
The ring has 5 charges. It regains 1d4 + 1 expended
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of your next turn. The weapon regains 1d4 + 1 expended charges daily at dawn.






