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Returning 35 results for 'before based daring currently return'.
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Monsters
Monster Manual
", "rollDamageType":"Fire"} Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure
: The target has Disadvantage on Strength-based D20 Test;D20 Tests and subtracts 2 (1d4);{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Weakening Breath"} from its damage rolls. It repeats the
Monsters
Monster Manual
’t currently affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Test;D20 Tests and subtracts 3 (1d6);{"diceNotation":"1d6", "rollType":"roll
Spells
Player’s Handbook
effect based on its current Hit Points, as shown in the Divine Word Effects table. Regardless of its Hit Points, a Celestial, an Elemental, a Fey, or a Fiend target that fails its save is forced back to
its plane of origin (if it isn’t there already) and can’t return to the current plane for 24 hours by any means short of a Wish spell.
Divine Word Effects
Hit Points
Effect
Monsters
Monster Manual
, each creature that isn’t currently affected by this breath in a 60-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Test;D20 Tests and subtracts 3 (1d6);{"diceNotation":"1d6
Monsters
Monster Manual
Weakening Breath. Strength Saving Throw: DC 24, each creature that isn’t currently affected by this breath in a 90-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Test;D20 Tests
Magic Items
Dungeon Master’s Guide
your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Divine Word
Legacy
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Spells
Basic Rules (2014)
Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:
50 hit points or fewer: deafened for 1 minute
40 hit points or fewer: deafened and blinded for 10
fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.
Monsters
Acquisitions Incorporated
and unexpected return to the world. Through all that time and currently, Prophetess has maintained a challenging relationship with her faith.
Though retired from active service to her deity, Prophetess
Monsters
Bigby Presents: Glory of the Giants
, fomorians ordered themselves based on achievements of knowledge and magical power. Before Karontor urged his descendants into an ill-fated assault against the Feywild, some of the most ambitious
unopposed.
In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote enclaves. Occasionally they return to the Material Plane
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Etherealness
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
, allowing you to move through objects you perceive on the plane you originated from.
When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If
Monsters
Vecna: Eve of Ruin
(Costs 2 Actions). Each creature whose speed is currently reduced by the impaler’s Spike attack takes 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Deepen Wounds
impaler is bound to the creature that wielded the ceremonial stake in the ritual that birthed it. As long as the original stake remains lodged in the heart of the ritual victim, the impaler can return
Shapechange
Legacy
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Spells
Basic Rules (2014)
can't use any legendary actions or lair actions of the new form.
You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you
of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground
Backgrounds
Baldur’s Gate: Descent into Avernus
usually gain access to friendly military encampments and fortresses where your rank is recognized.
BALDUR’S GATE FEATURE: CITY GUARD
You may choose to currently serve in either the Flaming
regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fist’s fortresses and a direct line of communication with Flaming Fist officers and
Magic Items
Tasha’s Cauldron of Everything
within 1 mile of you. Any fiend with a challenge rating of 19 or higher is unaffected. Each banished fiend is sent back to its home plane and can’t return to the plane the Crook of Rao banished it
the years, this curse has spread within the crook, threatening to violently pervert its ancient magic. If this occurs, the Crook of Rao, as it is currently known, is destroyed, its magical matrix
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman Victorious With the defeat of the Red Dragon Army, the characters return to a heroes’ welcome in Kalaman. Their allies, including Darrett and Marshal Vendri, are among the first to express
their awe and thanks on behalf of the entire city. Truly, Kalaman wouldn’t have survived were it not for the characters’ daring. The city spends the rest of the day repairing the city’s fortifications and honoring those who died in the city’s defense, but the night is filled with celebration and song.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Once the characters recover the ritual from Elakdras’s corpse, they can return to Grahlista and attempt to break the oppressive heat wave. The frost giant’s ritual requires at least four
participate. Soon after the ritual’s completion, a welcome rain begins falling, and the heat wave breaks. The locals are overjoyed and host a celebration for the characters. Within a few days, the region’s weather returns to normal, thanks to the characters’ daring.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
full might of the Dragon Army. The lead-up to the Dragon Army’s attack is a great time for allies to return and support the characters. Ultimately, the characters have the opportunity to infiltrate the
Dragon Army’s flying citadel and destroy it. This daring operation will bring the characters face-to-face with the infamous Lord Soth and the Dragon Army commander Highmaster Kansaldi Fire-Eyes (detailed later in this chapter).
Orc
Legacy
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
others who seek wealth and a return to pre-Cataclysm glories. Each Dragon Army is supported by chromatic dragons and their smaller kin, such as dragonnels and wyverns. These winged terrors provide a
Verminaard, but he has temporarily given control of many of its troops to his acolyte, Dragon Highmaster Kansaldi Fire-Eyes, tasking her with spearheading a daring attack on Solamnia. Meanwhile
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
9. Artisans’ Chambers This connected series of rooms are currently being used as small apartments and storerooms for the muralists and sculptors laboring inside the tomb. The rooms are small, sparse
Having a mechanical guide spend 1 charge in this area causes 1d4 + 1 artisans to either return here from their labors, or depart for their work.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
know the North well. A half-elf adventurer named Gervor and his companions went missing recently. The adventurers were staying in town, and locals expected them to return tendays ago. In addition
, two important merchants from Waterdeep, Kharloss and Jarlee, are overdue. (Gervor is currently a prisoner in area B14 of the Temple of the Black Earth, while the two Waterdhavians were captured by fire
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Daring Dancer Ollin As the characters are leaving Xoxotla, an impossible figure to ignore hails them. This is Ollin, a tiefling performer with turquoise patterned skin. They’re headed the same
direction as the characters and are eager to travel with the party, both for company and protection. The dancer is kind-hearted but has an over-the-top stage persona they rarely let slip. In return, they
Compendium
- Sources->Dungeons & Dragons->Monster Manual
-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure
: The target has Disadvantage on Strength-based D20 Tests and subtracts 2 (1d4) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Alexander Ostrowski
Compendium
- Sources->Dungeons & Dragons->Monster Manual
). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 17, each creature that isn’t currently
affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Plan The council reasons that the smugglers on the vessel are, as yet, unaware of the capture or death of their land-based colleagues, and a return visit by them might well be expected. Since the
members of the town guard to patrol the potential rendezvous points each night for the next two weeks in case the smugglers return earlier than expected. If the ship is sighted, the council is unwilling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Surface Dwellers Companions such as Eldeth and Ront, who prefer to live on or near the surface, gladly follow the characters all the way out if they can. Eldeth wishes to return to Gauntlgrym, and
body or effects to Gauntlgrym. Ront might wish to rejoin his tribe or seek a new home elsewhere, based on how the events in the earlier chapters of the adventure have influenced him. Depending on how he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Sea Ghost In the next part of the adventure, the council asks the characters to take the fight to the remaining smugglers. A few days after their triumphant return from the destruction of the
smugglers’ ring at the haunted house, the characters are hastily summoned to an emergency meeting of the Saltmarsh Town Council. Here it is explained to them that, though the land-based operation of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current
or fewer: killed instantly Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
merchant family based in the nearby village of Oakhurst. Kerowyn Hucrele, the matriarch of the family, offers salvage rights to you and your team if you can find and return with the two lost members
, and stories indicate it is a place that holds promise for those intent on discovery, glory, and treasure! Rescue Mission. Another party of adventurers, locally based, delved into the Sunless Citadel
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
any closer based on what they’ve learned on the trip. The characters are welcome to take a large rowboat the rest of the way. The ship will wait here until they return, or for five days, whichever
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Chapter 2: An Invitation Extended After the characters return from the woods (or at any appropriate time depending on which adventure hooks you’ve used), the party is sought out by two competing
the party bypassed the clock tower entirely, you can have the agents simply contact the characters based on their reputation. Recovering the missing components is not a task for the faint of heart, and Lynx and Sir Ursas are looking for capable adventurers to help them.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current
or fewer: killed instantly Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Battle of Strixhaven Before the day of the Battle of Strixhaven dawns, allow the players plenty of time to tie up any loose ends their characters currently have on campus. If they haven’t chosen a
ready, usher them into their locker room with their chosen mascot to prepare for the game. Regardless of the results, the characters are expected to play the game and then return to the locker room
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 1: Return from Neverdeath Graveyard Katerina Ladon A bizarre ritual reveals the cult of Vecna’s terrifying activities As the adventure begins, the characters are established heroes currently






