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Returning 35 results for 'before battered down carries race'.
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Shapechange
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0
hit points, you aren't knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
2B. Gnoll Hunters The rest of the gnoll hunters race through these caverns in search of the hook horrors. Unless they are drawn elsewhere, four gnolls and a gnoll pack lord are here. Treasure The gnoll pack lord carries two bloodstones worth 50 gp each and a brown tourmaline worth 100 gp.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Snokk are searching the tower for treasure. Treasure. Larv carries a sack filled with stolen utensils (worthless) and three vials of perfume (worth 5 gp each). Snokk carries a sack containing a stuffed
blood hawk (worthless) and a battered copper flagon emblazoned with the grinning visage of a halfling (worth 1 gp). 2f. Southwest Tower A falling rock punched through the roof of this tower, collapsing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
one farthest from shore, nestled in a hole and lodged against a coral reef. It’s mostly intact but lies completely underwater at high tide. Even at low tide, only the battered remains of the crow’s
wight that lurks in the ship’s hold. Though she carries no weapons, she guards what’s left of the cargo (see “Treasure” below). Within the flooded hold, amid skeletons picked clean by fish, the characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (–1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0
, slow*
4th level (3 slots): polymorph,* stoneskin
5th level (1 slot): telekinesis*
*Transmutation spell of 1st level or higher
Transmuter’s Stone. The transmuter carries a magic stone it crafted
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
deck that Uktarl carries around, and each has a stack of coins on the table.
Fresco. The entire northern wall is one large stone fresco depicting a rugged mountain, hollowed out with caverns
. 6d. Sleeping Quarters Furnishings. Eight bedrolls are spread out on the floor. Two battered and rusty oil lanterns, also on the floor, light the chamber.
Bandits. Unless they’re encountered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
piece can be sold for 1 gp. 5b. Kitchen Floating Items. Three battered wooden worktables, several rusty utensils, the splintered fragments of several wooden cabinets, and a particularly sturdy broom
is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds. Muiral carries the key that unlocks this chest. The lock can be picked with thieves’ tools and a successful
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Duergar Spy Combining the natural abilities of the duergar race with the specialized training of a spy, the duergar named Ghared is a force to be reckoned with inside Khundrukar (The Forge of Fury
Rest). The spy magically turns invisible until it attacks, deals damage, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the spy wears or carries is invisible with it.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
at the actions or deeds of other races. They aren’t forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
carries, an ancient relic he found deep in the Oraniad Mountains. The container is of sufficient size to hold a Medium creature, but only one that fits perfectly is acceptable for the purpose of the
fails this check, the minotaur turns thoughtful and departs. However the party contends with Antigonos, grant them experience for having overcome the minotaur. Treasure In addition to his battered pewter
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
discovers a homestead. Roll a d6 to determine the race of the people there: 1–3, Tethyrian human; 4, Illuskan human; 5–6, halfling. A homestead consists of 1d6 adult commoners and 1d6 − 1 noncombatant
children. Residents might provide friendly adventurers with food and shelter. Keelboat. A river trader’s keelboat carries 1d4 + 4 commoners (the sailors), 1d4 guards, and a captain (a spy). They are
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dragonmarked families produce a child, and for this reason such unions are absolutely forbidden by the Twelve. But aberrant dragonmarks can appear on members of any race, at any age, regardless of bloodline
carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For
class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carries a horn that it can blow (as an action) to summon reinforcements. The first wave of reinforcements arrives in 1d4 + 4 rounds and consists of another 2d4 drow elite warriors. The second wave
this section). In addition to the eggs, characters find a 1d4 − 1 man-shaped cocoons containing the exsanguinated corpses of escaped slaves (of any race). Gricks Drow nobles unleash these creatures in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragonbait Dragonbait is a champion of good and a saurial — a race that originated on a distant world and whose members have long lives. Very few saurials dwell in the Forgotten Realms, and no
inches tall, weighs 150 pounds, and has a dry, wrinkled hide. He wields a holy avenger longsword and carries a blue, red, and white shield. Though he has traits in common with paladins, Dragonbait isn’t a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For
class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn’t
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn’t
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
duplicates) to determine the item.
Stacey Allan & William Doyle Map: Tamarack Stand (Giant Spiders’ Nest)
Hobgoblin Patrol Ahead of you, three humanoid warriors in battered armor argue in harsh
Chaos”). On a failed check, the hobgoblins spot the eavesdropping character and start combat.
Treasure. Each hobgoblin carries a leather pouch that contains 4 GP.
Stacey Allan & William Doyle
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. 4 A chaotic neutral duodrone carries a sign that reads “Glitch Is Nigh!” It entreats a character to prepare for the great multiversal realignment. Inverse Hideout Beltha’s lair is a series of
with noisy, exposed gears. Gas lamps shed flickering light across the area.
Haphazard furnishings, battered crates, and mismatched knickknacks decorate the balcony above. A rusty iron spiral staircase
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
word, and multiple tir’su connect to form phrases and sentences.
Githyanki and githzerai both speak Gith, but each race has a distinct dialect and accent. Similarly, the two races of gith
astral skiff is operated by a crew of three and carries up to a dozen passengers. The githyanki employ this small vessel, 30 feet long and 10 feet wide, for patrols in the Astral Plane and for quick raids
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and understand one or more languages. 91-00 The item can speak, read, and understand one or more languages. In addition, the item can communicate telepathically with any character that carries or
, trolls, or wizards. 3 Protector: The item seeks to defend a particular race or kind of creature, such as elves or druids. 4 Crusader: The item seeks to defeat, weaken, or destroy the servants of a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the force of the onslaught. Condemned devils are typically trapped in cages, which are lowered on chains to hang beneath the platforms. From such a vantage, the prisoners are continually battered by
were merely traditions, and failing to observe a tradition carries no penalty according to the law of the Hells. Glasya’s scheme involved using counterfeit currency to buy souls in Minauros, then selling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and deal 8 (1d6 + 5) slashing damage on a hit. Viln carries four daggers coated with purple worm poison (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). The poison on a dagger’s blade is
answers arouse suspicion or come across as insolent, the drow attack. Slave Abuse The characters see a drow noble flogging one of a handful of slaves (commoners of any race) while 1d4 bugbear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the specifics of how a disease works aren’t bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another
which are sometimes transmitted by creatures that dwell in those areas, such as rats and otyughs. When a humanoid creature is bitten by a creature that carries the disease, or when it comes into contact
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first creature it sees. Treasure The derro savant carries a single gold coin, a stick of charcoal, and a battered notebook with pages made from trillimac (see “Fungi of the Underdark” in chapter 2
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, the altar won’t do so again until one month has passed. Stairs. The stairs here descend to area D3. D2: Abandoned Dormitories Battered bed frames and straw mattresses clutter this room, interspersed
reverse the transformation. Treasure. Virruza carries a pouch containing 900 gp worth of nonmagical orange gemstones—they aren’t related to the Spawning Shard, though they look similar. He also carries a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
devas in areas E3 and area E8 can also provide this service, if asked nicely.) Quintus is chaotic neutral and uses the noble stat block, although he is unarmored and carries no weapons. Alive, the aasimar
one: Cabin A. This cabin holds Vern’s battered suitcase, which contains two traveler’s outfits, three odd-looking compasses, and a set of tinker’s tools. If asked about the compasses, Vern says he
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, icy wind whistles through South Gate as you enter Luskan. The shops and taverns lining the main thoroughfare of the City of Sails are as battered and weathered as the grim customers entering them. At
point before the party arrives in Luskan, ask the players whether their characters are bringing the orrery housing and any components with them, and if so, who carries the relics. If they plan instead
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about eight inches in diameter. The sphere seems to contain swirling smoke. Battered armor, damaged weapons, and tattered clothing are strewn around the chamber, but the floor within ten feet of the
battered by windblown debris. At the start of each of its turns, a creature restrained by the whirlwind takes 1d10 bludgeoning damage. A creature in the whirlwind can use its action to attempt a DC 20
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
exhausted their supply of wine and are eager to obtain more. Characters who help them with either problem earn the Vistani’s respect. Dusk Elves. The dusk elf race is all but forgotten, and the few
characters have already met Arrigal. Luvash is the older of the two and the brother whom the other Vistani fear most. Each brother carries a key that unlocks one of the padlocks of the treasure wagon
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
here and built the barricade. Treasure. The largest bugbear carries a pouch containing 15 cp, 13 ep, two agates worth 10 gp each, and a potion of healing. W12: Smelter Cavern A blast furnace and a
proportioned for human use, as opposed to the dwarf-sized doorways and furnishings elsewhere in the mines. Both structures have battered and blackened masonry walls, their double doors cracked and scorched
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
key card requirement. Unless the characters also possess a violet key card, a closed aperture in the tube below level 2 prevents them from descending farther than that floor. S3: Battered Repair Bot A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
interior of this building. Treasure. A battered old cabinet is half buried beneath the partially collapsed roof. It contains a large leather satchel filled with strange, diamond-shaped plates of a brown
side with the dragon against the party in the hope of earning its trust. Treasure. In addition to what he carries, Favric has a small coffer containing tribute for the green dragon: six lustrous amethysts worth 50 gp each. He also carries a potion of flying in a stoppered vial around his neck.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chapter 7). Treasure The drow wears a suit of elven chain and carries a pair of fine daggers decorated with rubies (1,000 gp each), as well as a scroll of primordial ward (see appendix B). See area N7
Wyrmbane, dragonslayer and peacekeeper.” The casket contains dust, bones, a cloven skull and helm, and a battered breastplate. A gleaming shortsword is clutched in the skeleton’s hands (see “Treasure






