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Returning 35 results for 'before beast diffusing closed round'.
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Spells
Player’s Handbook
its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Giant Insect
Large Beast, Unaligned
AC 11 + the spell
make an ability check.
Actions
Multiattack. The insect makes a number of attacks equal to half this spell’s level (round down).
Poison Jab. Melee Attack Roll: Bonus equals your spell attack
Spells
Player’s Handbook
for the spell’s level in the stat block.
Bestial Spirit
Small Beast, Neutral
AC 11 + the spell’s level
HP 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2
to half this spell’s level (round down).
Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 4 + the spell’s level Piercing damage.
Eversmoking Bottle
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles
per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round.
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is
in a row:
The dragon glimpses the future, so it has advantage on attack rolls, ability checks, and saving throws until initiative count 20 on the next round.
One creature the dragon can see within
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed
:
The dragon glimpses the future, so it has advantage on attack rolls, ability checks, and saving throws until initiative count 20 on the next round.
One creature the dragon can see within 120 feet
Adult Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form
spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15
Ancient Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its
fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"necrotic"} necrotic damage.
Cast a Spell (Costs 2 Actions). Demogorgon uses Spellcasting.Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of
initiative count 20 of the next round.
Illusory Duplicate. Demogorgon creates an illusory duplicate of himself, which appears in his space and lasts until initiative count 20 of the next round. On his turn
Adult Bronze Dragon
Legacy
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Monsters
Basic Rules (2014)
failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into
had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
A thunderclap originates at a point the dragon can see within 120 feet of it. Each creature within a 20-foot
Ancient Bronze Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back
had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
A thunderclap originates at a point the dragon can see within 120 feet of it. Each creature within a 20-foot
Monsters
Waterdeep: Dungeon of the Mad Mage
each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into
dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within
Demogorgon
Legacy
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Monsters
Out of the Abyss
"} necrotic damage.
Maddening Gaze. Demogorgon uses his Gaze action, and must choose either the Beguiling Gaze or the Insanity Gaze effect.Prince of Demons, the Sibilant Beast, and Master of the
of the next round. On his turn, Demogorgon can move the illusory duplicate a distance equal to his walking speed (no action required). The first time a creature or object interacts physically with
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
at the end of each of its turns, ending the effect on itself with a successful save.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than
2 feet of movement. On initiative count 20 on the next round, the mud hardens, and the Strength DC to work free increases to 20.
Regional Effects
The region containing a legendary copper dragon
Monsters
Waterdeep: Dungeon of the Mad Mage
creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
cloud spell. The fog lasts until initiative count 20 on the next round.
A thunderclap originates at a point the dragon can see within 120 feet of it. Each creature within a 20-foot radius centered on
Monsters
Sleeping Dragon’s Wake
a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
cloud spell. The fog lasts until initiative count 20 on the next round.
A thunderclap originates at a point the dragon can see within 120 feet of it. Each creature within a 20-foot radius centered
Monsters
Curse of Strahd
incapacitated.
On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round:
Until initiative count 20 of the next round
close as he wishes. Closed doors can be magically locked (needing a successful DC 20 Strength check to force open) until Strahd chooses to end the effect, or until Strahd uses this lair action again
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
attempt to parley, it turns violent. In the first round of combat, the banshee uses Horrifying Visage. On the second round, it uses Wail. After wailing, it withdraws to area A27, passing through the closed door as though it weren’t there. In area A27, the undead makes its final stand.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
maximum radius of 120 feet. The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10
minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round. Left to Right: Eyes of Charming, Golden Lion, Ivory Goats, and Eversmoking Bottle
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
maximum radius of 120 feet. The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10
minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Beast of Grakenok When Grakenok comes into sight, read or paraphrase the description below. If Sytri or Tol reached Grakenok before the characters, they are already engaged in battle. With its
every round. Instead of rolling damage, Sytri and Tol both deal 10 damage to the whirlwyrm on each of their turns. For every round by which a rival hero beats the characters to Grakenok (if any
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fire crackles in the hearth in Speaker Huddle’s cluttered kitchen.
“Our loggers are being terrorized by a white moose,” says Speaker Huddle, “and the beast has eluded the hunters we’ve sent to kill
characters can sell the moose’s carcass to a local butcher for 10 gp. If the characters want the pot sweetened further, Speaker Huddle says she can offer them Ramshackle (the closed inn) as an investment
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
centermost astrolabe has been corrupted as described in the “Is That Astrolabe Breathing?” section. If any character examines this central astrolabe for 1 round or more, skip directly to that section
leads in and out of the collections. It’s unlocked during the day while the Biblioplex is open. At night, the door is closed, locked, and further sealed with an arcane lock spell. A character using
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Beast Level 2 Conjuration (Druid, Ranger) Casting Time: Action
Range: 90 feet
Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ GP)
Duration
slot’s level for the spell’s level in the stat block. Bestial Spirit Small Beast, Neutral
AC 11 + the spell’s level
HP 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rounds in a row: Until initiative count 20 on the next round, the hag can pass through solid walls, doors, ceilings, and floors as if the surfaces weren’t there. The hag targets any number of doors and
windows that she can see, causing each one to either open or close as she wishes. Closed doors can be magically locked (requiring a successful DC 20 Strength check to force open) until she chooses to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
who were surprised can’t act until the next round. A character can use an action and a pair of oars to row the jolly boat 10 feet horizontally in any direction along the gravity plane shared by
Topolah’s asteroid and the Second Wind. Unlike the jolly boat, Big Momma flies through space like a fish through water and can move in any direction. Belly of the Beast If slain, Big Momma regurgitates a partially digested dwarf skeleton wearing a fish suit (see the Astral Adventurer’s Guide).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
enough to fit in the box (such as a rat or a lizard) is placed inside and the lid is closed tightly, the box magically transforms it into some other Tiny beast (your choice) unless it succeeds on a DC 15
is an ebony-framed box fitted with panes of black glass. The box has a hinged lid and radiates an aura of transmutation magic under the scrutiny of a detect magic spell. When a Tiny beast small
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, exterior office. The long side of the building away from the stream has barn doors and a two-part door, and the two short walls have windows. All these openings are closed, but none are locked or barred
spears from above, then leap down to fight hand-to-hand. The ambushers have a good chance to gain a surprise round for their spear volley; a successful DC 20 Wisdom (Perception) check is needed to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, exterior office. The long side of the building away from the stream has barn doors and a two-part door, and the two short walls have windows. All these openings are closed, but none are locked or barred
of spears from above, then leap down to fight hand-to-hand. The ambushers have a good chance to gain a surprise round for their spear volley; a successful DC 20 Wisdom (Perception) check is needed to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
room are closed but unlocked. This dormitory nestles in the tree boughs and has round windows overlooking a wooden balcony. Lining the walls are ten child-sized bunks outfitted with patchwork quilts
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
salted meats that have been cured are salvageable, as is the ale, whose barrels are coated in a thick layer of tar to keep water out. Additionally, there are twenty healer’s kits, closed in small iron
lurking outside the coral mountain, these creatures take this opportunity, joining the battle at the end of the the second round in the hopes of overwhelming the party. The giant shark is too big to get
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on the Urban Chase Complications table on its turn. Crowded Street If Willifort flees in a hire-coach, his getaway is thwarted on the third round of the chase when a large crowd blocks the road
, the character spots an iron grate in the street that wasn’t closed properly. Lifting it reveals an iron ladder that descends 10 feet to an underground sewer tunnel. Characters who lower themselves
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Initiative. Each round on Initiative Count 10 (losing Initiative ties), the scrolls fold themselves into weapons and deliver brutal paper cuts. Each character must succeed on a DC 10 Dexterity saving
character bullies a scroll, causing it to flee into a case. Case Closed If the characters encase all the scrolls, Toryn pays them 20 GP as promised. If the scrolls knock out all the characters, Toryn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
long and fifteen feet wide. Crumpled on the floor before an iron door on the far side of the room, the body of a guard lies in a pool of blood. Standing closed between you and the body, six other oval
guards in pursuit. If the characters were pursued, give them a round or two to investigate the portal nexus, then have an increasing number of guards burst into the area each round, forcing the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crawlway. The valves remain closed until the room’s trap activates, though a knock spell or a successful DC 25 Strength (Athletics) check can force open a valve. Casting dispel magic on the illusory
tries to persuade his host to throw open the coffin lid and pummel whatever is inside. Truthful Moa points out that this tomb doesn’t match the symbolism of any of his godly companions. Trap The closed
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned
AC 11 + the spell’s level
HP 30 + 10 for each spell level above 4
Speed 40 ft., Climb 40 ft
surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The insect makes a number of attacks equal to half this spell’s level (round down).
Poison Jab.Melee






