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Returning 35 results for 'before being down carries reduces'.
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Death Dog
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.A death dog is an ugly two-headed hound that roams plains, and deserts
. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.
Monsters
Vecna: Eve of Ruin
a pristine black rose.
Undead Fortitude. If damage reduces the bearer to 0 hit points, it must make a Constitution saving throw with a DC of 5 plus the damage taken, unless the damage is radiant or
as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate bell jar. The slightest jostle can cause the bearer to lose its grasp on the bell jar, destroying
Duergar Mind Master
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
(as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
Mind Mastery. The duergar targets one creature it can see within 60 feet of it. The target must
with anything it is wearing or carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attacks, checks, and saving throws with disadvantage if they use Strength. It gains
Monsters
Icewind Dale: Rime of the Frostmaiden
ceremorph. Hit: 55 (10d10);{"diceNotation":"10d10","rollType":"damage","rollAction":"Extract Brain","rollDamageType":"piercing"} piercing damage. If this damage reduces the target to 0 hit points, the
ceremorph often carries a home-built device that functions as a laser pistol (see “Firearms” in the Dungeon Master’s Guide). This weapon is powered by an energy cell, which enables
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
Mind Mastery
carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attack rolls, ability checks, and saving throws with disadvantage if they use Strength. It gains a +5 bonus to all
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage", "rollAction":"Extract Brain", "rollDamageType":"piercing"} piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its
the colony.
This process doesn’t work on the brain of an ulitharid that dies a natural death, as such brains are too decrepit to be used. Instead, each ulitharid carries a psionically enhanced
Monsters
Waterdeep: Dungeon of the Mad Mage
, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the target's hit point maximum
, or its concentration is broken (as if concentrating on a spell). Any equipment the mummy lord wears or carries is invisible with it.The mummy lord can take 3 legendary actions, choosing from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone. Death Dog
Medium monstrosity, neutral evil
Armor Class 12
Hit Points 39 (6d8 + 12
, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rats, or wererat that carries the disease, or by coming into physical contact with an infected creature. Infection. Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or
saving throw reduces the infected creature’s level of exhaustion below 1, the creature recovers from the disease. Immunity. All forms of rats and wererats are immune to the Gnawing Plague. Wearing a mask curtails the plague but not wererats
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
characters can use Charisma checks (applying Persuasion, Intimidation, or perhaps Deception skills, as appropriate) to get it to accept a lower amount; each successful DC 15 check reduces the amount he
asks for by 100 gp. If the players ask about the Scaled Queen, the merrow says that she is a huge, two-headed merrow who carries the special blessing of the Prince of Demons, Demogorgon.
Attack the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Black Rose Bearer A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate
for an object smaller than itself. Once the bearer goes berserk, it remains berserk until it is destroyed or its creator gives it a pristine black rose.
Undead Fortitude. If damage reduces the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
wears or carries is invisible with it.
Mind Mastery. The duergar targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Intelligence saving throw, or the duergar
duergar is Tiny, reduces its weapon damage to 1, and makes attacks, checks, and saving throws with disadvantage if they use Strength. It gains a +5 bonus to all Dexterity (Stealth) checks and a +5 bonus to its AC. It can also take a bonus action on each of its turns to take the Hide action.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Speech and Undercommon. It retains fragmented memories of its previous life and previous alignment, not to mention a propensity for invention. Laser Pistol. A gnome ceremorph often carries a home
) piercing damage. If this damage reduces the target to 0 hit points, the ceremorph kills the target by extracting and devouring its brain.
Laser Pistol. Ranged Weapon Attack: +5 to hit, range 40/120
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and stagnant swamps, and which are sometimes transmitted by creatures that dwell in those areas, such as rats and otyughs. When a humanoid creature is bitten by a creature that carries the disease
level of exhaustion. On a successful save, the character's exhaustion level decreases by one level. If a successful saving throw reduces the infected creature's level of exhaustion below 1, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
which are sometimes transmitted by creatures that dwell in those areas, such as rats and otyughs. When a humanoid creature is bitten by a creature that carries the disease, or when it comes into contact
successful save, the character’s exhaustion level decreases by one level. If a successful saving throw reduces the infected creature’s level of exhaustion below 1, the creature recovers from the disease
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brine pool, where it grows into an elder brain over a few days. Extractor Staff. Each ulitharid carries a psionically enhanced staff made of black metal. When the ulitharid is ready to give up its body
. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain.
Mind Blast (Recharge 5–6). The ulitharid magically emits psychic energy in a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is sometimes transmitted by creatures that dwell in such areas, including otyughs and rats. Any Humanoid that is wounded by a creature that carries the contagion or that comes into contact with
any Exhaustion levels, finishing a Long Rest neither restores lost Hit Points nor reduces the creature’s Exhaustion level. Fighting the Contagion. Daily at dawn, an infected creature makes a DC 11
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
long since spread across the Lower Planes. NIGHT HAG ITEMS
A night hag carries two very rare magic items that she must craft for herself. If either object is lost, the night hag will go to great
, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
is sometimes transmitted by creatures that dwell in such areas, including otyughs and rats. Any Humanoid that is wounded by a creature that carries the contagion or that comes into contact with
any Exhaustion levels, finishing a Long Rest neither restores lost Hit Points nor reduces the creature’s Exhaustion level. Fighting the Contagion. Daily at dawn, an infected creature makes a DC 11
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
magically turns invisible until it attacks, it casts a spell, it uses its Reduce, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is
effect.
Reduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or carrying. While reduced, the duergar is Tiny, reduces
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
concentrating on a spell). Any equipment the duergar wears or carries is invisible with it. While the invisible duergar is mounted, the mount is invisible as well. The invisibility ends early on the mount
, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
Mind Mastery. The duergar targets one creature it can see within
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
reduces the target’s hit point maximum to 0, the target instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a wish spell can
reverse the transformation. Treasure. Virruza carries a pouch containing 900 gp worth of nonmagical orange gemstones—they aren’t related to the Spawning Shard, though they look similar. He also carries a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being “spies of the
gallery to the north. N3j. Izek’s Bedroom The door to this room is locked. Izek Strazni carries the only key. The following description assumes the characters have met Ireena Kolyana (see chapter 3, area
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
removed either by using one of the mages’ keys or by picking the lock with a successful DC 18 Dexterity check using thieves’ tools. Freeing Tulao reduces his exhaustion by 1 level. If freed, Tulao thanks
are lawful evil and serve Secretary Wei as the dragon’s handlers. They’re hostile toward any creature that’s not another agent of Secretary Wei. Each of them carries a jade key that opens the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
suit of plate armor here is armor of vulnerability (your choice of type). In addition, Lahnis wears a ring of protection. Keys. Lahnis carries a glyph key attuned to this zone, the Hall of Necromancy
, and the Temples of Despair. He also carries a key that safely opens all the doors in the Temples of Despair, as well as a key to open the C cells in area 29. Development. If Lahnis joins the rebels
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 26 (4d10 + 4), to a minimum of 0, and then vanishes.
Conjurer Wizard
) Proficiency Bonus +3
Transmuter’s Stone. The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to alert Guildmaster Dusk in area G26. Master Key. Jaymont carries a master key that unlocks all doors in the guildhouse complex. G4: Cartwright’s Workshop Three carts occupy this room. Pegs and hooks
stablemaster, Laris Drot (neutral, human commoner), who is a stout woman in her fifties. Laris carries two keys on her person: one unlocks the door to this room, and the other unlocks the doors to area G7. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
(Athletics) checks to climb. Anchoring a rope at the top of the shaft reduces the check DC to 5. A careful climber can easily avoid the fire on the way down. If a character’s check fails by 5 or more, the
making a successful DC 10 Dexterity check as an action; a successful check reduces the fire damage it takes at the start of each of its turns to 2 (1d4). Making another successful Dexterity check as an
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
within 20 feet of the android, it springs up and attacks, exulting about how it fooled them and “wasn’t really damaged at all,” despite the pipe in its head. Treasure. The android carries a paralysis
Compendium
- Sources->Dungeons & Dragons->Rrakkma
attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
DUERGAR WARLORD
equipment the duergar wears or carries is invisible with it.
Reactions
Scouring Instruction. When an ally that the duergar can see makes a d20 roll, the duergar can roll a d6 and the ally can add
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this grapple ends.
Extract Brain. Melee Weapon Attack: +12 to hit, reach 5 ft., one incapacitated humanoid grappled by the lich. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0
work on the brain of an ulitharid that dies a natural death, as a brain that succumbs to old age is too decrepit to be used in the creation of an elder brain. Extractor Staff. Each ulitharid carries
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
) necrotic damage, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature’s hit point maximum to 0, the creature dies. This reduction
, pursuing foes in a terrifying hunt. A hulking goristro sometimes bears a palanquin, carrying smaller demons on its broad shoulders, much like an elephant carries riders on its back. Goristro
Huge fiend
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, and fear that a seemingly unstoppable killer can evoke. Bhaal seeks to inspire fear by slaying those seemingly beyond the reach of death. Bhaal always carries a red handkerchief somewhere on his
.
Reactions
Unstoppable (3/Day). The death’s head reduces the damage it takes from an attack to 0.
Left to right: Necromite of Myrkul, Black Gauntlet of Bane, and Reaper of Bhaal Necromite of Myrkul
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, Common, Elvish, Infernal, Sylvan
Challenge 2 (450 XP)
Special Equipment. Mary wears bracers of defense and a ring of protection, and carries a deck of several things (see appendix D).
Fey Presence
target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.
Mind Blast (Recharge 5–6). The mind
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
beneath the bridge.
The tiled bridge stretches over a gravity vortex 60 feet below. The force of the vortex reduces the flying speed of any creature within the room to 0 feet. Claudio Pozas Map 7.4
(Investigation) check discovers that one of its drawers contains a locked false bottom. Rerak (see area T26) carries the key to this compartment, but a character with thieves’ tools can use them to try to






