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Returning 35 results for 'before better defend creatures respect'.
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Magic Items
Dungeon Master’s Guide
a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for
to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can’t be used again until 5 days have passed.
The figurine has a 10 percent chance each time you use it to
Monsters
Forgotten Realms: Adventures in Faerûn
’s next turn. Success: Half damage only.Young deep dragons establish lairs in familiar hunting grounds and defend their lairs with twisting passages and traps such as deadfalls. They dominate the
that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and fungi within 1 mile of the dragon’s lair grow faster and cover a
Frost Giant
Legacy
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Monsters
Basic Rules (2014)
damage.Frost giants are creatures of ice and snow, with hair and beards of pale white or light blue, and flesh as blue as glacial ice. They respect only brute strength and skill in battle.Cold
Monsters
Fizban's Treasury of Dragons
go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement
psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local
Conjure Woodland Beings
Legacy
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Spells
Basic Rules (2014)
any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has
You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
One fey creature of challenge rating 2 or lower
Two
Monsters
Fizban's Treasury of Dragons
generally go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some
weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours
earn respect as partners—albeit junior ones.
Young Deep Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
Monsters
Mordenkainen Presents: Monsters of the Multiverse
kills transformed into gnolls, others underwent more bizarre changes; leucrottas were the most numerous of these.
As clever as it is cruel, a leucrotta loves to deceive, torture, and kill. Creatures who
venerate Yeenoghu—particularly his gnoll followers—view leucrottas with great respect. Although a leucrotta is unlikely to lead a gnoll war band, it can influence the leader and might
Monsters
Planescape: Adventures in the Multiverse
24 hours.
Illumination. The archon sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Incorporeal Movement. The archon can move through creatures and objects as if they
greet newly arrived souls to Mount Celestia and light the path for those who traverse the plane with reverence and respect. They appear as glowing, winged balls of vaporous light wrapped in a gleaming
Monsters
Dragonlance: Shadow of the Dragon Queen
closely related to copper dragons. Wasteland dragonnels are lithe and quick, with scales the color of dull copper. These playful creatures defend their territory by flying out of a foe’s reach and
+ 3);{"diceNotation":"5d6+3", "rollType":"damage", "rollAction":"Acid Spit", "rollDamageType":"acid"} acid damage.The Northern Wastes of Ansalon are home to wasteland dragonnels, draconic creatures
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} piercing damage.Stench kows are misshapen bison native to the Lower Planes. These orange and green creatures defend themselves by exuding a miasma so hideous as to be toxic. Some mischievous and
malevolent wizards have summoned stench kows to the Material Plane, disguised the creatures as ox;oxen, and let the infernal bison loose on unsuspecting villages.
Cattle
Many kinds of cattle roam the
Conjure Minor Elementals
Legacy
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Spells
Basic Rules (2014)
any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has
drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one
respect as partners—albeit junior ones.
Deep Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
Classes
Xanathar's Guide to Everything
play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such creatures as their charges
these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.
Members of this circle become adventurers to oppose
Monsters
Storm King's Thunder
the net (AC 12) destroys the net and frees the target.Frost giants are creatures of ice and snow, with hair and beards of pale white or light blue, and flesh as blue as glacial ice. They respect only
Urchin
Legacy
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Backgrounds
Player’s Handbook (2014)
better life.
d6
Bond
1
My town or city is my home, and I’ll fight to defend it.
2
I sponsor an orphanage to keep others from enduring what I was forced to endure
securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
Skill Proficiencies: Sleight of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the oblex—a slime capable of assaulting the minds of other creatures. These pools of jelly are cunning hunters that feed on thoughts and memories. The sharper the mind, the better the meal, so
Spells
Xanathar's Guide to Everything
commands, the creatures do nothing except defend themselves against hostile creatures. Once given an order, the creatures continue to follow it until their task is complete.
The creatures are under your
use a bonus action to mentally command the creatures you make with this spell, issuing the same command to all of them. To receive the command, a creature must be within 60 feet of you. You decide
Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, perceive the original form of a shapechanger or a
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
beings who dwell in the frozen wastelands of Krynn. They sport thick, ivory tusks, which they use both to defend themselves and to poke breathing holes in sea ice as they swim.
Often at odds with the
monstrous creatures that live in the frozen wastes, thanoi are adept hunters. In addition to their tusks, they use harpoons on long ropes that they can quickly reel back. Groups of thanoi hunters work
Conjure Animals
Legacy
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Spells
Basic Rules (2014)
turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no
disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own
Monsters
Journeys through the Radiant Citadel
own, carving out territories they viciously defend.
Aurumvorax
An aurumvorax is an eight-legged, badger-like hunter. These aggressive omnivores attack any prey they think they can best, ambushing
even creatures double their size. They supplement their diets with metal, whether it’s worked or ore, and they have a particular taste for gold. This diet lends aurumvorax fur its golden sheen
Backgrounds
Baldur’s Gate: Descent into Avernus
circumstances and embark on a better life?
Skill Proficiencies: Sleight of Hand, StealthTool Proficiencies: Disguise kit, thieves’ toolsEquipment: A small knife, a map of the city you grew up
of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash
Magic Items
Princes of the Apocalypse
defend dwarves and to serve as a symbol of dwarven resolve. It hates the traditional foes of dwarves — giants, goblins, and, most of all, orcs — and silently urges its possessor to meet such creatures in battle.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
worthiest prey, desirable for their meat and the raw lightning of their antlers. However, these creatures wield mighty elemental power to defend themselves.Lightning, ThunderBludgeoning, Piercing, and Slashing from Nonmagical Attacks
enormous creatures dwell in these wilds, with the tempest hart being among the most majestic.
A colossal elk with antlers made of living lightning, a tempest hart has a long mane of fine hair that
Monsters
Mythic Odysseys of Theros
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many creatures of legend, most giants owe their existence not to Nyx and the
Monsters
Strixhaven: A Curriculum of Chaos
’t make a Tail attack against another target.
Mage Tracker (Sentry Form Only). The hunter emits a pulse of energy that helps it better locate its magical quarry. Each creature within 120 feet
within 60 feet of the hunter, that creature must succeed on a DC 14 Dexterity saving throw or take the other half of the damage.Mage hunters are hideous spider-legged creatures employed by the Oriq to
Classes
Xanathar's Guide to Everything
play a role in the natural world, yet they focus on protecting animals and fey creatures that have difficulty defending themselves. Shepherds, as they are known, see such creatures as their charges
these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.
Members of this circle become adventurers to oppose
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, such stone giants can become dreamwalkers.
Dreamwalkers occupy an odd place of respect outside the stone giant ordning. They are considered outcasts, but their familiarity with the surface world makes
surroundings, and this delirium leaches out into the world around them, affecting other creatures that get too close. Believing that they’re living in a dream and that their actions have no real
races
muscles, and each of their fingers ends in a retractable claw. Respect is hard to gain from a canisar, but they will defend their friends with tenacity and devotion.
Canisars are covered in coarse fur that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they feel insulted or are annoyed by the sounds of mining.
No one knows the ways of stone and earth better
):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto's irresistible danceKorreds are secretive creatures that have strong ties to earth and stone. They prefer to
Monsters
The Wild Beyond the Witchlight
or paranoia. Because it fears its own destruction, the doll rarely causes direct harm to others. When forced to defend itself, it debilitates opponents with its maniacal cackle and assaults the minds
creatures it can see within 30 feet of it. Each target that can hear the doll’s cackling must make a DC 11 Wisdom saving throw, succeeding automatically if it has an Intelligence of 4 or lower. On
Monsters
Van Richten’s Guide to Ravenloft
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for life is long dead.Necrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Tlincallis, also called scorpion folk, are chitin-covered creatures with a humanlike upper body
and the lower body of an enormous scorpion, complete with a stinger at the end of a long tail. These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds to
playful eladrin beguile other creatures to fill them with the joy of spring. Their antics can lead other creatures into danger and make mischief for them.
If an autumn eladrin invites you over for






