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Returning 35 results for 'before body down carries runes'.
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Monsters
Bigby Presents: Glory of the Giants
course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.Grinning cats are
its body visible. Any equipment the cat wears or carries on a visible part of its body also becomes visible.
Grinning Step. The grinning cat teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Monsters
Storm King's Thunder
carries four daggers.
Roleplaying Information
Oren came to Northfurrow’s End looking for easy work and found it. He sings for his supper, drinks like a fish, and wanders the fields at night
dreaming up new lyrics to entertain the inn’s other guests. Oren likes to stir up trouble from time to time, but he doesn’t have a mean bone in his body.
Ideal: “Music is food for the
Monsters
Icewind Dale: Rime of the Frostmaiden
Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has advantage on saving
telepathic and use their power of suggestion to control others. Their creators use them to force enemies to withdraw or surrender.
A hypnos magen carries no weapons, relying entirely on its psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is
all vargouilles for 1 hour.Shrieking, flapping, and hideous to behold—with a body like a severed head and wings in place of ears—vargouilles boil out of the Abyss to infest other planes
Monsters
Bigby Presents: Glory of the Giants
keep them roaming the wilds for years after their murderers are slain.
A frostmourn looks like a desiccated corpse mummified by exposure to bitter cold. It carries the marks of its death on its body: a
wound that seeps frosty vapor or vibrant, purple veins showing the ravages of poison. It can momentarily dissolve its body into a swirling blizzard to avoid harm, reforming at a distance to continue its assault.Cold, PoisonFire
Monsters
Storm King's Thunder
. Hit: 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage. Miros carries ten crossbow bolts.
Roleplaying Information
Innkeeper
Miros is a retired carnival attraction, dubbed “the Yeti” because of his barrel-shaped body and the thick, white hair covering his arms, chest, back, and head. When Goldenfields suffers
Monsters
Spelljammer: Adventures in Space
, it attaches the eggs to its body using sticky saliva and carries them on its back until the eggs hatch. Newly hatched megapedes grow to full size within weeks by consuming as much as they can, possibly including one another if food is scarce.
Monsters
Waterdeep: Dungeon of the Mad Mage
Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.This creature used to be two separate duergar, a
ears, three eyes, two noses, and two mouths. It has a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as threats that must be destroyed.Poison
Monsters
Waterdeep: Dungeon of the Mad Mage
/Day). If Halaster fails a saving throw, he can choose to succeed instead.
Rejuvenation. If Halaster dies in Undermountain, he revives after 1d10 days, with all his hit points and any missing body
parts restored. His new body appears in a random safe location in Undermountain.
Spellcasting. Halaster is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit
Monsters
Vecna: Eve of Ruin
Legendary Resistance (5/Day). If Vecna fails a saving throw, he can choose to succeed instead.
Special Equipment. Vecna carries a magic dagger named Afterthought. In the hands of anyone other than
Vecna, Afterthought is a Dagger, +2;+2 Dagger.
Undying. If Vecna is slain, his soul refuses to accept its fate and lives on as a disembodied spirit that fashions a new body for itself after 1d100
Monsters
Tomb of Annihilation
Special Equipment. Acererak carries the Staff of the Forgotten One. He wears a talisman of the sphere and has a sphere of annihilation under his control.
Legendary Resistance (3/Day). If Acererak
fails a saving throw, he can choose to succeed instead.
Rejuvenation. Acererak’s body turns to dust when he drops to 0 hit points, and his equipment is left behind. Acererak gains a new body
Monsters
Waterdeep: Dungeon of the Mad Mage
Magic Resistance. The mummy lord has advantage on saving throws against spells and other magical effects.
Rejuvenation. A destroyed mummy lord gains a new body in 24 hours if its heart is intact
, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.
Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, taking a group of mind flayers with it, and moves to another location to form a new colony. After the death of the ulitharid’s body, a special process transforms its brain into a new elder brain for
the colony.
This process doesn’t work on the brain of an ulitharid that dies a natural death, as such brains are too decrepit to be used. Instead, each ulitharid carries a psionically enhanced
Monsters
Divine Contention
is possessing the body of ClaugiyliamatarThe forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. However, a forest
trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast, and every
Monsters
Storm King's Thunder
Legendary Resistance (3/Day). If Klauth fails a saving throw, he can choose to succeed instead.
Special Equipment. Klauth carries a wand of fireballs and a wand of lightning bolts, and he wears a
’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that
Species
Van Richten’s Guide to Ravenloft
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
you like it now?
6
A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
Reborn Origins
Reborn might originate from circumstances similar to
Spells
Lost Laboratory of Kwalish
You summon a Small air elemental to a spot within range. The air elemental is formless, nearly transparent, immune to all damage, and cannot interact with other creatures or objects. It carries an
and seen at least once before, or any creature for which you possess a body part, lock of hair, clipping from a nail, or similar portion of the creature’s body.
As soon as the lid of the chest
Monsters
Mordenkainen's Fiendish Folio Volume 1
by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell
inscribed across the blade, which can reduce living creatures to ash. The lord of entropy also bears a set of obsidian tablets slung about its waist, upon which it inscribes destructive runes. Living
Backgrounds
Guildmasters’ Guide to Ravnica
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guild’s board of directors.
2
I know a sprite who carries important messages among the guild’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Simbon. There’s currently little evidence of Kirina and Kedjou’s involvement in the Goldwarren’s collapse, but Kirina carries with him a copy of the runes the high priest uses in experimental summoning
rituals. Prior to the scorpion attack in Anisa, Kirina painted the runes from this paper in a nearby alley, preparing it for the priest’s magic. In the course of the expedition into the Goldwarren, if
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fireplace are inscribed with runes extolling the god Hiatea and invoking her blessing upon all who shelter here. Many dynasties of giants have claimed ownership of Hiatea’s Hearth since its founding, and each
one has known vast prosperity within its walls—followed by a spectacular fall. The magic of the hall invokes Hiatea’s aspect as a tender of the hearth, but it also carries a curse laid by her brother
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
lay up to six eggs per year, and an egg matures for two to three months before it hatches.
Kobolds don’t engage in funeral ceremonies; a dead kobold’s body is burned or disposed of in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lower Level B10-B13 B10. Ossuary This dark, dead-end chamber holds a mound of charred bones, desiccated body parts, and skulls scattered across a linen sheet. Strange red-black runes mark the sheet’s
proficiency in the Arcana skill or who succeeds on a DC 15 Intelligence (Arcana) check can interpret the runes to realize that these remains are being collected to fuel a huge ritual at a later date—one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
soon as it sees intruders.
Pillars. The four pillars that buttress the ceiling are carved out of black crystal and inscribed with arcane runes.
Lynnorax fights without fear, knowing that its
phylactery (hidden in area 39) will preserve its life force if its skeletal body is destroyed. A detect magic spell reveals auras of abjuration magic around the crystal pillars, which grant the dracolich a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
runes in the Goldwarren—are discovered. The high priest is quickly taken into custody. In the aftermath of Kirina’s and Kedjou’s arrests, Prince Simbon thanks the characters for supporting him and
revealing Prince Kirina’s plot. He rewards them with two of his family’s treasures, an adamantine chain shirt and a ring of warmth emblazoned with the sunburst symbol of Anisa—Simbon says the ring carries
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Stardock Gate The crystal doors to this room are magically locked, but they open automatically for any creature that carries a Stardock rod (see “Stardock Rods”). There are no physical locks to
creature tries to pry a crystal from the arch, a random elder rune appears above the pedestal, targets a random creature within 60 feet of it, then disappears (see “Elder Runes”). Determine the elder
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the stage next to a simple boat, within which rests the body of Ispin Greenshield. Read or paraphrase the following: Those who were closest to Ispin Greenshield gather on the dock overlooking the
Vingaard River. There, Ispin’s body rests in a small boat, his body wrapped in a shroud. A musician plays a soft song as the knight Becklin Uth Viharin steps forward in her ornate Solamnic armor. She smiles
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
and easily hidden, but those who know to look can usually identify a dragonslayer (or another character who carries a draconic gift) by a telltale sign. The Draconic Marks table suggests some
character’s hair (or a streak of it) changes color to match the color of the dragon’s scales.
3 A mark like a stylized dragon eye or claw appears on the body.
4 Patches of scales appear on the character’s body, typically on the neck, shoulders, or forearms.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
village burgomaster. Ireena carries the soul of Strahd’s beloved Tatyana and looks exactly like her. Strahd intends to make Ireena his bride, turn her into a vampire, and lock her away in the castle crypts
for all time. Same voice, same face, same graceful body, she was Tatyana come back to life again. I was absolutely witless from astonishment.
—Strahd von Zarovich
in I, Strahd: The Memoirs of a Vampire
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Characters searching through the wreckage find Semile’s crushed body. A muddy fenced-in yard next to the Southwell residence contains wooden feeding troughs and chicken coops. Unless they are drawn to
sight. If one is killed, the other flees. Treasure. Pojo has a pouch containing a gold ring (worth 25 gp), which he pulled from Semile Southwell’s dead hand. Tot carries a pouch that holds 5 cp and a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
if needed. Hanging on a stone peg that juts from the wall, the gold-plated shield is etched with arcane runes. A detect magic spell reveals an aura of necromancy magic radiating from the shield. A
character who examines the runes and succeeds on a DC 18 Intelligence (Arcana) check can ascertain that the runes give the shield the magical ability to trap creatures inside it. Any creature that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Behir The behir lies in wait in this 50-foot-high cavern, its muscled, serpentine body woven through the stalagmites. Scars are carved into its hide in the form of arcane runes, placed there by
Halaster. The runes grant the behir the ability to use the following legendary actions. Legendary Actions
The behir can take three legendary actions, choosing from the options below. It can take only one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of these pillars, Trobriand recently transferred his spirit into the golem. Trobriand is looking forward to testing his new body and attacks intruders on sight, showing no mercy. Trobriand While his
one or more of the pillars, destroying the golem, or forcing the golem out of the room causes Trobriand’s spirit to vacate the golem and attempt to reunite with his normal body, which is hidden in area
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
over the course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.
Bonus
Actions
Fade Back. The grinning cat becomes visible or makes part of its body visible. Any equipment the cat wears or carries on a visible part of its body also becomes visible.
Grinning Step. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
creatures or objects. It carries an open, empty chest whose interior dimensions are 3 feet on each side. While the spell lasts, you can deposit as many items inside the chest as will fit. You can then name a
living creature you have met and seen at least once before, or any creature for which you possess a body part, lock of hair, clipping from a nail, or similar portion of the creature’s body. As soon






