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Returning 35 results for 'before both dining creatures recovery'.
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before both divine creatures recover
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before both divine creature recovery
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Spells
Player’s Handbook
space that you can see on the ground.
Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater
Restoration spell.
Resistance. You grant up to ten creatures that you can see Resistance to one damage type that you choose. This Resistance is permanent.
Spell Immunity. You grant up to ten
Wish
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
space you can see on the ground.
You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
You grant up
to ten creatures that you can see resistance to a damage type you choose.
You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you
Spells
Lost Laboratory of Kwalish
, and magical fireplace
A study with desks, books, bookshelves, parchments, ink, and ink pens
A dining space with a table, chairs, magical fireplace, containers, and cooking utensils
A lounge with
spell’s duration, all creatures and objects within the tower that were not created by the spell appear safely outside on the ground, and all traces of the tower and its furnishings disappear.
You
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
Backgrounds
Guildmasters’ Guide to Ravnica
;Selesnya. As a member of the Selesnya Conclave, you are surrounded by people and other creatures who share your worldview and your longing for deeper spiritual communion with the world, and you have a
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
else is secondary. They learn new spells as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as
5th
6th
7th
8th
9th
1st
+2
Spellcasting, Arcane Recovery
3
2
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Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
normally beneath particularly hefty pieces of giant furniture, such as a 12-foot-tall dining table. Stairs. Giant-made steps range from 1½ to 3 feet high. Large and smaller creatures treat such staircases as
Giant Enclave General Features Locations built, repurposed, or furnished by giants have a grand scale. A giant’s castle contains massive thrones, dining tables that could serve as the foundation for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Dining Hall Servants. Six living unseen servants (see appendix A) stand invisibly about the room.
Dining Set. A 20-foot-long, 5-foot-wide stone table laid out with dinnerware has twelve tall
smoke that coalesces into an efreeti and attacks all creatures in the room. The efreeti remains in the room thereafter, until set free by Halaster.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
10. Dining Hall Two long tables of plain stone stand at the south end of this dining hall, while a long marble table stands to the north. The door up the stairs leading to area 8 has “? DANGER
expedition. When his cultist followers were routed investigating area 11, Varram left the devils here with instructions to guard against any creatures coming out of that area. The devils take their orders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
10. Dining Hall Two long tables of plain stone stand at the south end of this dining hall, while a long marble table stands to the north. The door up the stairs leading to area 8 has “? DANGER
expedition. When his cultist followers were routed investigating area 11, Varram left the devils here with instructions to guard against any creatures coming out of that area. The devils take their orders
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
located in the opening in the rock wall that leads to the Forest of Illusion. 51. Pool of Recovery A pool in this cavern glows with pale blue light.
The pool’s magic grants non-undead creatures
stands of gnarled and vine-choked trees rise 15 to 20 feet high in the caverns. The trees are magic, having different powers in each zone, and targeting any intruders — creatures that aren’t normally
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bow’s End Tavern Features The tavern has the following features: Lighting. The magical lights inside the tavern are muted, but creatures can still see normally in all areas. Ceilings. The tavern’s
Steps. The steps marking the boundary between the overflow seating area (area E4) and the main dining room (area E2) are enchanted to move and reshape themselves for full accessibility. See the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rats, or wererat that carries the disease, or by coming into physical contact with an infected creature. Infection. Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or
often have scraps of leather placed in their mouths to prevent their teeth from clattering, though they inevitably gnaw through these scraps. Recovery. At the end of each long rest, an infected
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
summoning creatures used to investigate or defend the portal 40–41 Crypt where the remains of those that died guarding the portal are kept 42–47 Dining room 48–50 Divination room used to investigate
kill or capture creatures 20 Observation room, allowing guards or spectators to observe creatures moving through the dungeon Dungeon: Lair d20 Purpose 1 Armory stocked with weapons and armor 2
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. You allow up to twenty creatures that you can see to regain all hit
points, and you end all effects on them described in the greater restoration spell. You grant up to ten creatures that you can see resistance to a damage type you choose. You grant up to ten creatures
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. You allow up to twenty creatures that you can see to regain all hit
points, and you end all effects on them described in the greater restoration spell. You grant up to ten creatures that you can see resistance to a damage type you choose. You grant up to ten creatures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flayers dispose of creatures they feed on. Eventually, the corpses sink and get swept downriver. 12f. Dining Experience The stone door to this room is soundproof, airtight, and sealed with a Qualith
, rough-hewn tunnels carved into the sides of cisterns. The underground river then resumes its natural course, eventually emptying into the Underdark. Creatures can walk along a stone ledge that hugs the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
twisting stone tunnel carved out by a subterranean stream, now frozen over by the dragon’s presence. The stream spills down in stages over low, frozen cascades, creating an icy stairway. Dining Hall. A small
chamber adjoining the stream just inside the cave’s entrance is the dragon’s dining hall; it contains the horrid remnants of recent meals. Rocky Grotto. Past the topmost cascade is the grotto floor
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, creatures that pass through these doorways enter an isolated demiplane called a haunted zone. Entering a Haunted Zone A character enters a haunted zone whenever they do one of the following: Finish a long
rest in Death House Move through a haunted doorway (marked on map 5.1) Only one haunted zone manifests at a time. As long as at least one creature is in a haunted zone, any other creatures that enter a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
heights vary, ranging from as low as ten feet to as high as one hundred feet in the tallest towers. The Avowed use floating disks, each one large enough to hold three Medium creatures, to reach the
Mechanus. The Avowed struck a deal with the creatures, and they’ve been part of the library staff ever since. Working alongside the Avowed, the modrons catalog and shelve books, though each of them can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Refectory Umber Hulks. Two umber hulks stomp about the room. They attack other creatures on sight.
Wreckage. Smashed dining tables and benches create a makeshift obstacle course and provide cover
34. Refectory Rampage The doors leading to this section of the dungeon have been smashed to pieces, and characters approaching the area can hear large creatures wreaking havoc within. 34a. Temple
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater Restoration spell. Resistance. You grant up to ten creatures that you can see Resistance to
one damage type that you choose. This Resistance is permanent. Spell Immunity. You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. Sudden Learning
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
simple and mundane to the exotic and bizarre. Since Infernal Rapture exists in a demiplane, it doesn’t technically reside in the Nine Hells. If someone wanted to meet with creatures unable or unwilling
Mahadi deems otherwise. Dining Services. The dining menu at Infernal Rapture changes daily, providing a fixed-price selection. Sample menus are provided as player handouts in appendix E. A full meal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
construction and repairs. Goblin Mindset Chief Yarb-Gnock has taught the goblins to seize their destiny and stop at nothing to get what they want. Opportunistic creatures that they are, they take any sign of
-Gnock’s dining hall (area K11) for a private feast with the chief. This feast consists of a cooked mountain goat. What happens next depends on Yarb-Gnock’s goal, which can be one of the following: If Yarb
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
contain screwdrivers, wrenches, and other tools. To port and starboard, 3-foot-high, 2½-foot-wide passageways lead deeper into the machinery. Medium creatures must squeeze to move through these passages
again makes this “window” go away. When the wall is transparent, creatures in the cabin can see out, but creatures outside the submarine can’t see in. Wooden Trunk. The trunk isn’t locked. Lifting
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater Restoration spell. Resistance. You grant up to ten creatures that you can see Resistance to
one damage type that you choose. This Resistance is permanent. Spell Immunity. You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. Sudden Learning
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wide range of supernatural and divine entities. Some of these are true deities, some are primordial spirits as powerful as gods, and some are creatures of questionable origin. In addition to the three
threatening. Dendar The Night Serpent came into being before recorded history, spawned from the feverish dreams of the first intelligent creatures. She subsists and grows stronger by feeding on the fears that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Trial of Trust Derwyth received advance notice of the characters’ arrival from woodland creatures in Cernant Valley. She has used her Tree Shape trait to disguise herself as a tree in the yard (area
Test. If the characters passed Derwyth’s test, she commends their behavior and invites them into her dining hall (area H3), where she offers them bowls of vegetables, fruits, and nuts, as well as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. K11. Dining Room A low banquet table dominates this room, and there are no chairs as goblins are expected to sit on the floor. The table and floor are strewn with fish bones, bits of rotting meat, and
force open this door from the other side, breaking the crossbar with a successful DC 22 Strength (Athletics) check. When the dining room is in use, the guard retires to the barracks (area K10). K12
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
disease. Nature’s Sanctuary When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. CG1. Mud Room. Guests can remove and store dirty cloaks and boots here. CG2. Storage. Guests can store their traveling gear here. CG3. Dining Room. This room is furnished with two dining tables, each
spacious dining room (area C9) Three unmarked doors on the east wall (to areas C6, C7, and C8) A grand staircase that ascends to the second floor (area C13) An unassuming door under the stairs that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her bed, Jorlan realized his recovery would never be sufficient to regain what he had lost. His heartbreak and loss has since become a virulent hatred for Ilvara and Shoor that slowly eats at him
and treating them with cold disregard. Even the lowest drow understands the inferiority of other creatures, behaving toward the prisoners like sneering nobility. With their superiors, however, the drow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on sight, and allows him to see invisible creatures
Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3/Day). If Halaster fails a saving throw, he can choose to






