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Returning 35 results for 'before bottle devising cold reverts'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
A wizard named Damara created this orb while devising a way to become a dragon. Aided by a mysterious magician (actually an aspect of Tiamat in disguise), Damara eventually created an Artifact that
Cone. When you do, choose Acid, Cold, Fire, Lightning, or Poison. Each creature in the Cone makes a DC 18 Dexterity saving throw, taking 6d6;{"diceNotation":"6d6", "rollType":"roll", "rollAction
Oni
Legacy
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Monsters
Basic Rules (2014)
, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep
Magic Weapons. The oni's weapon attacks are magical.
Regeneration. The oni regains 10 hit points at the start of its turn if it
that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.
Adult Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8
);{"diceNotation":"13d8","rollType":"damage","rollAction":"Cold Breath","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales
Ancient Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8
);{"diceNotation":"15d8","rollType":"damage","rollAction":"Cold Breath","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon
Gray Slaad
Legacy
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Monsters
Monster Manual (2014)
is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Innate Spellcasting. The slaad’s innate spellcasting ability is Charisma (spell save DC 14). The slaad can
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Greatsword","rollDamageType":"slashing"} slashing damage.Acid, Cold, Fire, Lightning, Thunder
Green Slaad
Legacy
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Monsters
Monster Manual (2014)
is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Innate Spellcasting. The slaad’s innate spellcasting ability is Charisma (spell save DC 12). The slaad can
damage. The fire ignites flammable objects that aren’t being worn or carried.Acid, Cold, Fire, Lightning, Thunder
Death Slaad
Legacy
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Monsters
Monster Manual (2014)
is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Innate Spellcasting. The slaad’s innate spellcasting ability is Charisma (spell save DC 15, +7
);{"diceNotation":"2d6","rollType":"damage","rollAction":"Greatsword","rollDamageType":"necrotic"} necrotic damage.Acid, Cold, Fire, Lightning, Thunder
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"damage","rollAction":"Ice Sickle","rollDamageType":"cold"} cold damage.
Maul (Beast Form Only). Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Maul"} to hit
). It reverts to its humanoid form when it dies. The druid’s statistics are the same in each form, except where noted in this stat block.Frost druids are solitary defenders of nature and the
Monsters
Waterdeep: Dungeon of the Mad Mage
its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its
dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within
Gray Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Innate Spellcasting. The slaad’s innate spellcasting ability is Charisma (spell save DC 14). The slaad can
requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollDamageType":"psychic"} psychic damage to the slaad.Acid, Cold, Fire, Lightning, Thunder
Death Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Innate Spellcasting. The slaad's innate spellcasting ability is Charisma (spell save DC 15, +7;{"diceNotation":"1d20+7
of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollDamageType":"psychic"} psychic damage to the slaad.Acid, Cold, Fire, Lightning, Thunder
Green Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Innate Spellcasting. The slaad's innate spellcasting ability is Charisma (spell save DC 12). The slaad can innately
successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollDamageType":"psychic"} psychic damage to the slaad.Acid, Cold, Fire, Lightning, Thunder
Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
Members of the Azorius Senate tend toward a demeanor of cold dignity and a pragmatic, orderly nature. Steeped in the law as they are, their ideals and priorities revolve around legal issues.
Personality
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ice-cold cellar, which is split in two by a five-foot-thick brick wall. A thin mist covers the floor. Each half of the cellar features an eight-foot tall wooden partition that doubles as a wine rack
eastern portion of the cellar rest three frosty barrels containing Purple Grapemash No. 3, a fact that is emblazoned on each barrel’s side. A single bottle of Purple Grapemash No. 3 lies on the flagstone
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
instrument or artisan’s tools Languages: One of your choice Equipment: A bottle of black ink, an ink pen, a set of artisan’s tools or a musical instrument (one of your choice), a school uniform, and a
5th Cone of Cold, Conjure Elemental Consider customizing how your spells look when you cast them. You might wield your Prismari spells with dynamic, gestural movement—as much dance as somatic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Stealth +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons.
Damage Immunities fire, poison
Condition Immunities poisoned
spider, or into its devil form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying is not transformed. It reverts to its devil form if it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of the spectrum, even a hag without lofty status is likely to have strange, single-use items that don’t emulate common spells or even follow the normal rules of magic. For inspiration in devising the
ornate hand mirror, producing a cloud of glass shards that damages creatures like cloud of daggers (a 2nd-level spell). She might instead uncork a bottle of wasps that surround her and stitch up her
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
transforms into an androsphinx and attacks the party. If it is victorious, the sphinx returns to its pedestal and reverts to its inanimate state. It turns to dust if reduced to 0 hit points. Voices of
Netheril As the adventurers walk along the dunes, a cold wind howls across the desert. The shrieks of the wind soon turn to cries of anguish, as if coming from tortured souls. Bedine nomads believe
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
such creatures typically share the druid’s disposition. Ice Sickle. A frost druid can carve a sickle out of ice, requiring a total of 24 hours for the work. Bitter cold courses through this weapon
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
9 (−1)
Saving Throws Int +3, Wis +6
Skills Nature +3, Perception +6, Survival +6
Damage Resistances cold
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
components:
At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep
Magic Weapons. The oni’s weapon attacks are magical.
Regeneration. The oni regains 10 hit
in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
14 (+2)
Saving Throws Con +7, Wis +4, Cha +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition
chain can grapple one creature of its own but can’t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
., swim 40 ft. in toad form)
STR
5 (–3)
DEX
17 (+3)
CON
10 (+0)
INT
7 (–2)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +5
Damage Resistances cold
each form, except for the speed changes noted. Any equipment it is wearing or carrying is not transformed. It reverts to its demon form if it dies.
Magic Resistance. The quasit has advantage on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(+4)
DEX
15 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
8 (−1)
CHA
12 (+1)
Skills Arcana +3, Perception +2
Damage Resistances acid, cold, fire, lightning, thunder
or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Corroded gauntlet with skeletal hand in it 5 Assorted keys 6 Old leather boot 7 Beehive 8 Humanoid teeth I once pulled a whole bottle of fine strawberry liquor from the belly of a maw demon. No clue where
.
STR
14 (+2)
DEX
8 (−1)
CON
13 (+1)
INT
5 (−3)
WIS
8 (−1)
CHA
5 (−3)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
16 (+3)
Skills Arcana +6, Perception +8
Damage Resistances acid, cold, fire, lightning, thunder
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 18
Languages Slaad
same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Innate Spellcasting. The slaad’s innate spellcasting ability is Charisma (spell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.”
The surface of the crystal cylinder is cold to the touch and impervious to all blows. The enclosure has no visible gaps. A gap appears in the wall if someone who has proficiency with thieves
them is a potion bottle, but an invisible barrier prevents anyone from touching it. A glyph is etched into the side of the pillar just below the bottle. One more time the couatl speaks, its voice now
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
, Intimidation +4, Perception +5, Stealth +4
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities
transformed. The barghest reverts to its true form if it dies.
Fire Banishment. When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
16 (+3)
INT
13 (+1)
WIS
8 (−1)
CHA
14 (+2)
Skills Arcana +5, Perception +7
Damage Resistances acid, cold, fire, lightning, thunder
Senses blindsight 60 ft
its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Innate Spellcasting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bastards?”
When he pulls down the scarf covering his face, you see it is a silver dragonborn holding onto an empty wine bottle as if it was a weapon. He belches, grins at you, and says, “Pardon my
bothered by the cold than anyone else in the settlement, due to his silver dragon heritage. As they walk, Trovus talks about what has been taken from Caer-Konig over the past three nights: A color
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bottle. This rare secretion is called thrym; remorhazes are known to exude small quantities of it shortly before they give birth. Alchemists use thrym to craft potions of resistance (cold) and other
attached to it by rusty hinges, stands against the west wall of this chamber. Trapped inside the cage are two shivering humans in cold weather clothing. They look fearfully at you.
Garagai built the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Persuasion +4, Stealth +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses
wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Devil’s Sight. Magical darkness doesn’t impede the imp’s darkvision.
Magic Resistance. The imp has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, Insight +5, Perception +5, Persuasion +9, Stealth +7
Damage Resistances cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft
form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
use in advancing its master’s plans. When the herald dies, it reverts to its previous appearance. A storm herald might try to sway other storm giants to its master’s service, while others gather
Resistances cold, psychic
Damage Immunities lightning, thunder
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 20
Languages Common, Giant, telepathy 120
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Deception +4, Intimidation +4, Perception +5, Stealth +4
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition
speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The barghest reverts to its true form if it dies.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
larder, as they have discovered that the dragon’s cold breath keeps their meat fresh.
Young White Dragon Connections d6 Connected Creatures
1 A young white dragon and a young remorhaz are
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising






