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Returning 35 results for 'before brown down carried related'.
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before brown down carries related
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Magic Items
Dungeon Master’s Guide
normal size and remains overgrown for 1 minute.
65–68
An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet
are picked off, the leaves turn brown and fall off after 24 hours.
78–82
Nothing happens at the chosen point of origin. Instead, a burst of colorful, shimmering light extends from you in a
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Monsters
Princes of the Apocalypse
’t being worn or carried ignite. A creature also takes 17 (5d6);{"diceNotation":"5d6","rollType":"damage","rollAction":"Fire Aura","rollDamageType":"fire"} fire damage if it touches Imix or hits
":"roll","rollAction":"Destruction Chance"} that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed.
Regional Effects
The region containing an
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
normal size and remains overgrown for 1 minute.
63-65
An object of the GM's choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the target
.
85-87
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
foot. Bands consist of loosely related individuals, and when bands meet, membership frequently shifts. Lightfoot halflings typically excel at tasks related to travel — be it navigation, handling pack
brown eyes and brown hair. Lightfoot halflings don’t grow facial hair except that males and females typically grow short sideburns.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
honored dead. People. The inhabitants of San Citlán typically have skin of light to medium brown, black hair, and dark eyes. Humans and dwarves are the most common folk in the city. A small number of
intelligent Undead known as olvidados (detailed below) also reside here and are fully accepted as citizens. Languages. The language of San Citlán is Citlanés, which is related to Tletlahtolli (the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sports and Games The
Sharn Inquisitive
The Race of Eight Winds Begins!
Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
race is fair.
The beasts of Middle Dura are versatile. The Eagle represents Broken Arch and Stormhold in Middle Dura, and its supporters wear brown and gold. The clever Owl flies for Rattlestone and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the surrounding streets and line the river.
If the characters don’t already know the information in “The Shankha Trials” section, now’s a perfect time for them to learn it. This might be related by
and of the anguish carried by Nisha and all those Manivarshi who will never return to their ancestral home. As the dance ends, a tumultuous cheer rises from the crowd.
A character who succeeds on a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
brown cloak clasped with a sunflower brooch and sports a sturdy, wooden prosthetic leg.
Derwyth’s attitude toward the characters depends on whether they passed or failed her test. Passing Derwyth’s
with hostility. Derwyth’s Star Calculations Once Derwyth trusts the characters, she offers to calculate where the star landed in exchange for 200 gp, but she gladly accepts the bestiary carried by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, every village assembles a communal offering to the gods to request blessings, chief among them protection from disaster. The gathered offerings are carried by a caravan of walkers and wagons to a
meanings drawn from words in the Tletlahtolli language related to nature. Many Tletepecs change their name on reaching adulthood, choosing a new name that reflects their accomplishments or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Example Hazards Hazards are presented in alphabetical order. Brown Mold Deadly Hazard (Levels 5–10) or Nuisance Hazard (Levels 11–16) Brown mold resembles a furry, light-brown carpet. This fungus
feeds on warmth, drawing heat from anything around itself. One patch of brown mold covers a 10-foot square, and the temperature within 30 feet of it is always frigid. When a creature enters a space
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
; (surnames) Archer, Gareth, Leed, Kendrick, Morgan, Waters Gur Related to the Rashemi, Gurs are stout, dusky-skinned, and dark-haired. They consider themselves “children of Selûne,” and most of them
blond or dark hair and olive complexions. Black, brown, and green eyes are the most common. Halruaan Names: (Male) Aldym, Chand, Meleghost, Presmer, Sandrue, Uregaunt; (female) Aithe, Chalan, Oloma
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
no longer holds office, they lose the powers related to their position. If a Speaker steps down before the end of their term or dies while in office, all basic necessities in the Radiant Citadel
civilizations and believes the fate of the Citadel depends on it.
Known affectionately (or derisively) as the Old Lady, she often takes the form of an older, brown-skinned human woman. Quick to anger
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
no longer holds office, they lose the powers related to their position. If a Speaker steps down before the end of their term or dies while in office, all basic necessities in the Radiant Citadel
civilizations and believes the fate of the Citadel depends on it.
Known affectionately (or derisively) as the Old Lady, she often takes the form of an older, brown-skinned human woman. Quick to anger
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tries to speak or write about these forbidden topics, she painfully coughs up brown tree sap, or mushrooms blister on her fingers until she ceases her attempts. The carousel’s wooden unicorns, however
, can supply the characters with clues related to the hags (see “Riddle of the Carousel” below). Diana tells them that they must “speak to the unicorns,” but to earn their trust they must learn the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
nor carried, within 120 feet of the chosen point of origin, and no larger than 10 feet in any dimension. If there are no such objects in range, nothing happens. 69–72 Nothing happens at the chosen
. Unless they are picked off, the leaves turn brown and fall off after 24 hours. 78–82 Nothing happens at the chosen point of origin. Instead, a burst of colorful, shimmering light extends from you in a 30
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
times its normal size and remains overgrown for 1 minute. 63–65 An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
nor carried, within 120 feet of the chosen point of origin, and no larger than 10 feet in any dimension. If there are no such objects in range, nothing happens. 69–72 Nothing happens at the chosen
. Unless they are picked off, the leaves turn brown and fall off after 24 hours. 78–82 Nothing happens at the chosen point of origin. Instead, a burst of colorful, shimmering light extends from you in a 30
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
times its normal size and remains overgrown for 1 minute. 63–65 An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Skull Dunes The Skull Dunes (see map 5.2) lie beyond a beach of coarse brown sand at the southern end of the island. The dunes are desolate; only an occasional bit of scraggly grass grows here
abbey carried a special scepter that allowed its holder to safely pass through the dunes, but this scepter was destroyed in the fire that razed the abbey. The skeletons now form an uncontrolled minefield
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature also takes 17 (5d6) fire damage if it touches Imix or hits him with a melee attack while within 10
that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed. Regional Effects The region containing an elemental node in which Imix is present becomes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hovel is a round tent where related goblins sleep. In a permanent camp, these hovels often take the form of wattle-and-daub huts. Hobgoblin Barracks. Not surprisingly, hobgoblins have the most spacious
leaders. In the field, the army’s library is carried in a fortified and fire-protected wagon, surrounded by battle-hardened caretakers (often devastators or Iron Shadows) willing to give their lives to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
after the table to determine related details and story hooks. Island Theme d6 Theme 1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild Alien Alien islands are inhabited by isolated creatures
Island Encounters d20 Encounter 1 2d8 baboons 2 1d4 brown bears 3 1 owlbear 4 2d6 giant toads 5 2d10 giant wasps 6 2d4 giant spiders 7 4d4 pixies or 4d4 sprites 8 1d4 blink dogs 9 1 pirate captain
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beneath the forest canopy. Growths of green, brown, and gray lichen cover the cave mouth, and a small stream flows deeper into the yawning darkness.
The character who has the highest passive Wisdom
character who takes the time to study the murals and succeeds on a DC 20 Intelligence (Religion) check uncovers subtle symbology related to the worship of Zuggtmoy. A character who succeeds on this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
translucent gemstones that come in different colors, including pale green, blue, pink, red, brown, and black. Mining Discoveries d100 Discovery
01–80 Nothing
81–95 Pebble-sized tourmaline
the ghost while searching for shelter during a blizzard, allowing it to possess Trex without the other kobolds’ knowledge. The threadbare satchel carried by Trex once belonged to Janth. It contains
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
android insists they sit on one of the examination tables and proceeds to treat their wounds while probing them with questions related to their medical history. At the end of the examination, the android
cautions the character against participating in activities harmful to their well-being—such as adventuring or drinking. The android defends itself if necessary and responds only to health-related
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by city stipends and tips from grieving loved ones. In secret, the Candulhallows have grown quietly rich off a variety of death-related scams. Chief among these is a secret smuggling arrangement with
Expeditions. Now Shilvin can sell her modest selection of goods and any jungle-related gear only after a ten-day waiting period, helping to ensure that fewer citizens rush off to Chult unprepared. To make up
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
stipends and tips from grieving loved ones. In secret, the Candulhallows have grown quietly rich off a variety of death-related scams. Chief among these is a secret smuggling arrangement with Nine-Fingers
Shilvin can sell her modest selection of goods and any jungle-related gear only after a ten-day waiting period, helping to ensure that fewer citizens rush off to Chult unprepared. To make up for the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
world. Without it, I wither.”
Flaw. “I treat everyone like props.”
Squirt the Oilcan
CHAPTER 3: THITHER
Originally a nonsentient oilcan, Squirt was carried to the Feywild by dwarves hoping
.”
Thinnings the Butler
CHAPTER 5: PALACE OF HEART’S DESIRE
Zybilna’s butler appears as a lanky man clad in faded brown clothes. Thinnings longs to see Prismeer’s archfey freed from temporal stasis
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
intent of making it linger in the area and perform an act related to its associated emotion. The effect lasts 24 hours. The following list notes some of the most common emotional echoes, where they tend to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
darkness, and the caves and grottoes where they live are kept dark most of the time. They don’t prefer to use illumination for any purpose that’s not related to creating or displaying art. Most of a
the chamber inside each stone giant settlement where they “reside.” A dead (or sometimes merely dying) stone giant is carried into the ancestors’ chamber and leaned upright against the end of one of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
world. Without it, I wither.”
Flaw. “I treat everyone like props.”
Squirt the Oilcan
CHAPTER 3: THITHER
Originally a nonsentient oilcan, Squirt was carried to the Feywild by dwarves
.”
Thinnings the Butler
CHAPTER 5: PALACE OF HEART’S DESIRE
Zybilna’s butler appears as a lanky man clad in faded brown clothes. Thinnings longs to see Prismeer’s archfey freed from temporal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
by a pile of rubble.
Though this area appears dangerous at first glance, a dwarf or any character who has a background or a proficiency related to stonework can tell that it’s stable. Ten years
anything short of a wish spell. Opening the door requires fitting the three key runes carried by the haven’s stone golems (see below) into the three indentations on the door. Any character who has
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character who succeeds on a DC 13 Charisma (Persuasion) check assures her of their heroic purpose, at which point Kycera reveals the following information: Precious Cargo. The Lambent Zenith carried an
against one wall here opposite a desk. Sitting in the room’s center is a reddish-brown dog with a leather collar studded with glowing crystals.
Ikasa the blink dog is outfitted with a magical collar






