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Returning 35 results for 'behind barely defining construct retain'.
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Spells
Player’s Handbook
no higher than your level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead.
When you cast the spell, you gain a number of Temporary
block of the chosen form, but you retain your creature type; alignment; personality; Intelligence, Wisdom, and Charisma scores; Hit Points; Hit Point Dice; proficiencies; and ability to communicate. If
Monsters
Bigby Presents: Glory of the Giants
Death Burst. When the cinder hulk dies, it leaves behind a cloud of cinders and smoke that fills a 10-foot-radius sphere centered on its space. The sphere is heavily obscured. Any creature that moves
ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow around their barely cohesive physical forms.
Cinder hulks live in isolated enclaves in fiery
Monsters
Bigby Presents: Glory of the Giants
, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust.
Dust hulks retain their ancestors’ passion for artistry, but instead of carving stone, they view
Monsters
Icewind Dale: Rime of the Frostmaiden
frostbitten corpses emit a spectral light so intense that mortal eyes can barely stand to look at them. They typically wear the clothing in which they died.
God-Spawned Horrors. Gods that personify
life can be.
When a coldlight walker dies, its light goes out, leaving behind a frozen, inanimate corpse that can never be raised from the dead.Cold
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead
replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
door, dispel magic, fly, invisibilityThough deathlocks exist to serve their patrons, they retain some freedom when it comes to devising tactics and carrying out plans. Powerful deathlocks recruit
lesser creatures to help them carry out their missions, becoming the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil.
Deathlocks
The
Monsters
Van Richten’s Guide to Ravenloft
":"recharge","rollAction":"Blood Puppeteering"}. The necrichor targets a creature it can see within 5 feet of it that is missing any of its hit points. If the target isn’t a Construct or an Undead, it
sludge in the crypts of failed liches. Despite the loss of a solid physical form, these foul creatures retain their terrible intellects and aspire to megalomaniacal goals—the first of which
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Centaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and the
freedom to travel. As much as they can, centaurs run — in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them
Species
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some
Species
Spelljammer: Adventures in Space
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you shape-shift, you gain a number of Temporary Hit Points equal to the Hit
Points of the form. The spell ends early if you have no Temporary Hit Points left. Your game statistics are replaced by the stat block of the chosen form, but you retain your creature type; alignment
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you cast the spell, you gain a number of Temporary Hit Points equal to the
you retain your creature type; alignment; personality; Intelligence, Wisdom, and Charisma scores; Hit Points; Hit Point Dice; proficiencies; and ability to communicate. If you have the Spellcasting
Magic Items
Tasha’s Cauldron of Everything
Named for the warlord who infamously employed it, the Mighty Servant of Leuk-o is a fantastically powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a
instantly and leave behind no remains.
This does not destroy the servant permanently. Rather, 2d6 days later, its parts—left arm, left leg, right arm, right leg, lower torso, and upper torso&mdash
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
around their barely cohesive physical forms. Cinder hulks live in isolated enclaves in fiery locations on the Material Plane, in the Elemental Planes of Air and Fire, and especially in the Great
Conflagration, the border region between those two planes. They retain none of the skills and motivation of their giant ancestors; they simply want to burn as much as they can until their own flames are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
around their barely cohesive physical forms. Cinder hulks live in isolated enclaves in fiery locations on the Material Plane, in the Elemental Planes of Air and Fire, and especially in the Great
Conflagration, the border region between those two planes. They retain none of the skills and motivation of their giant ancestors; they simply want to burn as much as they can until their own flames are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
-expression, like a jaunty hat or colourful scarf.
Snowborn Traits
Rafa Teruel
Creature Type: Construct
Size: Small (about 2-4 ft tall) or Medium (about 4-7 ft tall), chosen when you select this
are indistinguishable from a snowman, but retain consciousness. You don’t need to eat, drink or breathe. Glacial Form. Once per long rest, you can cast the False Life spell without using the material components or expending a spell slot, and harden your body into ice.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spotting those clues in the first place. See “Perception” in chapter 2 for more advice. Secret Doors Secret Door DC to Detect Barely hidden secret door 10 Standard secret door 15 Well-hidden secret
door 20 Secret Door Etiquette Adventurers often fail to locate secret doors. For this reason, don’t hide important treasures or locations behind secret doors unless you’re comfortable with the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elves Put up your swords and talk of peace, or hide behind your walls of stone. When the host of Valenar thunders forth, neither will save you.
— Shaeras Vadallia, High King of Valenar
Tens of
thousands of years ago, the elves of the distant continent of Xen’drik rose up against the giants who ruled over them. This rebellion is the defining event in elf history. As the ancient war progressed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Duodrone The blocky duodrones supervise units of monodrones and can perform up to two tasks at a time. Duodrone
Medium construct, lawful neutral
Armor Class 15 (natural armor)
Hit Points 11
disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Actions
Multiattack. The duodrone makes two fist attacks or two javelin attacks.
Fist. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Quadrone Astute combatants, quadrones serve as artillery and field officers in the regiments of modron armies. Quadrone
Medium construct, lawful neutral
Armor Class 16 (natural armor)
Hit
.
Disintegration. If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Actions
Multiattack. The quadrone makes two fist attacks or four
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
transformed them into Elementals. They are little more than clouds of gravel and dust, barely maintaining a cohesive form. When a dust hulk dies, it disperses into a cloud of dust. Dust hulks retain
Compendium
- Sources->Dungeons & Dragons->Monster Manual
unexpected situations, they’re quick to seek duodrones for help.
Julie Dillon
Modron Monodrone Medium Construct, Lawful Neutral
AC 15 Initiative +2 (12)
HP 5 (1d8 + 1)
Speed 30 ft., Fly 30 ft
Immunities Charmed
Senses Truesight 120 ft.; Passive Perception 10
Languages Modron
CR 1/8 (XP 25; PB +2)
Traits
Disintegration. If the modron dies, it disintegrates into dust, leaving behind
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Tridrone Tridrones oversee lesser modrons and lead them in battle. They’re suspicious of any data provided by non-modrons. Modron Tridrone Medium Construct, Lawful Neutral
AC 15 Initiative
disintegrates into dust, leaving behind anything it was wearing or carrying.
Actions
Multiattack. The modron makes three Clockwork Spear attacks.
Clockwork Spear. Melee or Ranged Attack Roll: +3, reach
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Monodrone A monodrone can perform one simple task at a time and can relay a single message of up to forty-eight words. Monodrone
Medium construct, lawful neutral
Armor Class 15 (natural armor
the monodrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Actions
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Tridrone Tridrones are shaped like inverted pyramids. They lead lesser modrons in battle. Tridrone
Medium construct, lawful neutral
Armor Class 15 (natural armor)
Hit Points 16 (3d8 + 3
disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Actions
Multiattack. The tridrone makes three fist attacks or three javelin attacks.
Fist. Melee Weapon Attack: +3 to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Quadrone Quadrones are among the most relatable modrons—and those most likely to go rogue. Modron Quadrone Medium Construct, Lawful Neutral
AC 16 Initiative +2 (12)
HP 22 (4d8 + 4)
Speed
disintegrates into dust, leaving behind anything it was wearing or carrying.
Actions
Multiattack. The modron makes four Slam attacks or four Gears Launcher attacks.
Slam. Melee Attack Roll: +4






