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Returning 35 results for 'being before drops contiguous rope'.
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Magic Items
Dungeon Master’s Guide
rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.
This 60-foot length of rope can hold up to 3,000 pounds. While holding one end of the rope, you can take a Magic action to command the other end of the rope to animate and move toward a destination
Magic Items
Dungeon Master’s Guide
Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.
This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself
Spells
Player’s Handbook
You touch a rope. One end of it hovers upward until the rope hangs perpendicular to the ground or the rope reaches a ceiling. At the rope’s upper end, an Invisible 3-foot-by-5-foot portal opens
to an extradimensional space that lasts until the spell ends. That space can be reached by climbing the rope, which can be pulled into or dropped out of it.
The space can hold up to eight Medium or
Magic Items
Dungeon Master’s Guide
the hat. Roll 1d4 to determine the object: on a 1, a Dagger; on a 2, a Rope with a Grappling Hook tied to one end; on a 3, a bag of Caltrops; on a 4, a gem worth 50 GP.
81–85
A creature
appears in an unoccupied space as close to you as possible. The creature isn’t under your control and acts as it normally would, and it disappears after 1 hour or when it drops to 0 Hit Points
Rope of Entanglement
Legacy
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Magic Items
Basic Rules (2014)
. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20
Rope of Climbing
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action
Monsters
Mordenkainen Presents: Monsters of the Multiverse
each of the korred’s turns while the rope has at least 1 hit point and the korred is alive. If the rope drops to 0 hit points, it is destroyed.
AttacksCommand Hair. The korred has at least one 50-foot-long rope woven out of its hair. The korred commands one such rope within 30 feet of it to move up to 20 feet and entangle a Large or smaller
Korred
Legacy
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Monsters
Volo's Guide to Monsters
at the start of each of the korred’s turns while it has at least 1 hit point and the korred is alive. If the rope drops to 0 hit points, it is destroyed.
Innate Spellcasting. The korred’s
Command Hair. The korred has at least one 50-foot-long rope woven out of its hair. As a bonus action, the korred commands one such rope within 30 feet of it to move up to 20 feet and entangle a Large
Rope Trick
Legacy
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Spells
Basic Rules (2014)
extradimensional space, but those inside can see out of it as if through a 3-foot-by-5- foot window centered on the rope.
Anything inside the extradimensional space drops out when the spell ends.
You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Flammable Blood. If the cave fisher drops to half its hit points or fewer, it gains vulnerability to fire damage.
Spider Climb. The cave fisher can climb difficult surfaces, including upside down on
fisher filaments can be woven into rope that is thin, tough, and nearly invisible. The creature’s shell is used in the manufacture of tools, armor, and jewelry. Its blood is alcoholic and tastes
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rope Trick Level 2 Transmutation (Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a segment of rope)
Duration: 1 hour
You touch a rope. One end of it hovers upward until the
rope hangs perpendicular to the ground or the rope reaches a ceiling. At the rope’s upper end, an Invisible 3-foot-by-5-foot portal opens to an extradimensional space that lasts until the spell ends
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to climb using the rope. The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.
Rope of Climbing Wondrous Item, Uncommon This 60-foot length of rope can hold up to 3,000 pounds. While holding one end of the rope, you can take a Magic action to command the other end of the rope
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rope Trick Level 2 Transmutation (Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a segment of rope)
Duration: 1 hour
You touch a rope. One end of it hovers upward until the
rope hangs perpendicular to the ground or the rope reaches a ceiling. At the rope’s upper end, an Invisible 3-foot-by-5-foot portal opens to an extradimensional space that lasts until the spell ends
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.
Rope of Entanglement Wondrous Item, Rare This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Rope of Climbing Wondrous item, uncommon This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.
Rope of Entanglement Wondrous Item, Rare This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Rope of Climbing Wondrous item, uncommon This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of it as if through a 3-foot-by-5-foot window centered on the rope. Anything inside the extradimensional space drops out when the spell ends.
Rope Trick 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (powdered corn extract and a twisted loop of parchment) Duration: 1 hour You touch a length of rope that is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to climb using the rope. The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.
Rope of Climbing Wondrous Item, Uncommon This 60-foot length of rope can hold up to 3,000 pounds. While holding one end of the rope, you can take a Magic action to command the other end of the rope
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
point at the start of each of the korred’s turns while the rope has at least 1 hit point and the korred is alive. If the rope drops to 0 hit points, it is destroyed.
irresistible dance
Bonus Actions
Command Hair. The korred has at least one 50-foot-long rope woven out of its hair. The korred commands one such rope within 30 feet of it to move up to 20 feet and entangle a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
turns while the rope has at least 1 hit point and the korred is alive. If the rope drops to 0 hit points, it is destroyed.
korred has at least one 50-foot-long rope woven out of its hair. The korred commands one such rope within 30 feet of it to move up to 20 feet and entangle a Large or smaller creature that the korred can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Troglodyte Incursion The floor drops down 10 feet at each ledge. Kobolds use this portion of the cave as a trash dump. Along with normal sorts of refuse, such as broken pottery, rotted baskets
, and mouse-chewed rope, they’ve also thrown out items that appear useful from a distance: discarded clothes, worn boots, tattered books, cracked lamps, and so forth. Some of these items came from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
5. Troglodyte Incursion The floor drops down 10 feet at each ledge. Kobolds use this portion of the cave as a trash dump. Along with normal sorts of refuse, such as broken pottery, rotted baskets
, and mouse-chewed rope, they’ve also thrown out items that appear useful from a distance: discarded clothes, worn boots, tattered books, cracked lamps, and so forth. Some of these items came from
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
all that remains of Halaster’s tower, and now, devoid of the stairways and floors that formed subterranean levels, it drops as an open shaft for 140 feet. Stirges, spiders, and worse have been known to
to “ride the rope”) must pay a gold piece to be lowered down. The return trip also costs a piece of gold, sent up in a bucket in advance. Once the initial payment is made, a few stairs takes one to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
— predictably — atop the mast, 40 feet above the main deck. Access to it is provided by a rope ladder whose lower end drops near the hatch on the main deck. The crow’s nest is an open, wooden platform
, 10 feet square with 3-foot-high wooden walls. Opening a 2-foot-square hatch in the floor lets out the rope ladder that descends to the main deck. A single crew member (bandit) occupies this area
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. If the rope drops to 0 hit points, it is destroyed.
Innate Spellcasting. The korred's innate spellcasting ability is Wisdom (save DC 13). It can innately cast the following spells, requiring no
Perception 15
Languages Dwarvish, Gnomish, Sylvan, Terran, Undercommon
Challenge 7 (2,900 XP)
Command Hair. The korred has at least one 50-foot-long rope woven out of its hair. As a bonus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
rope line that stretches between the two rooftops; each foot of rope line costs 2 feet of movement. 2 You come to a rooftop that’s 10 feet higher than the one you’re on. Make a DC 10 Strength
rounds, after which Vevette drops to the ground and ducks into a theater. Characters who lose sight of her can ask people along her path to help them out. Continue with encounter 6, “Theater.”
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
the ceiling all along this area. The webs are flammable. Burning them up drops the dead spiders entangled within them. Entangled Spiders. Characters who inspect the ceiling can make a DC 12 Wisdom
30 GP, 50 feet of rope, five torches, and a Potion of Healing. Potion of Healing. A Potion of Healing is a small vial with shimmering red magical liquid inside. If a character drinks the liquid, it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. M6. Bucket Lift A wooden pulley system has been constructed around a large hole in the floor. A bucket big enough to hold a humanoid is held up by thick rope. Three alcoves next to the lift contain
opportunity to attack a lone party member presents itself, the grell swoops in and tries to paralyze its prey, then hauls its catch back here to be devoured. After it feeds, it drops the remains of its victim
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
tables with books and papers, and a mirror on a floor stand. Light comes from two oil lamps. Thick rugs completely cover the floor, including an open chute that drops down to area 9. A rope ladder is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rope with a Grappling Hook tied to one end; on a 3, a bag of Caltrops; on a 4, a gem worth 50 GP. 81–85 A creature appears in an unoccupied space as close to you as possible. The creature isn’t under
your control and acts as it normally would, and it disappears after 1 hour or when it drops to 0 Hit Points. Roll 1d4 to determine the creature: on a 1, a Camel; on a 2, a Constrictor Snake; on a 3, an
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, several tables with books and papers, and a mirror on a floor stand. Light comes from two oil lamps. Thick rugs completely cover the floor, including an open chute that drops down to area 9. A rope






