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Returning 35 results for 'being blade danger cat rangers'.
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Monsters
Storm King's Thunder
","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 1 slashing damage.A tressym is a mischievous winged cat as big as a house cat, with a wingspan of 3 feet.
Thought to be the results of wizardly
experimentation on house cats, tressym are intelligent and have been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind
Spells
Player’s Handbook
action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell
number of Fey Blade attacks equal to half this spell’s level (round down).
Fey Blade. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 2d6 + 3 + the spell’s level
Monsters
Planescape: Adventures in the Multiverse
Multiattack. The musteval makes two Bone Blade attacks.
Bone Blade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bone Blade"} to hit, reach 5 ft., one target
. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Bone Blade", "rollDamageType":"slashing"} slashing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.Multiattack. The high fae makes two Fae Blade attacks and uses Vexing Prank once.
Fae Blade
. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Fae Blade"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5", "rollType":"damage
Monsters
Acquisitions Incorporated
druid spells prepared:
Cantrips (at will): druidcraft, produce flame, thorn whip
1st level (4 slots): cure wounds, entangle, thunderwave
2nd level (3 slots): flame blade, moonbeam, pass without trace
rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to Mielikki, the matriarchal clan known as the Enclave Panax Anima defended the unspoiled wild by word and
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available.
Fae Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Fae Blade
"} to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7", "rollType":"damage", "rollAction":"Fae Blade", "rollDamageType":"force"} force damage.
Stunning Soliloquy (Recharge 5–6
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.
To attune to the hand, you must lop off your left hand at the wrist and the press
premonitions of danger and, unless you are incapacitated, can’t be surprise;surprised.
If you start your turn with at least 1 hit point, you regain 1d10 hit points.
If a creature has a skeleton
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Tressym A tressym is a mischievous winged cat as big as a house cat, with a wingspan of 3 feet. Thought to be the results of wizardly experimentation on house cats, tressym are intelligent and have
been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tressym A tressym is a mischievous winged cat as big as a house cat, with a wingspan of 3 feet. Thought to be the results of wizardly experimentation on house cats, tressym are intelligent felines
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore bats
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Tressym A tressym is a mischievous winged cat as big as a house cat, with a wingspan of 3 feet. Thought to be the results of wizardly experimentation on house cats, tressym are intelligent felines
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym
Tiny monstrosity, chaotic neutral
Armor Class 12
Hit Points 5 (2d4)
Speed 40 ft., climb 30 ft., fly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blade Desert: ruins, haunted fortresses, and battlefields that have slipped out of alignment with time. Valenar warbands include druids and rangers, and druidic magic bolsters the military arsenal of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Musteval Guardinal Mustevals are small, mousy guardinals skilled at evading danger. Their speed, stealthy nature, and illusion magic make them adept spies, scurrying through the multiverse to serve
Languages Celestial, Common
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The musteval makes two Bone Blade attacks.
Bone Blade. Melee Weapon Attack: +5 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Polymorph Blade Weapon (any sword), very rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a DC 15 Wisdom saving
Wolf 12 Horse 13 Ox 14 Giant frog 15 Poisonous snake 16 Hawk 17 Octopus 18 Cat 19 Rat 20 Rabbit A creature is immune to this effect if it is immune to damage of the weapon’s type, is a shapechanger, or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
magen
Hypnos magen
Living Bigby’s hand
Living blade of disaster
Living demiplane
Snow golem
Tomb tapper
ELEMENTALS
Auril (second form)
Auril (third form)
Chwinga
FIEND
Chardalyn
Gunvald Halraggson
Icewind kobold
Isarr Kronenstrom
Jarund Elkhardt
Vellynne Harpell
Xardorok Sunblight
MONSTROSITIES
Auril (first form)
Crag cat
Spitting mimic
Yeti tyke
UNDEAD
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in a blinding cloud of flapping and squeaking rodents. The bats present no danger, but their racket drowns out other noise and makes it impossible to see more than 5 feet. It also alerts the stirges
in area 4. A spear with a pitted blade lies on the floor near the top of the steps leading to area 6. Kobolds use this to bypass the trap at the bottom of the steps (see area 6).
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Levistus Goals: Survival and eventual revenge against those who wrong them Typical Cultist: Assassin, bandit captain, cult fanatic, cultist, mage, noble, spy, thug Signature Spells: Blade
pledge their souls to him a single chance to escape from danger, but some cunning folk strike a deal with Levistus, pledging their souls to him in return for escape at a future date. This boon takes
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
blinding cloud of flapping and squeaking rodents. The bats present no danger, but their racket drowns out other noise and makes it impossible to see more than 5 feet. It also alerts the stirges, and the
4. A spear with a pitted blade lies on the floor near the top of the steps leading to area 6. Kobolds use this to bypass the trap at the bottom of the steps (see area 6).
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nepenthe to behead anyone found guilty of stealing from the Carnival or inflicting harm upon it. As soon as Isolde took up the blade, it rekindled the grief and fury she had suppressed for so long
based on her predictions of the Caller’s next steps, and if her pursuit forces the Carnival into danger, so be it. Only by ridding Isolde of Nepenthe can she truly escape the Dark Powers’ clutches
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
Mielikki, the matriarchal clan known as the Enclave Panax Anima defended the unspoiled wild by word and blade (with the latter option more prevalent by far). But when tragedy struck the enclave, Walnut’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat
, understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Actions
Multiattack. The spirit makes a number of Fey Blade attacks equal to half this spell’s level (round down
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
Emerald Enclave must pursue a more balanced path, but the vast wilderness of the North holds far more danger to people than they pose to it. Founded in the Vilhon Reach over a thousand years ago, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Emerald Enclave The Emerald Enclave takes an interest in characters who seek to preserve the balance within Waterdeep (particularly clerics of nature, druids, and rangers). Any such character is
visited by a white cat that speaks the following message in a melodious male voice: “Interested in joining the Emerald Enclave? Come meet us at Phaulkonmere in the Southern Ward.” The cat is an ordinary
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eastbridge. It’s popular with the local gnolls and is the best place to find Daask soldiers, though not all monsters in the region have ties to Daask. The Crooked Cat is home to dozens of cats, and this
actually knows who it represents. The statue radiates the effects of a sanctuary spell within a 15-foot radius and serves as a refuge for those in danger. The most destitute inhabitants of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fountain pen stolen from the breast pocket of a royal wizard.
4 A piece of intricately woven curtain you had to cut to escape a mayor’s manor after stealing their valuables.
5 A gray cat with
Rangers, whose cover is that they have nothing to do with rangers or the undead
6 The Loyalists, ironically known for breaking contracts at an alarming rate
7 The Robust Vultures, who
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
I hunt evil like the great cat hunts its prey, but evil will not long
yield to blade alone. It takes strength, honor, and sometimes a little more.
—Delmair Rallyhorn, weretiger
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is home to the Gnarley Rangers, a fellowship that cooperates closely with the druids. The Lords’ Alliance The Knights of the Hart The time for a close association between good kingdoms and city-states
the Hart (usually referred to as the Knights of the Hart). This society of human and elf nobles has branches in Furyondy, Veluna, and the Vesve Forest. Though principally concerned with the danger
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
crude symbols to convey basic information, such as “food stored here,” “danger close,” or “go this way.” A orc raiding party might leave such a sign in its wake, as an aid to other warriors that travel
through the same area later on. Mountain guides, druids, and rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
energy. Whenever you take the Attack action or make an Opportunity Attack, you can manifest a Psychic Blade in your free hand and make the attack with that blade. The magic blade has the following
property, and it doesn’t count against the number of properties you can use with Weapon Mastery)
The blade vanishes immediately after it hits or misses its target, and it leaves no mark if it deals
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
paintings on the walls. A fluffy black cat is curled up on one of the chairs.
If the characters enter the room, the cat sits up, meows plaintively, and approaches. If they feed it or pet it and make a
attention to it, the cat waits for a short time, but then loses interest and leaves for the kitchen. If the characters spend 30 minutes investigating the books in this room, they discover the following facts
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
character who searches her body, making a successful DC 10 Wisdom (Medicine) check finds the tip of a blade made of bone in a fatal wound in Manda’s stomach, and with a successful DC 18 Intelligence
watches the sea for shoals from a cliff and calls out to ships below in danger of beaching. Umberlee Shrine The door to the one-room shrine of Umberlee, goddess of the sea, is unlocked. Characters who
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stone and wood of this windmill are blackened as though from a fire. Three of its four wood-and-canvas blades still turn, keeping the pungent smoke at bay. The fourth blade lies in a tumble on the ground
.
A wary nycaloth named Nellik lairs in the windmill. Nellik’s adjutant, a wary mezzoloth named Frevvik, wears a war horn on a strap and keeps watch nearby for danger. Nellik’s greataxe is a flayer
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
characters open the crate, read or paraphrase the following: As you open the crate’s lid, a cacophony of high-pitched squeals emanates from within. Grotesque creatures scuttle into the light: ugly cat-sized
blade from its scabbard and shouts “Ha!”—then accidentally yanks his belt off in the process, causing his breeches to slip down again. Aftermath The sound of battle in Mirt’s quarters alerts the guards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die. To attune to the hand, you must lop off your left
. You experience premonitions of danger and, unless you are incapacitated, can’t be surprised. If you start your turn with at least 1 hit point, you regain 1d10 hit points. If a creature has a skeleton
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
your insistence on using a witty catchphrase to raise their spirits in the midst of the greatest danger. Your companions take great pride in your catchphrase, even if they’re too shy to admit it
Looks like trouble has some vacation time coming up. So let’s book it a nice inn.
4 We’ve got a real game of cat and mouse here … so it’s time to eat some cheese.
5 Is that all I’ve got






