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Returning 33 results for 'being both down curses return'.
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Magic Items
Dungeon Master’s Guide
of your prison. You draw no more cards.
Euryale. The card’s medusa-like visage curses you. You take a −2 penalty to saving throws while cursed in this way. Only a god or the magic of the
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Raise Dead
Legacy
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Spells
Basic Rules (2014)
, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.
This spell
You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to
Resurrection
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
hit points.
This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't
removed prior to casting the spell, they afflict the target on its return to life.
This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead is an ordeal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Raise Dead 5th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature
spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Raise Dead 5th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature
spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn’t, however, remove magical diseases, curses, or similar effects; if
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn’t, however, remove magical diseases, curses, and the like; if such effects aren’t removed prior to casting
the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a −4 penalty
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn’t, however, remove magical diseases, curses, and the like; if such effects aren’t removed prior to casting
the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a -4 penalty
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaad curses. Blue Slaad Large Aberration, Chaotic Neutral
AC 15 Initiative +2 (12)
HP 133 (14d10 + 56)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 15 +2 +2
Con
. Constitution Saving Throw: DC 15. Failure: The target is cursed. The cursed target can’t regain Hit Points, and its Hit Point maximum decreases by 10 (3d6) after every 24 hours and doesn’t return to normal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
such as Erythnul, Takhisis, and Vaprak. They magically emerge from the earth of lands corrupted by evil gods, sinister magic, or ancient curses. Some bear evidence of the places that spawned them
, sporting rocky calluses, mossy growths, or frozen scars.
Ogre Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one’s ancestors is deeply ingrained in Dayawlongo society, where a passion for the past is demonstrated by people’s love for oaths, poetry, and song. Ancestors sometimes return as guardians called
pious descendants or curses upon those who put their own needs over those of the family and broader community. Bonesingers Artisan-warriors, bonesingers dedicate their lives to maintaining the skybridges
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
famine and aberrant livestock. Those in her service rarely produce offspring and so petition her for hexblood children (see chapter 1). All Mother asks of her followers in return for her blessing is that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
the newly dead, learning an incredible amount about the mortal world in the process. The only thing she’s less impressed with than the state of the modern world is Athreos, whom she curses like a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters, Ramilir suggests that they speak with one of the Great Readers of Candlekeep: Teles Ahvoste, a scholar who specializes in curses. The acolyte arranges that meeting, then escorts the characters to
Crowns.
Haven of the Red Quill. When the characters learn the name of the ancient library beneath the fallen city of Delimbiyran, commune and divination return no information regarding the site
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with them to no avail. Aunt Dellie shouts for the characters not to kill the farmers, noting that they’re not behaving like themselves. Memories of Death When the last farmer is defeated, locals return
to tend to the wounded. The farmers are known to many in the crowd, prompting confusion over their strange appearance and what caused them to attack. Talk of curses begins to spread. Investigating the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
return. Hags make bargains differently from how devils operate. A devil might approach a mortal to make a deal because it wants the individual to become tainted with evil, so that when the victim dies
visitor likely had to approach the hag in secret for fear of causing an uproar in town, and is probably eager to return home before being missed, which adds time pressure to the process and tips the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
revelation from Annam and begins a campaign of unification and conquest to prepare the way for the All-Father’s return. A rival asks adventurers to stop the prophet. 2 A mysterious woman leads
adventurers through a perilous dungeon to find an ancient giant queen’s crown. In the end, she reveals herself to be Diancastra and either blesses or curses the adventurers, depending on how they acted. 3 A
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
to Qualinesti ambushes in fact smolder in the wyrm’s gut. It thinks I don’t hear, but it whispers curses in reply to my every command. Were it not one of our queen’s favored children, I would have
replaced my bed linens with its hide.
I will complete our queen’s work with the troops at my disposal, but when I return to Neraka, I would have this viper reassigned. I recommend to Icewall.
By Her
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temple lost in the jungle. He offers to pay them a total of 2,000 GP in trade bars—half when they reach the temple and half when they safely return to civilization—and promises to support them with what
and place it on his head. If he does, he is transformed into a Hezrou and tries to kill the characters. A character who dons the Artifact is cursed with Demonic Possession (see “Curses and Magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
Vlonwelv that Melith has released a group of adventurers from her custody instead of killing them. After thanking Thirza for the information, Vlonwelv curses her daughter’s foolishness and awaits the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Charismatic and clever, she is an accomplished illusionist and shapeshifter who rarely wears the same face twice. Stories say that she weaves curses on her loom, and that she loves to match wits with heroes
or in maintaining their kingdom; they are fulfilling their role in a story that is still unfolding, and once it’s resolved, they will abandon their thrones and return to their hidden haunts. Can Droaam
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
knowledge and connections across the multiverse. Legends state that her garden in Cair Ophidian contains magical plants that can undo potent curses, including those inflicted by a Deck of Many Things. The
in return. Powerful Flowers. Euryale’s garden contains many magical flowers, including some that allow an individual to cast the Wish spell. Characters might seek out Euryale’s flower garden if they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
no more cards. Euryale The card’s medusa-like visage curses you. You take a −2 penalty to saving throws while cursed in this way. Only a god or the magic of the Fates card can end this curse. Fates
spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
no more cards. Euryale The card’s medusa-like visage curses you. You take a −2 penalty to saving throws while cursed in this way. Only a god or the magic of the Fates card can end this curse. Fates
trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a facsimile takes weeks or even months for large tomes, so those who desire such a work must commission it in writing, provide payment in advance, and then return to the front gates to pick up the
, gemstones, longevity, or transformative curses. They are sold at the keep and by Candlekeep representatives in large cities for between 50 gp and 100 gp per book; speculators often acquire multiple
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the scholar is clearly focused on recovering something other than the diaries. If none of the characters notice Zhong Yin’s strange behavior, the scholar curses upon inspecting the potions and flasks
then return to the surface. If the characters insist that Zhong Yin explain themself, either through roleplaying or by succeeding on a DC 16 Charisma (Intimidation) check, the scholar admits that they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cities, the hatred against warforged and Cyran refugees, the calls for a return to war—all these things bear the mark of Rak Tulkhesh’s malign influence. Minions of Rak Tulkhesh. Any organization that
magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness. Sul Khatesh is subtler than the Rage of War. She empowers warlocks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. Desecrated Shrine Durgeddin made his last stand in Khundrukar’s shrine, laying enemies low until the orcs finally overwhelmed him. Orc shamans pronounced dire curses over his remains to ensure that their
terrible foe would never return. Then they entombed a fierce orc warrior to defend it forever in undeath. The door leading from area 36 bears an inscription in Orc: “Beyond this door the Maker of Death
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Every story of the oceans courses through his mind, and he in each moment curses and blesses mortals for their endless follies, heroism, and hatreds.
When the sea reaches its limit at the shore, so
, or valuable treasures thrown overboard at the start of a voyage. Due to this ritual, Procan holds all treasures lost at sea as part of his domain. He curses those who plunder shipwrecks without the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
arrive at the Stone Tooth), they take up residence here. Add four orcs to this room after their return. 6. Prisoner Cave The orcs occasionally capture miners, settlers, and merchants traveling through
hexes and curses in Orc. The markings conceal another secret door, which requires a successful DC 12 Wisdom (Perception) check to find. Treasure. The mundane supplies have a total value of about 20 gp
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars go dark for 1 minute, then are subdued for another minute, and then return to normal function. Creatures. A clay golem in this area activates the first time a character fails a saving throw
character must then succeed on a DC 15 saving throw (the ability is tied to the skull’s number; see the table) or suffer the skull’s curse. The curses are cumulative, imposing a -1d4 penalty to checks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
stronghold and return home. Cell 2C. Eight male elf commoners are awaiting sacrifice in the Temple. They have no treasure, but they promise to sing their rescuers’ praises. Cell 3C. A merchant is being
indicated type (save DC 15): d12 Result 1 Death 2 Discord 3 Fear 4 Hopelessness 5 Insanity 6–12 No effect (looked away in time) Except for the death effect, these effects are curses and can be removed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
curses the characters, denouncing them as spies of Usamigaras. The guardians defend their leader with fervor, covering Kanadius’s retreat as he attempts to flee through a trapdoor under his throne to
decision but offers them no charity. Two warriors escort the characters to the revolving passage (area B13). If the characters refuse to leave or later return, the warriors regard them with hostility
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with them so that they can return to Maelstrom safely. If the characters no longer have their conch for some reason, Serissa furnishes them with another one (taken from one of her guests). If the
. Iymrith doesn’t revert to dragon form in this encounter. On her first turn in combat, she curses the characters in Draconic, declares that all giants and small folk are doomed, and snatches the






