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Returning 35 results for 'being built down caused remains'.
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Monsters
The Book of Many Things
spider ignores movement restrictions caused by webbing.Multiattack. The spider makes two Ruinous Bite attacks. It can replace one attack with a use of Web.
Ruinous Bite. Melee Weapon Attack: +7
remains in one place for a long time.
Ruin spiders arise when the magic of the deck transforms giant spiders into even more dangerous monsters whose acidic venom disintegrates everything it touches
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
must repeat the saving throw. On a failed save, it has the unconscious condition instead of the restrained condition caused by the tendrils. On a successful save, the effect ends on the creature. An
unconscious creature remains asleep until it is no longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.Nightmare haunts are terrors from the
Monsters
Icewind Dale: Rime of the Frostmaiden
simply a facet of how their minds work. When the process is warped only slightly, the mind flayer remains gnome-sized and is called a gnome ceremorph. It retains its knowledge of the Gnomish language
ceremorph often carries a home-built device that functions as a laser pistol (see “Firearms” in the Dungeon Master’s Guide). This weapon is powered by an energy cell, which enables
Monsters
Mordenkainen Presents: Monsters of the Multiverse
from the remains left behind when a Humanoid or a Giant is killed by russet mold (see “Russet Mold” below). One or more vegepygmies emerge from the corpse a day later.
Vegepygmies
speak in a conventional sense. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built
Monsters
Icewind Dale: Rime of the Frostmaiden
frayed nerves caused the group to split up shortly thereafter, with each wizard determined to succeed alone.
One night while the others slept, Nass stole a professor orb (see appendix D) from one of
who come upon Nass’s frozen remains also find her spellbook and the orb she stole from Vellynne.
Familiar. Nass’s magical familiar, a white arctic weasel acclimated to cold weather named
Monsters
Fizban's Treasury of Dragons
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
sanctuary of ice and snow. Trusted guests might be invited into this part of the lair.
Central Spire. The central grand spire is hollow, and built into its upper recesses are several icy perches where
Monsters
Fizban's Treasury of Dragons
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
hollow, and built into its upper recesses are several icy perches where the dragon keeps the greatest treasures. As with everything in the lair, nothing is truly off-limits to visitors, as long as they
Magic Items
Storm King's Thunder
Built by dwarven gods and entrusted to the rulers of Shanatar, an ancient dwarven empire, the Wyrmskull Throne was a symbol of dwarven power and pride for ages untold. The throne hovers a foot off
creature can’t be touched or moved from the throne. Touching a Ruling Scepter to the force field dispels the field, though the creature remains paralyzed until it is separated from the throne.
Any
Monsters
Fizban's Treasury of Dragons
wary eye on the efreeti;efreet who have built a tower near the dragon’s lair, and indirectly aids any who oppose the efreet.
7
An iron golem ferries visitors across the lava moat
defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
Monsters
Fizban's Treasury of Dragons
built in the caldera of a dormant volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their
over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains
Yochlol (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
movement restrictions caused by webbing.Multiattack. The yochlol makes two melee attacks.
Slam (Bite in Spider Form). Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
public argument with an Izzet chemister, and neither of us is allowed back into that restaurant.
7
I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Weather The Infinite Staircase doesn’t have seasons. Its ambient temperature remains constant, comparable to a cool autumn evening with a gentle breeze and breathable air. Storms and extreme weather effects, except those caused by the staircase’s denizens and their lairs, are virtually nonexistent.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Xeluan’s Tomb Xeluan’s brave companions built a tomb around the giant’s remains so everyone who wanted to honor him could do so. One of these heroes—an elf monk named Itze—founded the Order of Xeluan
, a sect of monks dedicated to preserving the tomb. As the years passed, the tomb came to house the remains of Itze’s other companions, who wished to join Xeluan in eternal rest. Finally, only Itze
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
as supreme: King Grol of Cragmaw Castle. Cragmaw Castle isn’t a goblin construction, nor is that the structure’s original name. It was built by a talented wizard of old Phalorm, an ancient realm that
once controlled much of the North. It originally had seven overlapping towers; however, its upper levels have long since collapsed to heaps of crumbling masonry. Only the ground floor remains sound enough to be habitable.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
A Magical World The Five Nations were built on a magical foundation. To them, magic is a form of science, which can be studied and taught. Nevertheless, few people possess the skill required to
become a wizard or an artificer, and high-level magic remains rare. Resurrection and teleportation aren’t part of everyday life, but citizens harness lesser effects and use them for the common good
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Collapsed Areas A tremor caused a collapse in this section of the dungeon, wrecking two rooms (areas 24a and 24c) and creating a small maze of tunnels (area 24b). 24a. Guard Post A foul stench
sixteen troglodytes in varying stages of decay. Feasting on the remains are seven drow ghouls that were created by Vlonwelv to devour the dead. The ghouls retreat into the back tunnels when one or more drow enter the room. If a drow is not among those who enter, the ghouls attack.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
old world and concluded no place would be safe from the inevitable destruction caused by their kind. Midway through its journey, Aphelion adopted a new core directive: eliminate every member of the
expedition. The computer released killer mold into the ventilation system and caused the robots tasked with protecting the ship’s passengers and crew to turn against their creators. The mold later gave
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lingering mist. The spirits apologize for any harm they caused and entreat the characters for help, sharing the following information: Their names are Derek and Violette. They were separated from
recently disturbed their remains and claimed the lore they were guarding. The wraith was one of the haints’ captors. The haints are free now, but the tomes they protected are in danger. They entreat
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Days of Thunder Tens of thousands of years ago, empires of reptilian, amphibian, and avian peoples — known in Elvish as Iqua’Tel’Quessir, the creator races — dominated the world. They built great
reason, the world changed, and their vast empires vanished. All that remains of them are ruins and the scattered lizardfolk, bullywug, and aarakocra tribes, barbaric descendants of those who once ruled the world.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
valley and built a tower for himself on a small island on Lake Baratok. With the help of some engineers and laborers, he also built an earth-and-gravel causeway connecting the island with the nearby
magically project his spirit beyond the confines of Strahd’s realm. His efforts failed, and Khazan destroyed himself. His remains lie entombed in the catacombs of Ravenloft. Khazan’s tower stood empty for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
home were forced to adopt new lives in the other three cities, but the memory of the lost city of Manivarsha remains. No further catastrophes happened for centuries. But now the conclusion of the most
eternal honor directly caused the destruction of Manivarsha. Having lived a cursed life as a pride-obsessed fiend in the depths of the swamps for centuries, Jijibisha has recently heard of a rival that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rebuild their city. The ultimate success of their efforts, however, hangs by a slender thread. Most of the ruined city is a dangerous place and remains closed off, with tunnels and chambers barricaded
with gates or deliberately caused cave-ins. The svirfneblin must contend with incursions by wererat squatters, insane elementals, ghosts, and a plague of invading oozes controlled by the Pudding King
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
centuries, all the caverns except one have been reduced to rubble as the area fell under the sway of a purple worm. Only a small section of the old cavern complex now remains—the Hall of Rainbows. When the
circle overhead, as if anticipating scraps.
As the adventurers explore this place, every so often they feel rumbling—caused by the passage of a purple worm moving below the surface. Play up the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nation of Cyre was consumed in a magical cataclysm now known as the Mourning. The cause of the Mourning remains unknown; many fear it was caused by unbridled use of war magic. Shock and fear brought the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
throw the criminal through it. 2 The locals ignore a gigantic crash that echoes through town. The noise originated at the town dump; it was caused by the collapse of a towering metal sculpture built
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mapping a Dungeon Titus Lunter A dungeon built by giants offers enormous adventures A dungeon can range in size from a few chambers to a huge complex of rooms and passages extending hundreds of feet
the players. Wear and Tear. If you’d like to show wear and tear caused by time or the elements, collapsed passages can be commonplace, cutting off formerly connected sections of the dungeon from each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high, 10-foot-wide rock formation shaped like a huge clawed hand thrusts up from the floor in the west end of the cave. (A secret door is built into the ceiling directly above the claw.)
The claw is
formation. The door is an 8-foot-square, 1-foot-thick slab of stone that pivots on a central axis. Pushing or pulling it open from below requires a successful DC 20 Strength (Athletics) check. The secret door remains open until it is manually closed again.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
herself and Caerwyn, her beloved. The palace once stood where the hedge maze (area G21) now does, facing the lake in the garden. Composed of striking purple-red porphyry stone, the palace remains a
comfortable domicile for those who find their way here now. After Caerwyn’s death, Porphura built a tomb for them both in the palace’s crystal dome. With the Gardener’s help, the grieving wizard performed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the stairs rests an empty basin one hundred feet in diameter. South of the basin, a deep stone channel cuts a path into the desert ground.
The pharaohs of Bakar built pyramids not merely as burial
grounds but as part of a sacred process to convey a pharaoh’s soul to the afterlife. These monuments also entomb the remains of their consorts and favored leaders, preparing pharaohs and their closest
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hazlan Wild Magic Excessive experimentation has caused the nature of magic in Hazlan to fray, making the entire domain a region of wild magic. Whenever a character in Hazlan expends a spell slot to
within 10 feet of the character. It connects to another portal somewhere in Hazlan. The portal remains open for 1 hour, during which creatures from either side can pass through.
17–18 A shrieking
Compendium
- Sources->Dungeons & Dragons->Monster Manual
remains of past meals, which puts ettercaps in conflict with Fey. Spiteful ettercaps go out of their way to torment and feed on Fey; they prefer to menace those smaller than themselves, like pixies and
ability check.
Web Walker. The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
doesn’t know who or what caused the fire, but she’s certain it wasn’t her.
If the characters played a part in her rescue, she thanks them for saving her life. Edith then asks the characters to find the
could offer more.
Should they accept, Edith suggests they start by asking around or checking for signs of a break-in. In any case, Edith remains at the site to assess the damage and doesn’t accompany
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites Among the myriad ports and pirate redoubts of the Lhazaar Principalities are ancient ruins from forgotten civilizations that predate even the Dhakaani Empire, as well as tombs built
by wealthy pirates and sea lords to house their treasures and earthly remains. Presented below are a handful of the most widely known—if hard to find—places in the principalities. Dreadhold This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
intruders moving west from area 11. Slumped against the back wall of a small cave behind it are the skeletal remains of an ettin that was killed by adventurers long before the drow fortress was built. Six gnome skulls hang from the skeletal ettin’s loincloth.






