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Returning 35 results for 'berries both diffusing check result'.
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Magic Items
Dungeon Master’s Guide
within 60 feet of a sphere, you can take a Magic action to make a DC 25 Intelligence (Arcana) check. On a successful check, you control the sphere until the start of your next turn, and if it was under
another creature’s control, that creature loses control of the sphere. On a failed check, the sphere moves 10 feet toward you in a straight line.
While in control of the sphere, you can take a
Magic Items
Dungeon Master’s Guide
it longs to be more than mere reference material.
Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival
) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
Monsters
Forgotten Realms: Adventures in Faerûn
Spider Climb (Hybrid or Spider Form Only). The aranea can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The aranea ignores movement
their foes long enough to skitter to safety.
Roll or choose a result from the Aranea Crafts table as inspiration for an aranea’s crafting talent.
Aranea Crafts
1d6
The Aranea Is
Spells
Xanathar's Guide to Everything
. Roll initiative for the devil, which has its own turns. It is under the Dungeon Master’s control and acts according to its nature on each of its turns, which might result in its attacking you
verbal command to the devil (no action required by you). It obeys the command if the likely outcome is in accordance with its desires, especially if the result would draw you toward evil. Otherwise
Monsters
Icewind Dale: Rime of the Frostmaiden
shoulders. Three kobolds in cold weather gear can pass themselves off as a clumsy human with a successful group Charisma (Deception) check, the DC of which equals the onlooker’s Wisdom (Insight) check result.
Equipment
thieves’ tools.
If a trap’s magic can be dispelled or suppressed by a dispel magic spell, you can make a Dexterity check using thieves’ tools to achieve the same result. The DC of
the Dexterity check is equal to 5 + the DC required to dispel or suppress the trap with dispel magic (minimum DC 18). On a failed check, the trap triggers.
Monsters
Quests from the Infinite Staircase
advantage on its initiative roll. Moreover, if a creature hasn’t observed the horrid plant move or act, that creature must succeed on a DC 18 Intelligence (Nature) check to discern that the horrid
and bear fragrant white berries during temperate seasons. Between encounters, the plant buries its weapons— wide, razor-sharp outer leaves—in the loose dirt around itself to catch
Sphere of Annihilation
Legacy
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Magic Items
Basic Rules (2014)
action to make a DC 25 Intelligence (Arcana) check. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 × your Intelligence modifier (minimum 5
attempt to control a sphere that is under another creature's control, you make an Intelligence (Arcana) check contested by the other creature's Intelligence (Arcana) check. The winner of the contest
Magic Items
Acquisitions Incorporated
reroll the check and take either result. Once you use this feature of the chronolometer, it cannot be used again until the next dawn.
Fate Swap. As a reaction when a creature you can see within 30 feet
doubling your speed until the end of the turn. On a 4–6, you go forward in time to warn yourself of what is to come. The next time you fail a saving throw, attack roll, or ability check, you can
Magic Items
Acquisitions Incorporated
powerful prognostication powers dutifully explained), you can exert your will to control its operation as a bonus action, choosing the result that appears after it lands as a means of gently coercing
the user toward a specific course of action. The creature flipping the coin can detect your manipulation with a successful DC 13 Wisdom (Insight) check.
Better Odds
When you reach rank 3, your
Spell Scroll
Legacy
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Magic Items
Basic Rules (2014)
, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you
cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell
Equipment
whirl, make a DC 10 Dexterity check, adding your proficiency bonus if you are proficient with twinblades. On a success, you gain a +1 bonus to your AC until the start of your next turn, the whirling
blades acting as a barrier against attacks. On a result of 15 or higher, you gain a +2 bonus, instead. On a failure, you deal slashing damage to yourself equal to your proficiency bonus and gain no bonus to your AC from the whirl this turn.
Monsters
Adventure Atlas: The Mortuary
is 5th level or higher, Skall makes an Intelligence check (DC 10 + the spell’s level). On a successful check, the spell fails and has no effect. Whatever the spell’s level, the caster
eternal nature has eroded any memory of mortal life.
As a result of his decay, Skall’s power has waned considerably, but challenging him in combat is as much a death sentence as ever. Factol Skall
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+1", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.If a Beast such as a dog or a bear dies from russet mold, the result is a bestial moldy called a thorny
in places that are dark, warm, and wet. Russet mold that spreads out across a metal object can be mistaken for rust, and a successful DC 15 Intelligence (Nature) or Wisdom (Survival) check is
Senses
Legacy
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Rules
Passive ChecksA passive check is a special kind of ability check that doesn't involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for
Senses (Passive Checks)
Legacy
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Rules
Passive Checks
A passive check is a special kind of ability check that doesn't involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for
how to determine a character's total for a passive check:
10 + all modifiers that normally apply to the check
If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long to delirium. As a result, all followers of the Prince of Demons break with reality sooner or later.Demogorgon’s Lair
Demogorgon makes his lair in a palace called Abysm, found on a layer
normally docile. Within that area, any ability check involving Animal Handling has disadvantage.
Venomous Beasts. The area within 6 miles of the lair becomes overpopulated with poisonous snake
Monsters
Mythic Odysseys of Theros
being. As a result, a hungry chimera might appear out of a clear sky to pick off prey nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
doors or otherwise inspect the mirror can, with a successful DC 12 Wisdom (Perception) check, notice eyeballs among the berries. The wall behind the mirror has a secret door in it (see “Secret Door
tables, and an empty wardrobe. Mounted on the wall next to the wardrobe is a full-length mirror with an ornate wooden frame carved to look like ivy and berries. Characters who search the wall for secret
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
doors or otherwise inspect the mirror can, with a successful DC 12 Wisdom (Perception) check, notice eyeballs among the berries. The wall behind the mirror has a secret door in it (see “Secret Door
tables, and an empty wardrobe. Mounted on the wall next to the wardrobe is a full-length mirror with an ornate wooden frame carved to look like ivy and berries. Characters who search the wall for secret
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
doors or otherwise inspect the mirror can, with a successful DC 12 Wisdom (Perception) check, notice eyeballs among the berries. The wall behind the mirror has a secret door in it (see “Secret Door
tables, and an empty wardrobe. Mounted on the wall next to the wardrobe is a full-length mirror with an ornate wooden frame carved to look like ivy and berries. Characters who search the wall for secret
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
properties with a successful DC 15 Intelligence (Nature) check. If the character is a native of Chult, this check is made with advantage. The wildlife described here can be bought and sold in Port
and similar magic can end that condition. Flora and Fauna Item Cost Dancing monkey fruit 5 gp Menga leaves (1 ounce) 2 gp Ryath root 50 gp Sinda berries (10) 5 gp Wildroot 25 gp Wukka nut 1 gp Yahcha 1 gp Zabou 10 gp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
properties with a successful DC 15 Intelligence (Nature) check. If the character is a native of Chult, this check is made with advantage. The wildlife described here can be bought and sold in Port
and similar magic can end that condition. Flora and Fauna Item Cost Dancing monkey fruit 5 gp Menga leaves (1 ounce) 2 gp Ryath root 50 gp Sinda berries (10) 5 gp Wildroot 25 gp Wukka nut 1 gp Yahcha 1 gp Zabou 10 gp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
properties with a successful DC 15 Intelligence (Nature) check. If the character is a native of Chult, this check is made with advantage. The wildlife described here can be bought and sold in Port
and similar magic can end that condition. Flora and Fauna Item Cost Dancing monkey fruit 5 gp Menga leaves (1 ounce) 2 gp Ryath root 50 gp Sinda berries (10) 5 gp Wildroot 25 gp Wukka nut 1 gp Yahcha 1 gp Zabou 10 gp
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
charges).
Abyssal Reference. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival) check related to the Abyss. When you
do so, you can add double your proficiency bonus to the check.
Fiendish Scourging. Your magic causes pain to fiends. While carrying the book, when you make a damage roll for a spell you cast against
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters are traveling between locations. To determine what they find, roll on the Eternal Garden Encounters table. If you don’t like the result, choose a different encounter you think would be fun
satyrs argue as they pick berries for making wine. They ask the characters to settle a dispute over which of the satyrs has the best muscles. 4 Stargleam and Silverlily, the unicorns from area G15
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
on a DC 14 Wisdom (Animal Handling) check can successfully quiet them. Barbatos The ranger Barbatos is either here or in area 12 (a 50 percent chance for either), accompanied by his hell hound
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters are traveling between locations. To determine what they find, roll on the Eternal Garden Encounters table. If you don’t like the result, choose a different encounter you think would be fun
satyrs argue as they pick berries for making wine. They ask the characters to settle a dispute over which of the satyrs has the best muscles. 4 Stargleam and Silverlily, the unicorns from area G15
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters are traveling between locations. To determine what they find, roll on the Eternal Garden Encounters table. If you don’t like the result, choose a different encounter you think would be fun
satyrs argue as they pick berries for making wine. They ask the characters to settle a dispute over which of the satyrs has the best muscles. 4 Stargleam and Silverlily, the unicorns from area G15
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
on a DC 14 Wisdom (Animal Handling) check can successfully quiet them. Barbatos The ranger Barbatos is either here or in area 12 (a 50 percent chance for either), accompanied by his hell hound
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
on a DC 14 Wisdom (Animal Handling) check can successfully quiet them. Barbatos The ranger Barbatos is either here or in area 12 (a 50 percent chance for either), accompanied by his hell hound
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Giant Crocodile Before it rises out of the water, make a Dexterity (Stealth) check for the giant crocodile. Any character with a passive Wisdom (Perception) score less than the check result is surprised when the monstrous creature attacks.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Giant Crocodile Before it rises out of the water, make a Dexterity (Stealth) check for the giant crocodile. Any character with a passive Wisdom (Perception) score less than the check result is surprised when the monstrous creature attacks.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Giant Crocodile Before it rises out of the water, make a Dexterity (Stealth) check for the giant crocodile. Any character with a passive Wisdom (Perception) score less than the check result is surprised when the monstrous creature attacks.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wears a silvery gown embroidered with crystalline ferns and carnelian holly berries. It proudly shows off the shard solitaire it’s wearing to guests. Any character who observes the simulacrum for 1
minute can discern its cold indifference with a successful DC 10 Wisdom (Insight) check. Abilities such as truesight and magic that detects illusions reveal the true nature of the simulacrum: an elf made






