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Returning 35 results for 'bitter blanket diffusing current race'.
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Monsters
Guildmasters’ Guide to Ravnica
medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine
dreams of one day reclaiming control of the Golgari Swarm, or at least causing pain to its current guildmaster, Jarad Vod Savo (whose own sister displaced the medusas from their position).
Shapechange
Legacy
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Spells
Basic Rules (2014)
hit points, you aren't knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing
rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
Species
Mordenkainen Presents: Monsters of the Multiverse
scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Gith
Legacy
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Species
Mordenkainen’s Tome of Foes
The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind flayers that held them in
distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross paths.
The githyanki were motivated
Halfling
Legacy
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Species
Basic Rules (2014)
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Backgrounds
Sword Coast Adventurer's Guide
to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou, even if that isn’t your true ethnicity, because that’s the blanket term
subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githzerai The githzerai were born as a race at the end of the gith’s bloody, genocidal uprising against the mind flayers. A gith named Zerthimon, who had gained a significant following during the
sooner had the gith defeated their sworn enemies than they were plunged into a bitter civil war. In the ensuing conflict, Zerthimon was killed and his followers, naming themselves githzerai
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githzerai The githzerai were born as a race at the end of the gith’s bloody, genocidal uprising against the mind flayers. A gith named Zerthimon, who had gained a significant following during the
sooner had the gith defeated their sworn enemies than they were plunged into a bitter civil war. In the ensuing conflict, Zerthimon was killed and his followers, naming themselves githzerai
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githzerai The githzerai were born as a race at the end of the gith’s bloody, genocidal uprising against the mind flayers. A gith named Zerthimon, who had gained a significant following during the
sooner had the gith defeated their sworn enemies than they were plunged into a bitter civil war. In the ensuing conflict, Zerthimon was killed and his followers, naming themselves githzerai
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Backgrounds
Guildmasters’ Guide to Ravnica
former assistants turned out to be a Dimir spy. We’re not on friendly terms anymore, but we have a habit of running into each other.
4
A Golgari assassin killed a bitter rival of mine, leaving
An Orzhov banker financed my laboratory’s current work and expects great returns.
8
I have a cousin in the Cult of Rakdos, and we get along quite well.
9
A former attendant from the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice with a bluish tinge. A 2-foot-deep blanket of cold mist creeps across the floors, which aren’t slippery unless the text states otherwise. Darkness. The fortress is not illuminated. Frost giants
lit their way with torches, the ancient stubs of which litter the floors. The current occupants rely on darkvision to see. Area descriptions assume that the characters have a light source or some other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Halfling Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice with a bluish tinge. A 2-foot-deep blanket of cold mist creeps across the floors, which aren’t slippery unless the text states otherwise. Darkness. The fortress is not illuminated. Frost giants
lit their way with torches, the ancient stubs of which litter the floors. The current occupants rely on darkvision to see. Area descriptions assume that the characters have a light source or some other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice with a bluish tinge. A 2-foot-deep blanket of cold mist creeps across the floors, which aren’t slippery unless the text states otherwise. Darkness. The fortress is not illuminated. Frost giants
lit their way with torches, the ancient stubs of which litter the floors. The current occupants rely on darkvision to see. Area descriptions assume that the characters have a light source or some other
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
invisible fish scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself. As a water genasi, you have the following traits. Creature Type. You are a
Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Acid Resistance
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
invisible fish scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself. As a water genasi, you have the following traits. Creature Type. You are a
Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Acid Resistance
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
invisible fish scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself. As a water genasi, you have the following traits. Creature Type. You are a
Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Acid Resistance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 4: Gith and Their Endless War The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 4: Gith and Their Endless War The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 4: Gith and Their Endless War The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
has taken in refugees and created refugee camps. Thrane also accepted refugees but has worked to disperse and integrate them into the general population. Are you grateful or bitter? Do you have family
moot. Even with a criminal background, you might have been a viscount in Cyre; your background reflects your current standing and the resources you can call upon in the present.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the templar order. Flamekeep is also home to Thalingard, the ancestral palace of the rulers of Thrane and current residence of Queen Diani ir’Wynarn. Shadukar Shadukar is a grim reminder of the cost
of the war. Once known as the Jewel of the Sound, this coastal city was destroyed in a bitter siege against Karrnathi forces. The city has yet to be reclaimed, and it’s said to be haunted both by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
has taken in refugees and created refugee camps. Thrane also accepted refugees but has worked to disperse and integrate them into the general population. Are you grateful or bitter? Do you have family
moot. Even with a criminal background, you might have been a viscount in Cyre; your background reflects your current standing and the resources you can call upon in the present.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the templar order. Flamekeep is also home to Thalingard, the ancestral palace of the rulers of Thrane and current residence of Queen Diani ir’Wynarn. Shadukar Shadukar is a grim reminder of the cost
of the war. Once known as the Jewel of the Sound, this coastal city was destroyed in a bitter siege against Karrnathi forces. The city has yet to be reclaimed, and it’s said to be haunted both by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the templar order. Flamekeep is also home to Thalingard, the ancestral palace of the rulers of Thrane and current residence of Queen Diani ir’Wynarn. Shadukar Shadukar is a grim reminder of the cost
of the war. Once known as the Jewel of the Sound, this coastal city was destroyed in a bitter siege against Karrnathi forces. The city has yet to be reclaimed, and it’s said to be haunted both by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
has taken in refugees and created refugee camps. Thrane also accepted refugees but has worked to disperse and integrate them into the general population. Are you grateful or bitter? Do you have family
moot. Even with a criminal background, you might have been a viscount in Cyre; your background reflects your current standing and the resources you can call upon in the present.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Griffons and their riders swooped down out of a blanket of low clouds, strafing past the spires. Emmara rode on the shoulder of a massive creature made of a snarl of marble, wood, and vines, her
. At the signing of the original Guildpact, Mat’Selesnya was embodied in an elemental form and acted as the guild’s first guildmaster. The current guildmaster, Trostani — three dryads fused together
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Names and Surnames The naming conventions among the people of Khorvaire tend to follow language, rather than being linked to race. A Brelish dwarf who doesn’t speak Dwarvish might also carry a name
Wynarns were the royal line of Galifar, and the current rulers of Aundair, Breland, and Karrnath are all heirs of the Wynarn bloodline. Thus, Queen Aurala of Aundair is Aurala ir’Wynarn. Another common






