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Returning 35 results for 'blast being down cantrip rating'.
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Monsters
Baldur’s Gate: Descent into Avernus
feet.Multiattack. Thalamra uses eldritch blast twice or makes two unarmed strikes.
Eldritch Blast (Cantrip). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
":"Eldritch Blast"} to hit, range 120 ft., one creature. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"Eldritch Blast","rollDamageType":"force"} force damage.
Unarmed Strike
Star Spawn Larva Mage
Legacy
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Monsters
Mordenkainen’s Tome of Foes
attacks). It can innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day
only at the end of another creature's turn. The larva mage regains spent legendary actions at the start of its turn.
Cantrip (Costs 2 Actions). The larva mage casts one cantrip.
Slam (Costs 2 Actions
Monsters
Icewind Dale: Rime of the Frostmaiden
, drink, or sleep.Chill Touch (Cantrip). Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Chill Touch"} to hit, range 120 ft., one creature. Hit: 13 (3d8);{"diceNotation
target is Undead, it also has disadvantage on attack rolls against the brain until the end of the brain’s next turn.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
Monsters
Icewind Dale: Rime of the Frostmaiden
Xardorok is enlarged.
Eldritch Blast (Cantrip). Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Eldritch Blast"} to hit, range 120 ft., one creature. Hit: 9 (1d10
, requiring no material components:
At will: eldritch blast (see “Actions” below), mage hand
1/day each: hold person, suggestion
Sunlight Sensitivity. While in sunlight, Xardorok has
Lich
Legacy
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Monsters
Basic Rules (2014)
actions at the start of its turn.
Cantrip. The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). The lich fixes its gaze
, emerging to destroy those who dare to disturb the lich’s work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative
Yuan-ti Nightmare Speaker
Legacy
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Monsters
Volo's Guide to Monsters
following warlock spells:
Cantrip (at will): chill touch, eldritch blast (range 300 ft., +3 bonus to each damage roll), mage hand, message, poison spray, prestidigitation
1st–3rd level (2 3rd
Monsters
Eberron: Rising from the Last War
Constitution saving throws to maintain concentration.Multiattack. Sul Khatesh makes four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +18;{"diceNotation":"1d20+18","rollType":"to hit
","rollAction":"Arcane Blast"} to hit, range 120 ft., one target. Hit: 15 (1d10 + 10);{"diceNotation":"1d10+10","rollType":"damage","rollAction":"Arcane Blast","rollDamageType":"force"} force damage.
Magic Staff
Monsters
Waterdeep: Dungeon of the Mad Mage
regains spent legendary actions at the start of its turn.
Cantrip. The lich casts a cantrip.
Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions
recesses, emerging to destroy those who dare to disturb the lich’s work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing
Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
and only at the end of another creature's turn. Valindra regains spent legendary actions at the start of its turn.
Cantrip. Valindra casts a cantrip.
Paralyzing Touch (Costs 2 Actions). Valindra uses
the lich’s work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the lich can take a lair action to cause
Monsters
Curse of Strahd
be used at a time and only at the end of another creature’s turn. Exethanter regains spent legendary actions at the start of his turn.
Cantrip. Exethanter casts a cantrip.
Paralyzing Touch
its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), Exethanter can take a lair action to cause one of the following magical effects
Monsters
The Wild Beyond the Witchlight
Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more of his allies
get caught in a blast, so be it.
League of Malevolence
The League of Malevolence is an odious assemblage of villains united in one purpose: the accumulation of power. Its founding member, the
Adult Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8
turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form
Ancient Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8
of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its
Monsters
Van Richten’s Guide to Ravenloft
somatic or material components to cast its spells. The priest has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots
appears carved into the skull’s forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eldritch Spear Prerequisite: eldritch blast cantrip When you cast eldritch blast, its range is 300 feet.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Repelling Blast Prerequisite: eldritch blast cantrip When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eldritch Blast Evocation Cantrip (Warlock) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a beam of crackling energy. Make a ranged spell attack
against one creature or object in range. On a hit, the target takes 1d10 Force damage. Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Eldritch Blast Evocation Cantrip (Warlock) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a beam of crackling energy. Make a ranged spell attack
against one creature or object in range. On a hit, the target takes 1d10 Force damage. Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Eldritch Blast Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous A beam of crackling energy streaks toward a creature within range. Make a ranged spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eldritch Blast Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous A beam of crackling energy streaks toward a creature within range. Make a ranged spell
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Gust Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You seize the air and compel it to create one of the following effects at a point you can see
within range: One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you. You create a small blast of air capable of moving one
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Gust Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You seize the air and compel it to create one of the following effects at a point you can see
within range: One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you. You create a small blast of air capable of moving one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gust Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You seize the air and compel it to create one of the following effects at a point you can see
within range: One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you. You create a small blast of air capable of moving one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You
blast cantrip When you cast eldritch blast, its range is 300 feet. Eyes of the Rune Keeper You can read all writing. Fiendish Vigor You can cast false life on yourself at will as a 1st-level spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is always cast at its lowest possible level and can't be cast at a higher level. If a monster has a cantrip where its level matters and no level is given, use the monster's challenge rating. An innate
Special Traits Special traits (which appear after a monster's challenge rating but before any actions or reactions) are characteristics that are likely to be relevant in a combat encounter and that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
is always cast at its lowest possible level and can’t be cast at a higher level. If a monster has a cantrip where its level matters and no level is given, use the monster’s challenge rating. An innate
Special Traits Special traits (which appear after a monster’s challenge rating but before any actions or reactions) are characteristics that are likely to be relevant in a combat encounter and that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
navigator’s tools, you can roll a d4 and add the number rolled to the ability check. Storm’s Boon. You have resistance to lightning damage. Headwinds. You know the gust cantrip. Starting at 3rd level, you
Transmutation cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You seize the air and compel it to create one of the following effects at a point you can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or
a successful save. Potent Cantrip Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
nonmagical, out to a distance of 120 feet.
Actions
Multiattack. Thalamra uses eldritch blast twice or makes two unarmed strikes.
Eldritch Blast (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Grasp of Hadar Prerequisite: eldritch blast cantrip Once on each of your turns when you hit a creature with your eldritch blast, you can move that creature in a straight line 10 feet closer to you
crossbow. Lance of Lethargy Prerequisite: eldritch blast cantrip Once on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature’s speed by 10 feet until
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
innately cast the following spells, requiring no material components:
At will: eldritch blast (3 beams, +3 bonus to each damage roll), minor illusion
3/day: dominate monster
1/day: circle of
only at the end of another creature’s turn. The larva mage regains spent legendary actions at the start of its turn.
Cantrip (Costs 2 Actions). The larva mage casts one cantrip.
Slam (Costs 2
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
for you. Spellcasting Focus. You can use the book as a Spellcasting Focus. Repelling Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage via an Attack Roll Choose one of your known
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
you. Spellcasting Focus. You can use the book as a Spellcasting Focus. Repelling Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage via an Attack Roll Choose one of your known
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Kelek uses Arcane Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more
of his allies get caught in a blast, so be it. Kelek
Medium Humanoid (Human, Sorcerer), Chaotic Evil
Armor Class 12 (bracers of defense)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
15 (+2






