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Returning 35 results for 'blinded being diffusing choosing remains'.
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Magic Items
Dungeon Master’s Guide
forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the DM’s choice that acts in accordance with its alignment and nature. The monster remains for 1 minute, then
determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81–90
A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg
Magic Items
Dungeon Master’s Guide
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
normal size and remains overgrown for 1 minute.
65–68
An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet
Magic Items
Dungeon Master’s Guide
cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1
. You control this entity, deciding how it acts and moves. It remains until it drops to 0 Hit Points or you dismiss it as a Magic action.
Dust Mephit (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded
Breath"}. The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving
Rug of Smothering
Legacy
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Monsters
Basic Rules (2014)
.
False Appearance. While the rug remains motionless, it is indistinguishable from a normal rug.Smother. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Smother
"} to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug
Prismatic Spray
Legacy
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Spells
Basic Rules (2014)
is transported to another plane of existence of the GM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures
kind.
Violet. On a failed save, the target is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature
Smoke Mephit (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit’s next turn.
Summon Mephits (1/Day). The mephit has a 25 percent;{"diceNotation
unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.Fire, Poison
Cloaker
Legacy
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Monsters
Basic Rules (2014)
Damage Transfer. While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half.
False Appearance. While the cloaker remains
Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker
Darkmantle
Legacy
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Monsters
Basic Rules (2014)
Echolocation. The darkmantle can’t use its blindsight while deafened.
False Appearance. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a
the attack roll, it attaches by engulfing the target’s head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.
While attached to the target, the
Monsters
Tomb of Annihilation
False Appearance. While the mantrap remains motionless, it is indistinguishable from an ordinary tropical plant.Engulf. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
","rollAction":"Engulf"} to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is trapped inside the mantrap’s leafy jaws. While trapped in this way, the target is blinded and restrained, has
Trapper
Legacy
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Monsters
Volo's Guide to Monsters
False Appearance. While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature
":"1d6","rollType":"damage","rollAction":"Smother","rollDamageType":"acid"} acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.
Demilich
Legacy
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Monsters
Monster Manual (2014)
":"necrotic"} necrotic damage, and the demilich regains hit points equal to the total damage dealt to all targets.The demilich can take 3 legendary actions, choosing from the options below. Only one legendary
its flying speed.
Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 15 Constitution saving
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped.The demilich can take 3 legendary actions, choosing from the options below. Only one legendary action option
speed.
Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 16 Constitution saving throw or be
Prismatic Wall
Legacy
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Spells
Basic Rules (2014)
, the creature is transported to another plane of the GM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures
the wall into a sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the duration. If you position the wall so that it passes through a space
Astral Dreadnought
Legacy
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Monsters
Mordenkainen’s Tome of Foes
way the cone faces. The cone doesn't function while the dreadnought's eye is closed or while the dreadnought is blinded.
Astral Entity. The astral dreadnought can't leave the Astral Plane, nor can it
resembles a stone cave roughly 1,000 feet in diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of the dreadnought's past meals. The dreadnought can't be harmed from within
Monsters
Tales from the Yawning Portal
Echolocation. The darkmantle can't use its blindsight while deafened.
False Appearance. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or
target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while
Monsters
Van Richten’s Guide to Ravenloft
attached, the target is blinded and is unable to breathe. The target must succeed on a DC 13 Strength saving throw at the start of each of the boneless’ turns or take 5 (1d4 + 3);{"diceNotation":"1d4
DC 13 Strength check. When the boneless dies, it detaches from any creature it is attached to.Not all animate corpses shamble from their graves. Boneless are undead remains devoid of skeletons. Most
Monsters
The Book of Many Things
PlantsEuryale can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Euryale regains
her petrifying gaze, rendering her immune to its effects and allowing her to use it while not in her medusa guise. Despite her alarming appearance in serpent form, Euryale remains a healer and
Monsters
Icewind Dale: Rime of the Frostmaiden
saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the Telepathic Pentacle takes 25 or more damage in a single turn, one of its heads dies
tapped by the city's elite. A short obituary is engraved around the lip of the well in Draconic: “Herein lie the immortal remains of the Telepathic Pentacle. Sit, meditate, and learn.”
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The cone doesn’t function while the eye is closed or while the dreadnought is blinded.
Astral Entity. The dreadnought can’t leave the Astral Plane, nor can it be banished or otherwise
diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of past meals. The dreadnought can’t be harmed from within the demiplane. If the dreadnought dies, the demiplane
Monsters
Strixhaven: A Curriculum of Chaos
"} radiant damage and 31 (7d8);{"diceNotation":"7d8", "rollType":"damage", "rollAction":"Illuminating Shadow Breath", "rollDamageType":"psychic"} psychic damage and is blinded until the start of Shadrix
’s next turn. On a successful save, a creature takes half as much damage and isn’t blinded.
Spellcasting. Shadrix casts one of the following spells, requiring no material components and
Bag of Beans
Legacy
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Magic Items
Basic Rules (2014)
;shriekers sprout
51-60
1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then
potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90
A nest of 1d4 + 3 eggs springs up. Any
Ancient Black Dragon
Legacy
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Monsters
Basic Rules (2014)
failed save, or half as much damage on a successful one.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
the dragon chooses within 120 feet of it. The cloud spreads around corners and remains until the dragon dismisses it as an action, uses this lair action again, or dies. The cloud is lightly obscured
Monsters
Tales from the Yawning Portal
Amphibious. The nereid can breathe air and water.
Aquatic Invisibility. If immersed in water, the nereid can make itself invisible as a bonus action. It remains invisible until it leaves the water
. Hit: 16 (2d12 + 3);{"diceNotation":"2d12+3","rollType":"damage","rollAction":"Blinding Acid","rollDamageType":"acid"} acid damage, and the target is blinded until the start of the nereid’s
Monsters
Quests from the Infinite Staircase
":"damage", "rollAction":"Toxic Mold", "rollDamageType":"poison"} poison damage and has the blinded and deafened conditions for 1 minute as it becomes covered in a thick layer of mold. On a successful
themselves by absorbing nutrients from soil and other organic matter, they prefer a carnivorous diet achieved through hunting and scavenging. Vegepygmies can live indefinitely so long as the climate remains
Solar
Legacy
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Monsters
Basic Rules (2014)
, disease, poison, blindness, or deafness.The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.Necrotic, PoisonRadiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target is restrained, blinded, and deprived of air. The trapper can smother only one creature at a time.A trapper is a manta-like creature that usually lurks in subterranean environments. It can
territory. It remains motionless as it waits for prey to come close. When a target is within its reach, it peels itself away from the surface and wraps around its prey, crushing, smothering, and then
Monsters
Infernal Machine Rebuild
":"1d12+3","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Gemstone Eyes. The eye of fear and flame shoots one of the following magical eye rays, choosing one
living, commanding individuals to perform evil deeds of the undead's choosing or be destroyed. If its commands are not obeyed, an eye of fear and flame throws back its hood to reveal its skull—set
Adult Black Dragon
Legacy
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Monsters
Basic Rules (2014)
a failed save, or half as much damage on a successful one.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
point the dragon chooses within 120 feet of it. The cloud spreads around corners and remains until the dragon dismisses it as an action, uses this lair action again, or dies. The cloud is lightly
Star Spawn Larva Mage
Legacy
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Monsters
Mordenkainen’s Tome of Foes
saving throw or take 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Plague of Worms","rollDamageType":"necrotic"} necrotic damage and be blinded and restrained by masses of swarming
saving throw, the larva mage gains 10 temporary hit points.The larva mage can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
","rollDamageType":"necrotic"} necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its
can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zariel regains spent legendary
Monsters
Infernal Machine Rebuild
damage. If the target is a Medium or smaller creature grappled by the thessalkraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total
":"acid"} acid damage on a failed save, or half as much damage on a successful one.The thessalkraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can
Monsters
Mythic Odysseys of Theros
","rollType":"damage","rollAction":"Radiant Rebirth","rollDamageType":"radiant"} radiant damage and is blinded until the start of the archon’s turn.Multiattack. The archon makes two attacks with its
":"radiant"} radiant damage.The archon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s
Monsters
Mythic Odysseys of Theros
Heads. Polukranos has five heads. While it has more than one head, Polukranos has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious
feet away from Polukranos.Polukranos can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
must make a DC 17 Charisma saving throw. On a failed save, the creature’s alignment changes to neutral evil.
The Book of Vile Darkness remains with you only as long as you strive to work evil
great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned.
Random Properties. The Book of Vile Darkness has the following random properties:
3






