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Returning 35 results for 'blinked both divinity creatures removing'.
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blinked both divinity creatures roving
blinded both divining creatures removing
Spells
Player’s Handbook
surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common
triggers include opening that object or seeing the glyph.
You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect Aberrations). You can
Spells
Player’s Handbook
a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common
triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends.
You can refine the trigger so that only creatures of certain types activate it (for example, the
Spells
Player’s Handbook
space that you can see on the ground.
Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater
Restoration spell.
Resistance. You grant up to ten creatures that you can see Resistance to one damage type that you choose. This Resistance is permanent.
Spell Immunity. You grant up to ten
Magic Items
Dungeon Master’s Guide
a living creature specified in the figurine’s description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for
(harmlessly) remove its horns and use them as weapons. One horn becomes a Lance, +1;+1 Lance, and the other becomes a Longsword, +2;+2 Longsword. Removing a horn requires a Magic action, and the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
from weaker creatures and use every resource at their disposal to war against neighbors, seeking the captives, sacrifices, glory, and riches the anathemas believe they need to achieve true divinity
requires the abomination to bathe in the blood of their enemies. The transformation is quick but painful.
Anathemas consider themselves demigods on the path to greater divinity. They demand obeisance
Classes
Xanathar's Guide to Everything
Your heart beats once per minute. This event sometimes surprises you.
5
You have trouble remembering that living creatures and corpses should be treated differently.
6
You blinked. Once
Classes
Xanathar's Guide to Everything
Your heart beats once per minute. This event sometimes surprises you.
5
You have trouble remembering that living creatures and corpses should be treated differently.
6
You blinked. Once
Wish
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
space you can see on the ground.
You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
You grant up
to ten creatures that you can see resistance to a damage type you choose.
You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you
Symbol
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most
creatures that don't trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
spell save DC to be found.
You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing
or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine
terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a lance, +1, and the other becomes a longsword, +2. Removing
Classes
Xanathar's Guide to Everything
person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and they slay their
, one day, even creatures of wickedness will invite their own redemption.
TENETS OF REDEMPTION
The tenets of the Oath of Redemption hold a paladin to a high standard of peace and justice.
Peace
Classes
Xanathar's Guide to Everything
person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and they slay their
, one day, even creatures of wickedness will invite their own redemption.
TENETS OF REDEMPTION
The tenets of the Oath of Redemption hold a paladin to a high standard of peace and justice.
Peace
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
target two creatures within range and within 5 feet of each other. Channel Divinity: Touch of Death Starting at 2nd level, the cleric can use Channel Divinity to destroy another creature’s life force
Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Paladin Would the Divine Sense feature of a Paladin’s Channel Divinity register an Aasimar or a Tiefling due to their heritage? These species are Humanoids and therefore escape the notice of Divine Sense. The feature detects creatures that have the Celestial, Fiend, or Undead creature type.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
target two creatures within range and within 5 feet of each other. Channel Divinity: Touch of Death Starting at 2nd level, the cleric can use Channel Divinity to destroy another creature’s life force
Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Paladin Would the Divine Sense feature of a Paladin’s Channel Divinity register an Aasimar or a Tiefling due to their heritage? These species are Humanoids and therefore escape the notice of Divine Sense. The feature detects creatures that have the Celestial, Fiend, or Undead creature type.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
target two creatures within range and within 5 feet of each other. Channel Divinity: Touch of Death Starting at 2nd level, the cleric can use Channel Divinity to destroy another creature’s life force
Cleric: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Paladin Would the Divine Sense feature of a Paladin’s Channel Divinity register an Aasimar or a Tiefling due to their heritage? These species are Humanoids and therefore escape the notice of Divine Sense. The feature detects creatures that have the Celestial, Fiend, or Undead creature type.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and
redeemers still pray that, one day, even creatures of wickedness will invite their own redemption. Tenets of Redemption The tenets of the Oath of Redemption hold a paladin to a high standard of peace and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and
redeemers still pray that, one day, even creatures of wickedness will invite their own redemption. Tenets of Redemption The tenets of the Oath of Redemption hold a paladin to a high standard of peace and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The heads in the jars are specimens that Halaster has collected throughout Undermountain: goblins, drow, kuo-toa, duergar, troglodytes, githyanki, mind flayers, and other creatures. Although detached
determined by drawing a card from the Secrets Deck (see appendix C). A head can also confirm that Halaster spends a lot of time on this level of Undermountain. Removing a head from a jar or removing a jar from this room ends the magic that animates the head, which immediately dies.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Missing Components The missing components of the Infernal Machine at this location can be found in various laboratory chambers throughout the temple. Removing the components deactivates various
controls within these chambers, disrupting experiments and freeing creatures. The components resemble those found at the clock tower in chapter 1, being gemstone-like buttons made of some unknown material
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning their foes to the light, and
redeemers still pray that, one day, even creatures of wickedness will invite their own redemption. Tenets of Redemption The tenets of the Oath of Redemption hold a paladin to a high standard of peace and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier
banishment, guardian of faith 17th circle of power, geas Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of
Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore a number of Hit Points equal to five times your Cleric level. Choose Bloodied creatures within 30 feet of
you cast on others heal you as well. Immediately after you cast a spell with a spell slot that restores Hit Points to one or more creatures other than yourself, you regain Hit Points equal to 2 plus the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier
banishment, guardian of faith 17th circle of power, geas Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
at 3rd level, you gain the following two Channel Divinity options. Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore a number of Hit Points equal to five times your Cleric level. Choose Bloodied creatures within 30 feet of
you cast on others heal you as well. Immediately after you cast a spell with a spell slot that restores Hit Points to one or more creatures other than yourself, you regain Hit Points equal to 2 plus the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier
banishment, guardian of faith 17th circle of power, geas Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of
Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points
ability, magic weapon 9th haste, protection from energy 13th compulsion, freedom of movement 17th commune, flame strike Tiefling Paladin of Glory Channel Divinity 3rd-level Oath of Glory feature You
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of you, which can include you. The total number of temporary hit points
ability, magic weapon 9th haste, protection from energy 13th compulsion, freedom of movement 17th commune, flame strike Tiefling Paladin of Glory Channel Divinity 3rd-level Oath of Glory feature You
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and distribute temporary hit points to creatures of your choice within 30 feet of
Channel Divinity 3rd-level Oath of Glory feature You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. (RYAN PANCOAST) Peerless






