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Returning 29 results for 'blows being down circle rangers'.
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Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Human Rangers Human rangers of the Moonshaes are devoted to the Earthmother, and those that work closely with druid circles on the mainland often honor the gods of the First Circle, but most rangers
goddess. Gwaeron is said to sleep in a grove of trees west of the town of Triboar, and most of his followers travel to that place at least once in their lives as a holy pilgrimage. Evil human rangers usually honor Malar for his ferocity and hunting skill.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. Outlander is a logical background, but you could easily be a
Circle of the Moon or the Circle of the Shepherd (from Xanathar’s Guide to Everything), often assuming the form of dinosaurs. You could also reflect a strong bond to spirits by playing a warlock with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
from solitude that they offer? Quick Build You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
itself seems to be pulling the castle apart. The castle groans in protest as stone grates against stone.
Two guards, their bodies made of ash, flank the castle’s entrance. More ashen guards circle
the castle unseen. If the guards at the entrance or the guards on patrol spot the characters, one of them blows a horn to summon the other guards, who arrive 1d4 rounds later.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ally themselves with. The Harpers The Circle of Eight The closest equivalent to the Harpers is the Circle of Eight. Although membership in the circle itself is restricted to the most powerful wizards
, the group employs many agents and spies to look after its interests. The Circle of Eight is much less benevolent than the Harpers; its wizards are not particularly concerned about tyranny and are more
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1d3 elephants 10–14 A circle of standing stones within which the air is utterly still, no matter how hard the wind blows outside 15–16 1 phase spider 17–18 1 gnoll pack lord with 1d4 giant hyenas 19–20
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
simple, fitted black clothing under a white, flowing robe. The symbol of the Immortal Lotus is a white lotus inside a black circle. When operating outside the Cloakwood, the monks pass themselves off as
beggars or trappers to avoid attention, or they disguise themselves as traveling rangers, druids, or rogues. Members of the order are responsible for acquiring knowledge through force or thievery
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The faint smell of death hangs in the air, and several vultures circle overhead.
If Larmon is with the party, he explains that he grazes his sheep in a nearby vale, and he passed by this spot less
), and one male human in a white robe with black feathers at the shoulders (an air cultist). All died from arrow wounds or crushing blows, and the earth cultists who won the battle buried the fallen on
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Volo's Guide to Monsters
ward off diseases if they are worn.
Don’t stand inside a ring of stones, mushrooms, or any other kind of circle.
Seeing a shooting star before a battle is bad luck. To ward it off, you must
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse — especially benevolent dragons, fey
teleportation circle Detect Portal At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the negotiation, the dragon turtle slowly circles the ship. At first, characters must continually circle the deck of the ship to maintain face-to-face contact with the creature, but eventually it
, for example — Aremag impatiently blows a blast of steam breath above the ship and slaps the hull with its tail, causing everyone not below deck to make a successful DC 15 Strength or Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
stones, mushrooms, or any other kind of circle. Seeing a shooting star before a battle is bad luck. To ward it off, you must swallow a stone. A tribute of elf ears brings favor from Gruumsh. If you bury
through the same area later on. Mountain guides, druids, and rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
unchecked circles at the current level range, check off an empty circle from a lower tier. If all lower level ranges also have no circles left, check off an empty circle from a higher level range. Random
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
circle falls within an antimagic field, or if dispel magic (DC 17) is successfully cast on it. E7. Manshoon’s Simulacrum This room is extremely cold and contains the following features: Frigid air blows
teleport to this chamber from other places on the Material Plane. The room has the following features: A teleportation circle is inscribed on the alabaster floor here. Characters teleported to this area from
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Movement 5th Circle of Power, Passwall Consider customizing how your spells look when you cast them. Your Quandrix spells might manifest amid kaleidoscopic swirls of fractal patterns, amplifying the
homes in Quandrix. Some fighters, monks, rangers, and rogues study here, using Quandrix principles to train their minds. Suggested Characteristics. With subjects ranging from the physical and tangible to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the sort one commonly sees in the wake of trebuchet blows that miss their mark. Farther in from the perimeter of this blasted land lies a scattered mess of buildings, some relatively intact, others
black mail, made of overlapping plates and slightly discordant, off-center architecture creating the impression of joints that might bend at any moment. The towers, joined in a rough circle by walls of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
players that the Black Network’s expert killers can be put to better use against the cult leaders of Severin’s inner circle, while Harper agents or forces of the Lords’ Alliance help in the tunnels
Gauntlet are among the toughest, most steadfast soldiers on the Sword Coast. Besides serving in their own units, their leadership bolsters other troops. Emerald Enclave. Druids and rangers of the Emerald
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eternal Flame priests (see chapter 7) claiming to be Aylbrith and Ingulf, posing as druids of the Circle of the Scarlet Moon. They have a captured brown bear with them to improve their disguise. They
do all the talking. Her guardians — Biart, Orm, and Malin — look like rangers, and they become more nervous the longer any conversation lasts. Reinforcements. Camp Hc3 arrives first, but camp Hc5 might
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
village sits in a sheltered spot near the center of the iceberg. When the wind blows — which is most of the time — snow whips off the surrounding drifts and surrounds the settlement in a swirling
adventurers, the other members of the tribe circle around the party, frowning and muttering as the dogs growl. Eight warriors lope off with their weapons toward the icy staircase and the ice shelf below, where
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ghost Orchid Tepui. Pool. The pool is the source of the tainted mist. Air from deeper in the cavern blows the mist rising from the pool outside. Any creature that enters the pool must succeed on a DC 18
Feywild creature, not a natural snake, and that the skin has become riddled with disease as it rotted. C2: Meditation Nook Several sleeping mats circle an empty firepit in this small side cave. Upon a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
village sits in a sheltered spot near the center of the iceberg. When the wind blows—which is most of the time—snow whips off the surrounding drifts and surrounds the settlement in a swirling shroud
adventurers, the other members of the tribe circle around the party, frowning and muttering as the dogs growl. Eight warriors lope off with their weapons toward the icy staircase and the ice shelf below
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Escape Tunnel This tunnel stretches one hundred feet before ending at a flat wall.
The secret door in the wall is obvious: emblazoned on the masonry is a wide circle of dimly glowing runes. A character
carries a hollow goat’s horn in addition to her usual gear. If she expects attackers, she pulls up the ladder that connects to area V17 and blows her horn to raise the alarm. A spiral staircase
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. A deathlock wight (see appendix B) keeps watch here. One wraith and four shadows circle around the shrine, streaks of crimson trailing from their spectral forms. Web of Pain. Whenever a non-undead
best that one can do is to suffer those blows that can’t be avoided, and then deal as much pain back to those who offend. Temples of Oppression The dark of living night and deadly abominations fuels the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
honest) buyers for them. If the characters come to Yartar seeking an expeditious means of travel, the Hand of Yartar tells them about a not-so-secret teleportation circle guarded by a wizard named
retreats to the hearth if he sees any magic. Like most Uthgardt, he is fearful of magic and distrustful of spellcasters. Orok is drawn to rough-looking wilderness types, such as barbarians and rangers. If
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
build other structures in the village, and its cellars and dungeons are waterlogged. A hidden chamber in the dungeon holds a permanent teleportation circle used by the Blackstaff (Waterdeep’s highest
rangers from Grayvale like to travel these woods. Spine of the World Mountains of ice and black rock form a sky-scraping wall of frigid peaks across the far north, which few creatures have the ability
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
while avoiding contact with the fog. Pulsing with arcane power, she blows the fog away before collapsing. She recovers after 1 minute with only a hazy memory of what she did. A gust of wind spell or
touches Bunny Blossom’s corpse is filled with a kaleidoscope of visions: a feverish half-elf with long blonde hair (Xanthoria), Thunderwing screaming at the center of a runic circle, and the two staring
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
won’t come off while the wind blows.”
The kite, which was created and brought to life by Endelyn, is a Small animated object (see the animate objects spell for its statistics). The bows can’t be removed
the power to commune with the dead by forming a circle and ringing their bells. (A minimum of three goblins are needed to perform the ritual.) After 1 minute of this clamor, the ephemeral spirit of a






