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Returning 35 results for 'blue both down carried realize'.
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Monsters
Fizban's Treasury of Dragons
Aura","rollDamageType":"fire"} fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack
cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Fire
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
creature riding it attacks or casts a spell, or until the star lancer’s concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also
;vah’k’rel” in the Gith tongue) and came to realize star lancers are reincarnations of the dead god’s most ardent worshipers. When a star lancer dies, its soul instantly returns
Monsters
Fizban's Treasury of Dragons
","rollDamageType":"fire"} fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack takes 3
green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly
Monsters
Van Richten’s Guide to Ravenloft
(10d10);{"diceNotation":"10d10","rollType":"damage","rollAction":"Implacable Advance","rollDamageType":"bludgeoning"} bludgeoning damage if it isn’t being worn or carried.
Rapid Shaping (Costs 3
.
6
The killer appears to be an ordinary person who doesn’t realize it turns into a killer when enraged.
Relentless Methods
d8
Method
1
Artist. The killer turns its
Bag of Beans
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later
where you are. The statue becomes inanimate after 24 hours.
31-40
A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50
1d6 + 6 shrieker
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
For all her life, Farideh had
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
Wand of Wonder
Legacy
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Magic Items
Basic Rules (2014)
normal size and remains overgrown for 1 minute.
63-65
An object of the GM's choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the target
success.
96-97
The target's skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected.
98-00
If you targeted a creature, it must make a
Monsters
Fizban's Treasury of Dragons
that isn’t being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 20
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card necessary to unlock it. Key cards come in three colors: Red Key Cards. The sphere’s workhands carried red key cards, which open red doors. Blue Key Cards. High-ranking stewards and technicians
carried blue key cards to access delicate machinery or important research data. A blue key card unlocks blue and red doors. Yellow Key Cards. Only the chief engineers carried yellow key cards, which grant
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
silent canyon with no sign of birds or animals. Even the mineral-rich river, with its turquoise water, is still. Striations of coppery red and slate blue decorate the canyon’s walls. Sometimes, a patch
other creatures are nearby, so it takes a moment to realize the voice is in your heads. “Please, I’ve been taken by a dragon!”
The telepathic signal originates from the extraplanar creature attached to
Monsters
Fizban's Treasury of Dragons
carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 31
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
alarm Iskander, who sees his chance for escape dwindling. In a panic, he grabs the Blue Dragon Mask and dashes to the tower balcony. As the characters prepare to enter the maze for the first time, or if
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
alarm Iskander, who sees his chance for escape dwindling. In a panic, he grabs the Blue Dragon Mask and dashes to the tower balcony. As the characters prepare to enter the maze for the first time, or if
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Flinging an arm toward the field’s eastern dugout, she stammers wildly.
“Wh- wh- monster!” she shouts, then runs for cover.
Emerging from the eastern dugout is a hulking blue slaad. The enraged creature
attacking. The characters don’t yet know the mage hunters’ identity or full plans, but they’ll soon have a better idea once they realize the sort of creatures hunting them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, his head thrown back in laughter as he rides a great blue dragon. With a successful DC 15 Intelligence (Investigation) check, a character can fit all the puzzle pieces together with 1 hour’s work. If
other characters assist, the character gains advantage on the check, but the time to complete the puzzle is not reduced. When all the pieces are placed, the characters realize that one puzzle piece is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Drowned Ones BLUEROT
This disease target humanoids. While afflicted with bluerot, a victim grows grotesque blue boils on their face and back. This disease is carried by undead (including the
Monsters
Fizban's Treasury of Dragons
targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 28 (8d6);{"diceNotation":"8d6
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
floor-to-ceiling glass tanks, four of which are filled with a light-blue fluid in which the body of an elderly male human is suspended. Three of the bodies appear lifeless and inert. The fourth looks
Door Located at the back of an empty tank, this locked door leads to area 9. It can be detected with a successful DC 14 Wisdom (Perception) check. Without the key carried by Andras, its lock can be
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
back to the camp immediately. He doesn’t expect the cultists to make any sudden changes in their plans or mode of operation. Leosin is wrong about this, because he doesn’t realize how much his presence
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
characters head back to the camp immediately. He doesn’t expect the cultists to make any sudden changes in their plans or mode of operation. Leosin is wrong about this, because he doesn’t realize how
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
realize star lancers are reincarnations of the dead god’s most ardent worshipers. When a star lancer dies, its soul instantly returns to the Great Cavern that forms the hollow heart of the dead god
invisible. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancer’s concentration ends (as if concentrating on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
walls, go to where Diamond Street and Delzorin Street cross, nigh to Mystra’s House of Wonder, and simply spin in a circle. Blue and gold are the Sea Ward’s colors in competitions, and the ward’s mascot
grand halls celebrate the city’s champions of both battle and sport. The winners of ward competitions are paraded here after their victories, often carried on shoulders or passed from hand to hand
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
threaten the characters with bodily harm to scare them away, turning to violence if their threats fall on deaf ears. If the characters try to bribe them, the mercenaries realize that it would be
hair and cold blue eyes, Runa hails from Icewind Dale far to the north. A lifetime of sunless days and frigid nights falsely taught her that cruelty is natural, not evil. Runa speaks few words but is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bind Ogruhl can be broken with a successful dispel magic spell (DC 19). If commanded to do so, the golem uses its sapphire heart to cast dispel magic with a flash of blue light. If the players don’t
realize that the golem can dispel magic, you can have the golem do this automatically and the players learn about it that way. If freed, Ogruhl expresses its immense gratitude and eagerly wants to reclaim its ancestral territory. The bravest chwingas come out to bestow a charm on each of the characters.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Nonmagical objects that aren’t being worn or carried also take this damage.
Ceilings In the cove’s rocky caverns, ceilings are 40 feet high except in area B13, where the ceiling is 80 feet high. Ceilings
treasure cache. Elemental Gems One of the Elemental Gems (blue sapphire) the characters seek is in area B6; the other is in area B13. Lighting Ambient light or torches in sconces shed Bright Light in
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly shifting form of crackling
lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue. Animated Breath
Large Elemental, Typically Neutral Evil
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
When a worshiper’s life energy has been drained by the ceremony, they are transformed into a large black rock, carried out of the tomb, and set on the hillside (where they’ll eventually form the image
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
.
There is an intact wooden building closer to the water marsh at the southwest side of town, smoke rising from two chimneys.
In front of this building stands a tiefling dressed in blue robes. She raises
. Ritual. If the characters watch what is happening for at least a round, they can attempt a DC 10 Intelligence (Religion) check. On a success, they realize what she is doing and know that, unless they stop her, she could summon any number of terrible creatures.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Through telepathically shared dreams, corruption has taken root deep within the colony, warping the myconids’ normally placid and peaceful nature into something restive and rapturous. A few realize what is
enough to be noticeable.
Otherworldly Light. Luminescent lichen grows across the cavern and spreads to the larger mushrooms, bathing the grove in soft hues of yellow, blue, and violet. Dim light
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, the drowned ascetic must see the attacker.
BLUEROT
This disease target humanoids. While afflicted with bluerot, a victim grows grotesque blue boils on their face and back. This disease is carried
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean
of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. 31–40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the first time on a turn or starts its turn there, it must succeed on a DC 15 Strength saving throw or be carried 10 feet in the direction of the current, as indicated by arrows on the Plunging
stone and have neither locks nor keyholes. Light. The node is dimly illuminated by blue and green glows that radiate from the water. Water Depth. Most water is 20 feet deep. Waterfalls. Waterfalls are
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
sits in the middle of the chamber. A sliver of light streaming down on it from a hole in the cavern’s ceiling gives it a dark-blue sheen. Hovering near the meteorite are two identical creatures, each
through cracks in the ceiling. Meteorite. The meteorite looks like it was dropped in the middle of the floor. The 500-pound hunk of blackened metal takes on a dark-blue sheen when its surface is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
damage on a successful one. The fire ignites flammable objects in the area that aren’t being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean
of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. 31–40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
view of the world and their place in it, their traditions and the laws they live by. I came to realize, as I came across other Uthgardt tribes in my travels, that much of what is true for the Elk tribe
the Uthgardt tribes today.
Blue Bear. The easternmost of the Uthgardt are the Blue Bear — thought destroyed more than a century ago — who have recently emerged from inside the High Forest and






