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Returning 35 results for 'boat barrier drinking cursed returns'.
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Monsters
Monster Manual
damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead
returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Monster Manual
":"Piercing"} Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points
, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Monster Manual
damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead
hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Monster Manual
damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead
it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Monster Manual
and Good is cast on its corpse. If it revives, it animates a Humanoid corpse elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit
automatically. If the Frightened target is cursed by the revenant (see Vow of Revenge), the target also has the Paralyzed condition for the duration.PoisonNecrotic, PsychicVow of Revenge (1/Day). The revenant
Monsters
Monster Manual
. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes
Prone condition.Shape-Shift. The wereboar shape-shifting;shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Forgotten Realms: Adventures in Faerûn
Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of
Spellcasting.
Cursed Blade. Melee or Ranged Attack Roll: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Cursed Blade"} (with Advantage if the target doesn’t have all its Hit Points
Monsters
Forgotten Realms: Adventures in Faerûn
following effect. Constitution Saving Throw: DC 16. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewyvern under the DM’s control and has 20
Large wyvern, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Van Richten’s Guide to Ravenloft
":"damage","rollAction":"Silver Needle","rollDamageType":"necrotic"} necrotic damage, and the target must succeed on a DC 12 Charisma saving throw or become cursed for 1 minute. While cursed in this way
attack roll it makes.
Soul Swap. The carrionette targets a creature it can see within 15 feet of it that is cursed by its Silver Needle. Unless the target is protected by a protection from evil and good
Monsters
The Book of Many Things
damage, and the target can’t take reactions until the end of Malaxxix’s next turn. Hit or Miss: The hammer then magically returns to Malaxxix’s hand.
Whip. Melee Weapon Attack: +12
intellect and self-centered agenda.
Malaxxix’s machinations are many, but it is most infamous for crafting cursed armaments and distributing them throughout the multiverse in the hope that they
Monsters
Van Richten’s Guide to Ravenloft
or be cursed with loup garou lycanthropy.
Claws (Dire Wolf or Hybrid Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
broken, and the target returns to its normal form and gains 3 levels of exhaustion. On a failure, the curse remains, and the target automatically fails any saving throw made to break this curse for 1
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the
assume a wraithlike form. The skull then emits a terrifying howl that can slay the weak-hearted and leave others trembling with fear. Left alone, it sinks back down and returns to the empty peace of
Monsters
The Book of Many Things
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
DC 15 Constitution saving throw. On a failed save, a target’s speed is reduced to 0 and can’t increase. On a successful save, its speed is halved. The target’s speed returns to normal
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
main island body. If you pull the boat ashore on the island, it would be an easy walk up to the top of the cliffs, though there is no obvious bridge from the cliffs to the ruins. Alternatively, you
could tie the boat up at the bottom of the columns and try to climb directly up to the ruins.
As you consider these options, you hear a screeching roar and notice a winged, glittering blue shape
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
around exuberantly. This corridor ends in a set of elegant bronze double doors.
After 10 minutes, the water returns to its normal downward flow. The water enters the shaft from a hole just below the
floor of the corridor. Water of Athis. The water in this room is the water of Athis (see the “Pyramid Features” section). P66: Treasury of the Pharaohs A reed boat spans the length of the western wall
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghastria Darklord: Marquis Stezen D’Polarno Hallmarks: Cursed art, dour population A notorious hedonist, Marquis Stezen D’Polarno was popular among his noble peers but craved immortality. A
. D’Polarno’s artistic predations captured the attention of the Dark Powers, which drew his lands into the Mists. Now, Ghastria is a fertile island that, like its lord, lacks an essential vim except for once a season when vigor fleetingly returns.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the characters to delve his dangerous tomb and set his cursed soul free. The updated adventure is designed for 7th-level characters. The Lost Caverns of Tsojcanth The Lost Caverns of Tsojcanth
the archmage Iggwilv, was published in 1982. The updated adventure is designed for 9th-level characters. Expedition to the Barrier Peaks Expedition to the Barrier Peaks threw fantasy gamers for a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
experiment to infuse piscine traits into a soldier or the result of someone drinking from a spring tainted by demon’s blood; the merrow’s stat block remains the same. But those different origin stories suggest
completely different paths for adventurers to follow when investigating the creature and ensuring nothing like it ever returns to be a menace again.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Darrett is reeling from Becklin’s defeat and returns with the characters to Vogler. You can run any encounters from the “Invasion of Vogler” section as the characters escape the village, or you can skip ahead to “The Final Boat” section.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Safe by Day Once the undead are dealt with, the coming of the dawn’s first light means that the characters can finally rest with no fear of another assault. Raserhill’s ferry returns about an hour
by the monstrous peryton, another boat from Uskarn will set out eventually to investigate the characters’ fate.) At some time during the day, when a character is awake and outside or near a window
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
all the memories and skills it enjoyed in life. In all respects, it is identical to its living self, including its game statistics. Though souls can enjoy the acts of eating, drinking, and sleeping
reanimates at the start of its next turn with 1 hit point per Hit Die it possesses, and it gains one level of exhaustion that can’t be removed unless the soul returns to life, at which point all
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
items found in the adventure. Because of their power and rarity, the items in this section (or at least those that aren’t cursed) are best suited for characters in a high-magic campaign. Alternatively
. Some of these items might be experiments that Kwalish is working on, which can be made available to the characters if they return to the Barrier Peaks. Alternatively, if you’d like to make full use of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes
-Shift. The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM’s control and has 10 Hit Points. Success: The target is immune to
ft. Hit: 6 (1d6 + 3) Piercing damage.
Bonus Actions
Shape-Shift. The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereboar under the DM’s control and has 10 Hit Points. Success: The target is immune to this
target takes an extra 7 (2d6) Piercing damage and has the Prone condition.
Bonus Actions
Shape-Shift. The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If
the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM’s control and has 10 Hit Points. Success: The target is immune to this werewolf’s curse for 24 hours.
Scratch
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DM’s control and has 10 Hit Points. Success: The target is immune to
returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
a Humanoid corpse elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.
Actions
Multiattack. The revenant uses
the Frightened target is cursed by the revenant (see Vow of Revenge), the target also has the Paralyzed condition for the duration.
Bonus Actions
Vow of Revenge (1/Day). The revenant curses one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
help her deal with Kiril Stoyanovich, whom she blames above all. Zuleika sees the characters as the answer to her prayers and asks them to kill Kiril when he returns from his latest hunt (see “Leader of
pieces of plain gold jewelry (worth 25 gp each) and a finely wrought gold cloak-pin inlaid with shards of jet (worth 250 gp) An ivory drinking horn engraved with dancing dryads and satyr pipe players
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage plus 3 (1d6) necrotic damage, and the target must succeed on a DC 12 Charisma saving throw or become cursed for 1 minute
. While cursed in this way, the target’s speed is reduced by 10 feet, and it must roll a d4 and subtract the number rolled from each ability check or attack roll it makes.
Soul Swap. The carrionette
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to present the party with one or more of Malaxxix’s custom-made cursed items, exposing characters to the curse of Malaxxix. Sample cursed items and rules for the curse of Malaxxix are included below
Things. Of course, you can also place such a cursed item in your next dungeon or among an otherwise unremarkable treasure hoard.
Once a character attunes to one of Malaxxix’s cursed items, that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, their psychology never changes and their wounds never heal. Consider the following reasons why a Darklord’s torment remains unignorable and central to a domain’s story: Deathless Returns. Those who
cursed to be unable to learn from past mistakes or perceive their own failings, though they’re convinced that this time will be different. Shocking Reminders. The domain is drowning in symbolic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Dayawlongon is a tropical archipelago whose waters hold massive whirlpools that make boat travel between the islands challenging. Winding rivers, deep jungles, and mountains define
invaders burned the great tree and razed Bathalang Puno, killing untold people and spirits alike. In the aftermath, Lambakluha became a cursed place, where spirits seethe in the land, spreading
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shadow Disembodied, Life-Drinking Shade Habitat: Planar (Shadowfell), Underdark, Urban; Treasure: None Michael Broussard Shadows are incorporeal Undead that feed on life. They resent the living for
possessing the potential and vitality lost to them. Shadows lurk in dark, lonely places, typically sites that were meaningful to them in life or cursed places with ties to death, sinister magic, or






