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Proficiency Bonus
Legacy
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Rules
Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in the rules on ability
checks, saving throws, and attack rolls.
Your proficiency bonus can’t be added to a single die roll or other number more than once. For example, if two different rules say you can add your
Weapon Property
A Hafted weapon's haft can function well as an off-hand attack. After you use the Attack action to attack with a Hafted weapon, you can use a Bonus Action to make a melee attack with the haft. The haft deals 1d6 Bludgeoning damage, and you add your ability modifier to damage.
Weapon Property
When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different
using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.
Weapon Property
You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.
Weapon Property
When you take the Attack action on your turn and hit with an Entangling weapon, you can use a Bonus Action later on the same turn to entangle the target. The target must succeed on a Dexterity saving
throw (DC 10 plus your Proficiency Bonus) or have the Grappled condition until it escapes or until you release the weapon. The target succeeds automatically if it is Huge or larger.
To escape, the






