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Returning 20 results for 'both bark down curious reasons'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well.
Tales provide myriad reasons for these strange
the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Kind and Curious Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even
adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
or butterflies, bright as the clear dawn and as luminous as the full moonrise. Curious as cats and shy as deer, pixies go where they please. They like to spy on other creatures and can barely contain
that sparkle like moonlight on a pond. Some dress in acorns, leaves, bark, and the pelts of tiny woodland beasts. They take great pride in their regalia and beam with joy when they are complimented on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
giant machine of wonderful complexity — a banquet for a curious gnomish mind. Many renowned astronomers, wizards, and extraplanar travelers are gnomes, having undertaken those disciplines in the hope
of better understanding the workings of the multiverse. A Gnome’s Role Gnomes are valuable members of an adventuring party for a number of reasons, derived from both their innate abilities and their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and Curious Halflings are an affable and cheerful people. They cherish the bonds
of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of blackberry wine and flower blossoms. Eight brightly painted doorways are nestled in the bark at the bases of the surrounding trees.
Twelve pixies reside here during carnival hours. They are
friendly, curious, and eager to ask new arrivals all sorts of questions. The characters are free to explore the kingdom and experience the following wonders: One character at a time can ride Pinecone, an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the winds, the rustle of leaves, the ingenuity of land-dwelling inventors, or any of countless other surface-world charms, every triton living beyond the waves does so for their own reasons. In some
ascendancy over the monsters of the sea and the poleis of the land. Depths of Curiosity Many tritons are intrigued by surface culture. The curious among them venture into sunken ruins and shipwrecks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trust a hag. Hags are curious about other creatures of power. They enjoy receiving news and gossip about other hags and influential creatures such as dragons, demons, genies, and certain mortals
deliver a mysterious letter at a crossroads at noon on a certain day could be the key to ruining the mortal’s life. The hag’s reasons might not become apparent for years or even decades, or won’t be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
eager to get their hands on such spoils for a wide variety of reasons. Battlefields and the Field of Ruins Cyre was the site of incessant battles during the Last War, from the first extended campaign
perched and sang in silvery trees covered in steel bark. Skycoaches carried smiths and magewrights from forge to forge, and an iridescent dome protected the city from storms and harsh winds. On the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E6: Passenger Car A mind flayer in a beige coat kneels beside a body in the aisle of this passenger car. Three curious onlookers—a cambion, a drow, and bronze dwarf with flames for hair—poke their
is less cooperative than when he was dead, for reasons explained in the “Motive” section below. He offers no possible reasons for why someone would want to kill him. Speaking with the Dead. If a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
breathe in water as well. Tales provide myriad reasons for these strange transformations. “Be wary of falling in love with a sea elf or a merfolk,” some say. “Return to port before a storm, no matter how
PURPLE ROCKS
Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Tales provide myriad reasons for these strange transformations. Folklore warns against falling in love with a sea elf or merfolk, braving storms in hopes of a bounteous catch, and promising your
notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed by a kraken (see the Monster Manual) named
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
blazed the trail for that journey. Alchemists Rock gnome alchemists explore the nature of minerals and chemicals, curious to see what happens when they mix certain substances with other compounds or
emerge (for meals or other reasons), they are often deep in thought and oblivious of their surroundings. In the safety of the burrow, they seldom come to harm because of this vulnerability. But even city
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reasons why folk would subject themselves to this dangerous experience are numerous, including: To free themselves from a dark and terrible past. It is said that the Raven Queen can make you confront
simply insane, that there is no method to her madness other than a nervous pecking apart of a psyche with no more motive than a curious child pulling the legs off an ant. Others have speculated that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can identify, and Torimesh steadfastly refuses to say anything about its origins, yet everyone knows its power. When properly entreated by Torimesh, the tree’s red bark cracks and curls like
love to harness this power, anyone else attempting to peel the tree’s bark or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
origins, yet everyone knows its power. When properly entreated by Torimesh, the tree’s red bark cracks and curls like parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody
sap. These arboreal visions of the future are often cryptic, yet inevitably come to pass. As much as the city’s elite would love to harness this power, anyone else attempting to peel the tree’s bark
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
temple’s intercession. For countless reasons, Baldurians are reluctant to trust the Watch, the Flaming Fist, or the Guild. When they find it necessary to seek aid from an influential organization, such
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
petitioners seeking the temple’s intercession. For countless reasons, Baldurians are reluctant to trust the Watch, the Flaming Fist, or the Guild. When they find it necessary to seek aid from an






