Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both been drawing class ruins'.
Other Suggestions:
both been drawn class rules
both been dealing class rules
both been driving class rules
both been draining class rules
both been dreaming class rules
Monsters
Mythic Odysseys of Theros
memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or
territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many creatures of legend, most giants owe
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of
ancient ruins.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds
Backgrounds
Guildmasters’ Guide to Ravnica
their manners in your presence and avoid drawing your attention; they assume you have the right to be wherever you are. Showing your Azorius insignia gets you an audience with anyone you want to talk to
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
own avatar of death. A creature slain by an avatar of death can't be restored to life.
Avatar of Death
Medium undead, neutral evil
Armor Class 20 Hit Points half the hit point maximum of its
in the hands of monsters, which you must clear out before you can claim the keep as yours.
Vizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and
Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
ruins of the Old City beneath Yongjing. Political Pawns. An agent of the emperor or his family asks the characters to meet with Secretary Wei and aid her in any way they can—thereby drawing the characters into the city’s politics.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Q’barra Q’barra is one of the richest sources of Eberron dragonshards in Khorvaire, drawing waves of settlers and prospectors to this young and growing nation on the edge of
civilization. Certain ruins in Q’barra appear connected to the Age of Demons. The settlers know little of the history of this region, but the Poison Dusk lizardfolk have ties to fiendish powers. House
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ruins, they devote their time to developing new spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its
evil
Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 40 ft.
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for battle. Map 4.3: Ruined Dhakaani Fort View Player Version Ruined Dhakaani Fort Adventures The Ruined Fort Adventures table offers some ideas for drawing a party to the location. Ruined Fort
Adventures d6 Adventure Goal 1 Gnolls lairing in the fort have been attacking caravans and travelers near the Darguun border. But the gnolls are mercenaries. Who are they working for? 2 The ruins are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
shattered castle, causing new halls and rambling stairs to form between fractured floors. These surreal ruins can’t conceal the magical radiance hanging at the castle’s core—a vestige of the magical force
that destroyed the castle and precipitated the Hour of Ascension. This mysterious force now calls to spirits across Darkon, drawing them in to feed an ongoing magical reaction. Despite the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, they have opinions and biases, and may be drawing conclusions from incomplete information. No one in the Realms knows everything about any subject, even its oldest and most learned sages, and the
to visit these places and experience them firsthand. Be aware, also, that there is a great deal more to the North than what is presented here. There are ruins without names, and settlements so small as
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
chasm holds the excavated ruins of an ancient settlement. Several star arches encircle rocky peaks and outcroppings, testifying to the powerful magical energy in the vicinity—energy once harnessed by
series of buildings excavated out of cliffs on the Lorehold campus. Ruins and upgraded halls together are now used for research, classwork, and housing. Precarious bridges link one neighborhood of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cavalry commander. Its stable is the most famous source of fast, durable warhorses across the breadth of the Flanaess, drawing shrewd shoppers from Greyhawk and beyond. The manor house is surrounded
of the swamp. Cairn Hills. Hidden among the hills north and east of the city are ancient tombs and half-buried ruins that attract adventurers, bandits, cultists of Elemental Evil, and monsters. Castle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sites and Ruins Of all the bizarre and horrific spectacles of the Mournland, perhaps the greatest tragedy is represented by the ruins of the once-glittering cities of Cyre. Some have been reduced to
eager to get their hands on such spoils for a wide variety of reasons. Battlefields and the Field of Ruins Cyre was the site of incessant battles during the Last War, from the first extended campaign
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Rubblebelt Stalker Rubblebelt stalkers are scouts and skirmishers for the Gruul Clans. They excel at moving over challenging terrain, whether they’re picking their way through treacherous ruins or
race), chaotic neutral
Armor Class 14 (piecemeal armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft., climb 30 ft.
STR
10(+0)
DEX
15(+2)
CON
12(+1)
INT
10(+0)
WIS
14
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Shady Living Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often
their skills with the explicit purpose of infiltrating ancient ruins and hidden crypts in search of treasure.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Stirge A stirge is a winged pest that feeds on the blood of living creatures, drawing sustenance through its proboscis, which it uses to pierce a victim’s flesh while clutching onto its prey with
hooked claws. Stirge
Tiny beast, unaligned
Armor Class 14 (natural armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
4 (−3)
DEX
16 (+3)
CON
11 (+0)
INT
2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Shady Living Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often
their skills with the explicit purpose of infiltrating ancient ruins and hidden crypts in search of treasure.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Realm Below, or a Soldorak warlock drawing on the magic of Xoriat in pursuit of your own power, as well as glory for your clan. Another important question to consider in playing a Mrorian
assemble champions who can help you explore the ancient ruins beneath your ancestral home. 7 You’ve rejected your clan’s attitude toward daelkyr magic, earning the enmity of powerful dwarves. 8 You want to understand how the other peoples of Khorvaire — especially the goblins and orcs — have fought the daelkyr.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Harpy A harpy is always on the hunt for prey. Its sweet song has lured countless adventurers to their deaths, drawing them in close for the harpy to kill and then consume. Harpy
Medium monstrosity
, chaotic evil
Armor Class 11
Hit Points 38 (7d8 + 7)
Speed 20 ft., fly 40 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Ram Giant rams are prized livestock among giants. The rams’ fleece stores magical energy by absorbing ambient magic and drawing power from spells. While a ram is alive and unshorn, it uses its
, or lightning damage. Giant Ram Large Fey, Unaligned
Armor Class 13 (natural armor)
Hit Points 28 (3d10 + 12)
Speed 50 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
3 (−4)
WIS
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Adventure Levels Adventure Starting Level Chapter Campus Kerfuffle 1st 3 Hunt for Mage Tower 4th 4 The Magister’s Masquerade 6th 5 A Reckoning in Ruins 8th 6 Relationships If you run chapter 4, 5
Beloved 3 Rival −2 First-year students rush to class carrying armloads of books—
and all their excitement for the start of a new academic year
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Merfolk Salvager Merfolk Salvager
Medium humanoid (merfolk), neutral
Armor Class 12
Hit Points 22 (4d8 + 4)
Speed 10 ft., swim 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12
Constitution saving throw or be paralyzed until the end of its next turn.
Veterans of scouring the wrecks and ruins found in the deepest waters, these skilled warriors help defend their kin with rapier
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
travel at an excruciatingly slow pace, deliberating every step and moving only when necessary. But this caution makes these hulking creatures perfect for traversing treacherous and crumbling ruins
Sloth
Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 20 ft., climb 20 ft.
STR
20 (+5)
DEX
9 (−1)
CON
17 (+3)
INT
2 (−4
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Ruin Grinder Created by the archaeomancers of Lorehold College, ruin grinders are mighty automatons built to excavate ancient ruins and artifacts. The massive toothed shovels attached to a ruin
Class 16 (natural armor)
Hit Points 82 (11d10 + 22)
Speed 30 ft., burrow 30 ft.
STR
22 (+6)
DEX
13 (+1)
CON
15 (+2)
INT
3 (−4)
WIS
10 (+0)
CHA
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
for the rest of their careers. The fate of a region might depend on the adventures that characters of levels 5 to 10 undertake. These adventurers venture into fearsome wilds and ancient ruins, where
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lizardfolk Lizardfolk are primitive reptilian humanoids that lurk in the swamps and jungles of the world. Their hut villages thrive in forbidding grottos, half-sunken ruins, and watery caverns
. Lizardfolk
Medium humanoid (lizardfolk), neutral
Armor Class 15 (natural armor, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 30 ft.
STR
15(+2)
DEX
10(+0)
CON
13(+1
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
rat’s beck and call. LORD SKITTER OF EDGEWALL
Lord Skitter is a sewer king who lives deep in the ancient dwarven ruins beneath the town of Edgewall, situated in the lands between the realm and the
wilds of Eldraine. Deep within these ruins, a human minstrel named Totentanz encountered Lord Skitter and struck a vile bargain. Lord Skitter promised the piper wicked and wondrous powers in exchange for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Giants A spectrum of giants claims territory across Theros, drawing strength from aspects of the world itself—from ancient stone and roiling flames to the depths of the seas and skies. Unlike many
own terrible life. Doomwake Giant
Huge giant, lawful evil
Armor Class 15 (natural armor)
Hit Points 162 (13d12 + 78)
Speed 40 ft.
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
family of the danger it posed. The burgeoning middle class sapped her family’s authority, transforming them from lords over the commoners into mere landlords. But Renier’s family surrendered to the times
coins in their pockets, Renier let them die. As the last human soul expired in Pont-a-Museau, the Mists rose, drawing Richemulot into the Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonbone Golem A dragonbone golem is composed of dragon bones linked together with adamantine wire into the form of a dragon, animated by drawing on the bones’ inherent magic. Most dragonbone
, Unaligned
Armor Class 17 (natural armor)
Hit Points 161 (19d10 + 57)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
3 (−4)
WIS
11 (+0






